2019 |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, Z Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception @conference{Mohd20195b, title = {Visual perception games for autistic learners: Design & development}, author = {C K N C K Mohd and F Shahbodin and A H Azni and Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145%2f3314527.3314533&partnerID=40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, year = {2019}, date = {2019-01-01}, journal = {ACM International Conference Proceeding Series}, pages = {5-11}, publisher = {Association for Computing Machinery}, abstract = {The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery.}, note = {cited By 0}, keywords = {Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception}, pubstate = {published}, tppubtype = {conference} } The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery. |
Shahbodin, F; Mohd, C K N C K; Azni, A H; Jano, Z Visual perception games for autistic learners: Research findings Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). Abstract | Links | BibTeX | Tags: ADDIE Model, Autism, Autistic Children, Children with Autism, Conventional Methods, Diagnostic tools, Diseases, Education, Education Computing, Serious Games, Special Education, Students, Vision, Visual Perception @conference{Shahbodin201956, title = {Visual perception games for autistic learners: Research findings}, author = {F Shahbodin and C K N C K Mohd and A H Azni and Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064943370&doi=10.1145%2f3314527.3314534&partnerID=40&md5=d8f7013f1b7932097d9c65379ec94aab}, doi = {10.1145/3314527.3314534}, isbn = {9781450366212}, year = {2019}, date = {2019-01-01}, journal = {ACM International Conference Proceeding Series}, pages = {56-60}, publisher = {Association for Computing Machinery}, abstract = {Early identification and diagnosis of autism is the key to minimize its negative effects and get the autistic children on the right path. This paper analyzed autism diagnostic tool using serious games technique namely Vi-Per Games. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The development of the game is based on ADDIE model. The results show that the use of Vi-Per Games successfully assist and facilitate teachers when making a diagnosis of visual perception problems in autistic students, compared with conventional methods of diagnosis. Diagnosing visual perception problems using serious games gives teachers and students enjoyable experiences in a way that no other medium can offer. © 2019 Association for Computing Machinery.}, note = {cited By 0}, keywords = {ADDIE Model, Autism, Autistic Children, Children with Autism, Conventional Methods, Diagnostic tools, Diseases, Education, Education Computing, Serious Games, Special Education, Students, Vision, Visual Perception}, pubstate = {published}, tppubtype = {conference} } Early identification and diagnosis of autism is the key to minimize its negative effects and get the autistic children on the right path. This paper analyzed autism diagnostic tool using serious games technique namely Vi-Per Games. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The development of the game is based on ADDIE model. The results show that the use of Vi-Per Games successfully assist and facilitate teachers when making a diagnosis of visual perception problems in autistic students, compared with conventional methods of diagnosis. Diagnosing visual perception problems using serious games gives teachers and students enjoyable experiences in a way that no other medium can offer. © 2019 Association for Computing Machinery. |
2015 |
Kamaruzaman, N N; Jomhari, N Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Conference Institute of Electrical and Electronics Engineers Inc., 2015, ISBN: 9781479928231, (cited By 4). Abstract | Links | BibTeX | Tags: Al-Quran, Best Model, Digital Game-Based Learning, Diseases, E-learning, Education, Education Computing, Learning, Low-Functioning Autism, Process of Learning, Serious Games @conference{Kamaruzaman2015184, title = {Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran}, author = {N N Kamaruzaman and N Jomhari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964950093&doi=10.1109%2fNOORIC.2013.46&partnerID=40&md5=f7d5517e2d29058cb7b6e571fb0191f3}, doi = {10.1109/NOORIC.2013.46}, isbn = {9781479928231}, year = {2015}, date = {2015-01-01}, journal = {Proceedings - 2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences, NOORIC 2013}, pages = {184-189}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, abstract = {The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE.}, note = {cited By 4}, keywords = {Al-Quran, Best Model, Digital Game-Based Learning, Diseases, E-learning, Education, Education Computing, Learning, Low-Functioning Autism, Process of Learning, Serious Games}, pubstate = {published}, tppubtype = {conference} } The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE. |
Testingadminnaacuitm2020-05-28T06:49:14+00:00
2019 |
Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). |
Visual perception games for autistic learners: Research findings Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). |
2015 |
Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Conference Institute of Electrical and Electronics Engineers Inc., 2015, ISBN: 9781479928231, (cited By 4). |