List of Publications
There are numbers of autism related research can be found in Malaysia that generally focus on the ASD, learning disorder, communication aids, therapy and many more. The list of publications is provided below:
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2018 |
Azahari, Ahmad I N N B; Ahmad, Wan W F; Hashim, A S Evaluation of video modeling application to teach social interaction skills to autistic children Journal Article Communications in Computer and Information Science, 886 , pp. 125-135, 2018, ISSN: 18650929, (cited By 0). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Autistic Children, Children with Autism, Communication Skills, Computer, Computer Science, Diseases, Learning Materials, Mental Disorders, Mobile Applications, Mobile Technology, Social Interactions @article{AhmadAzahari2018125, title = {Evaluation of video modeling application to teach social interaction skills to autistic children}, author = {I N N B Ahmad Azahari and W F Wan Ahmad and A S Hashim}, editor = {Foth M Abdullah N. Wan Adnan W.A.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85052957663&doi=10.1007%2f978-981-13-1628-9_12&partnerID=40&md5=25564063d73e43461ac32389f19c9e05}, doi = {10.1007/978-981-13-1628-9_12}, issn = {18650929}, year = {2018}, date = {2018-01-01}, journal = {Communications in Computer and Information Science}, volume = {886}, pages = {125-135}, publisher = {Springer Verlag}, abstract = {Autism Social Aid (ASD) is a mental disorder that affects a person at an early age. People with ASD show deficiencies in daily living abilities that lead to impairment in their independence skill, restrict their social involvement which leads to poor living style. This rooted from their key personal behaviours, which are impairment in social and communication skills. However, with the availability of mobile technology that engages education through video modelling, it has become more practical for educators to train daily living skills for individuals with ASD. Consequently a Video Modelling Application called ‘Autism Social-Aid’ was created to provide a supplementary learning material envisioned to help stimulate children with ASD in the learning process. The purpose of this study is to evaluate the effects of video modelling in teaching five children diagnosed with medium-functioning ASD to understand social interaction skills. The children went through three trials of the evaluation phases. Results revealed that video modelling was effective as all of the children were able to display positive improvements from the first trial to the third trial. As a result, all of them have reduced an average 77% of the total prompt needed to remain focus on the video lesson and an average of 70% number of errors was reduced during the quiz evaluation. © 2018, Springer Nature Singapore Pte Ltd.}, note = {cited By 0}, keywords = {Autism Spectrum Disorders, Autistic Children, Children with Autism, Communication Skills, Computer, Computer Science, Diseases, Learning Materials, Mental Disorders, Mobile Applications, Mobile Technology, Social Interactions}, pubstate = {published}, tppubtype = {article} } Autism Social Aid (ASD) is a mental disorder that affects a person at an early age. People with ASD show deficiencies in daily living abilities that lead to impairment in their independence skill, restrict their social involvement which leads to poor living style. This rooted from their key personal behaviours, which are impairment in social and communication skills. However, with the availability of mobile technology that engages education through video modelling, it has become more practical for educators to train daily living skills for individuals with ASD. Consequently a Video Modelling Application called ‘Autism Social-Aid’ was created to provide a supplementary learning material envisioned to help stimulate children with ASD in the learning process. The purpose of this study is to evaluate the effects of video modelling in teaching five children diagnosed with medium-functioning ASD to understand social interaction skills. The children went through three trials of the evaluation phases. Results revealed that video modelling was effective as all of the children were able to display positive improvements from the first trial to the third trial. As a result, all of them have reduced an average 77% of the total prompt needed to remain focus on the video lesson and an average of 70% number of errors was reduced during the quiz evaluation. © 2018, Springer Nature Singapore Pte Ltd. |
2013 |
Assaf, M; Hyatt, C J; Wong, C G; Johnson, M R; Schultz, R T; Hendler, T; Pearlson, G D Mentalizing and motivation neural function during social interactions in autism spectrum disorders Journal Article NeuroImage: Clinical, 3 , pp. 321-331, 2013, ISSN: 22131582, (cited By 28). Abstract | Links | BibTeX | Tags: Adolescent, Adult, Article, Autism, Brain Function, Children, Computer, Controlled Study, Female, Functional Magnetic Resonance Imaging, Games, Groups by Age, Human, Major Clinical Study, Male, Mental Capacity, Middle Temporal Gyrus, Motivation, Motor Performance, Nerve Cell, Nerve Function, Nucleus Accumbens, Priority Journal, Punishment, Reward, School Child, Social Cognition, Social Environment, Social Interactions, Task Performance, Theory of Mind, Vision @article{Assaf2013321, title = {Mentalizing and motivation neural function during social interactions in autism spectrum disorders}, author = {M Assaf and C J Hyatt and C G Wong and M R Johnson and R T Schultz and T Hendler and G D Pearlson}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84885394367&doi=10.1016%2fj.nicl.2013.09.005&partnerID=40&md5=b63630c997b658167792266e40e855b6}, doi = {10.1016/j.nicl.2013.09.005}, issn = {22131582}, year = {2013}, date = {2013-01-01}, journal = {NeuroImage: Clinical}, volume = {3}, pages = {321-331}, abstract = {Autism Spectrum Disorders (ASDs) are characterized by core deficits in social functions. Two theories have been suggested to explain these deficits: mind-blindness theory posits impaired mentalizing processes (i.e. decreased ability for establishing a representation of others' state of mind), while social motivation theory proposes that diminished reward value for social information leads to reduced social attention, social interactions, and social learning. Mentalizing and motivation are integral to typical social interactions, and neuroimaging evidence points to independent brain networks that support these processes in healthy individuals. However, the simultaneous function of these networks has not been explored in individuals with ASDs. We used a social, interactive fMRI task, the Domino game, to explore mentalizing- and motivation-related brain activation during a well-defined interval where participants respond to rewards or punishments (i.e. motivation) and concurrently process information about their opponent's potential next actions (i.e. mentalizing). Thirteen individuals with high-functioning ASDs, ages 12-24, and 14 healthy controls played fMRI Domino games against a computer-opponent and separately, what they were led to believe was a human-opponent. Results showed that while individuals with ASDs understood the game rules and played similarly to controls, they showed diminished neural activity during the human-opponent runs only (i.e. in a social context) in bilateral middle temporal gyrus (MTG) during mentalizing and right Nucleus Accumbens (NAcc) during reward-related motivation (Pcluster < 0.05 FWE). Importantly, deficits were not observed in these areas when playing against a computer-opponent or in areas related to motor and visual processes. These results demonstrate that while MTG and NAcc, which are critical structures in the mentalizing and motivation networks, respectively, activate normally in a non-social context, they fail to respond in an otherwise identical social context in ASD compared to controls. We discuss implications to both the mind-blindness and social motivation theories of ASD and the importance of social context in research and treatment protocols. © 2013 The Authors.}, note = {cited By 28}, keywords = {Adolescent, Adult, Article, Autism, Brain Function, Children, Computer, Controlled Study, Female, Functional Magnetic Resonance Imaging, Games, Groups by Age, Human, Major Clinical Study, Male, Mental Capacity, Middle Temporal Gyrus, Motivation, Motor Performance, Nerve Cell, Nerve Function, Nucleus Accumbens, Priority Journal, Punishment, Reward, School Child, Social Cognition, Social Environment, Social Interactions, Task Performance, Theory of Mind, Vision}, pubstate = {published}, tppubtype = {article} } Autism Spectrum Disorders (ASDs) are characterized by core deficits in social functions. Two theories have been suggested to explain these deficits: mind-blindness theory posits impaired mentalizing processes (i.e. decreased ability for establishing a representation of others' state of mind), while social motivation theory proposes that diminished reward value for social information leads to reduced social attention, social interactions, and social learning. Mentalizing and motivation are integral to typical social interactions, and neuroimaging evidence points to independent brain networks that support these processes in healthy individuals. However, the simultaneous function of these networks has not been explored in individuals with ASDs. We used a social, interactive fMRI task, the Domino game, to explore mentalizing- and motivation-related brain activation during a well-defined interval where participants respond to rewards or punishments (i.e. motivation) and concurrently process information about their opponent's potential next actions (i.e. mentalizing). Thirteen individuals with high-functioning ASDs, ages 12-24, and 14 healthy controls played fMRI Domino games against a computer-opponent and separately, what they were led to believe was a human-opponent. Results showed that while individuals with ASDs understood the game rules and played similarly to controls, they showed diminished neural activity during the human-opponent runs only (i.e. in a social context) in bilateral middle temporal gyrus (MTG) during mentalizing and right Nucleus Accumbens (NAcc) during reward-related motivation (Pcluster < 0.05 FWE). Importantly, deficits were not observed in these areas when playing against a computer-opponent or in areas related to motor and visual processes. These results demonstrate that while MTG and NAcc, which are critical structures in the mentalizing and motivation networks, respectively, activate normally in a non-social context, they fail to respond in an otherwise identical social context in ASD compared to controls. We discuss implications to both the mind-blindness and social motivation theories of ASD and the importance of social context in research and treatment protocols. © 2013 The Authors. |