2015 |
Kamaruzaman, N N; Jomhari, N Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Conference Institute of Electrical and Electronics Engineers Inc., 2015, ISBN: 9781479928231, (cited By 4). Abstract | Links | BibTeX | Tags: Al-Quran, Best Model, Digital Game-Based Learning, Diseases, E-learning, Education, Education Computing, Learning, Low-Functioning Autism, Process of Learning, Serious Games @conference{Kamaruzaman2015184, title = {Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran}, author = {N N Kamaruzaman and N Jomhari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964950093&doi=10.1109%2fNOORIC.2013.46&partnerID=40&md5=f7d5517e2d29058cb7b6e571fb0191f3}, doi = {10.1109/NOORIC.2013.46}, isbn = {9781479928231}, year = {2015}, date = {2015-01-01}, journal = {Proceedings - 2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences, NOORIC 2013}, pages = {184-189}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, abstract = {The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE.}, note = {cited By 4}, keywords = {Al-Quran, Best Model, Digital Game-Based Learning, Diseases, E-learning, Education, Education Computing, Learning, Low-Functioning Autism, Process of Learning, Serious Games}, pubstate = {published}, tppubtype = {conference} } The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE. |
Testingadminnaacuitm2020-05-28T06:49:14+00:00
2015 |
Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Conference Institute of Electrical and Electronics Engineers Inc., 2015, ISBN: 9781479928231, (cited By 4). |