2019 |
Khowaja, K; Salim, S S Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation Journal Article International Journal of Human-Computer Interaction, 35 (1), pp. 1-26, 2019, ISSN: 10447318, (cited By 13). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Children with Autism, Design and Development, Diseases, Experimental Evaluation, Game Prototypes, Games, Generic Components, Language Comprehensions, Serious Games, Vocabulary @article{Khowaja20191, title = {Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation}, author = {K Khowaja and S S Salim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85041121490&doi=10.1080%2f10447318.2017.1420006&partnerID=40&md5=156c0d5a4f725ee03fcae97740a468c2}, doi = {10.1080/10447318.2017.1420006}, issn = {10447318}, year = {2019}, date = {2019-01-01}, journal = {International Journal of Human-Computer Interaction}, volume = {35}, number = {1}, pages = {1-26}, publisher = {Taylor and Francis Inc.}, abstract = {The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. This framework was constructed based on the extensive review of the literature on ASD and existing SGDFs. The article then focuses on the design and development of a SG prototype based on SGDF. An experimental evaluation prototype was conducted to examine the effectiveness using the withdrawal design of single-subject research design (SSRD) in improving the receptive identification of vocabulary items among children with autism before and after using the prototype. The receptive identification of vocabulary items is measured in terms of the number of correct responses given and the number of attempts made to identify the correct response. The pre- and post-evaluations of the SG prototype show that learning of vocabulary items among children with ASD improved after using the game and they retained items at the end of weeks 1 and 2 following the withdrawal of intervention. © 2018, © 2018 Taylor & Francis Group, LLC.}, note = {cited By 13}, keywords = {Autism Spectrum Disorders, Children with Autism, Design and Development, Diseases, Experimental Evaluation, Game Prototypes, Games, Generic Components, Language Comprehensions, Serious Games, Vocabulary}, pubstate = {published}, tppubtype = {article} } The use of serious games (SGs) to provide intervention for various skills to children with autism spectrum disorder (ASD) has increased in the recent years. However, the potential of these games has not been utilized to provide learning of vocabulary to children with ASD. In designing games for children with ASD, there is a need to consider components specifically from the perspectives of ASD and the generic components that can support from the theoretical, content, and game design aspects. In the absence of any existing framework to design games for children with ASD, this article first introduces a framework named serious game design framework (SGDF), constructed to provide support throughout the design process. This framework was constructed based on the extensive review of the literature on ASD and existing SGDFs. The article then focuses on the design and development of a SG prototype based on SGDF. An experimental evaluation prototype was conducted to examine the effectiveness using the withdrawal design of single-subject research design (SSRD) in improving the receptive identification of vocabulary items among children with autism before and after using the prototype. The receptive identification of vocabulary items is measured in terms of the number of correct responses given and the number of attempts made to identify the correct response. The pre- and post-evaluations of the SG prototype show that learning of vocabulary items among children with ASD improved after using the game and they retained items at the end of weeks 1 and 2 following the withdrawal of intervention. © 2018, © 2018 Taylor & Francis Group, LLC. |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, Z Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception @conference{Mohd20195b, title = {Visual perception games for autistic learners: Design & development}, author = {C K N C K Mohd and F Shahbodin and A H Azni and Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145%2f3314527.3314533&partnerID=40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, year = {2019}, date = {2019-01-01}, journal = {ACM International Conference Proceeding Series}, pages = {5-11}, publisher = {Association for Computing Machinery}, abstract = {The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery.}, note = {cited By 0}, keywords = {Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception}, pubstate = {published}, tppubtype = {conference} } The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery. |
2018 |
Ghazali, R; Soon, C C; Hassan, S N S; Sulaiman, N Design and development of therapeutic aid tools using human-machine interaction approach for children with autism spectrum disorder Journal Article Advances in Intelligent Systems and Computing, 739 , pp. 530-537, 2018, ISSN: 21945357, (cited By 0). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Children with Autism, Communication Skills, Design and Development, Diseases, Economic and Social Effects, Human Machine Interaction, Human Robot Interaction, Learning, Man Machine Systems, Patient Rehabilitation, Robotics, Social Interactions, Technology Enhancements @article{Ghazali2018530, title = {Design and development of therapeutic aid tools using human-machine interaction approach for children with autism spectrum disorder}, author = {R Ghazali and C C Soon and S N S Hassan and N Sulaiman}, editor = {Levy Mohd Lokman Chen P A K Koyama S. Yamanaka T.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85044232513&doi=10.1007%2f978-981-10-8612-0_55&partnerID=40&md5=94310d263566c262486065187e7d4f09}, doi = {10.1007/978-981-10-8612-0_55}, issn = {21945357}, year = {2018}, date = {2018-01-01}, journal = {Advances in Intelligent Systems and Computing}, volume = {739}, pages = {530-537}, publisher = {Springer Verlag}, abstract = {The development of human–machine interaction as teaching and therapeutic aid tools for therapist as well as parents of children with various levels of autism spectrum disorder (ASD) has been widely developed amongst the researchers and academician. The technology enhancement by integrating robotics and automation is purposely established to provide assistance for children with ASD that suffer from brain development, social interaction, communication skill, and cognitive function. Therefore, this paper presents the development and evaluation of the therapeutic aid tools through human-machine interaction approaches. Apart from attracting the children with ASD to participate in rehabilitation and learning process, these tools are purposely designed to encourage children with ASD to learn and react using the various interactive physical games. In the evaluation process, the completion time has been recorded in the continuation of three attempts for the comparison purpose. As a result, the combination of technology in this therapeutic aid tools will enhance the level of thinking and elevate the activities during the therapy process. As a conclusion, different methods can be enhanced to support children with ASD through the existing technologies and thus provide new alternatives in therapy process. © Springer Nature Singapore Pte Ltd. 2018.}, note = {cited By 0}, keywords = {Autism Spectrum Disorders, Children with Autism, Communication Skills, Design and Development, Diseases, Economic and Social Effects, Human Machine Interaction, Human Robot Interaction, Learning, Man Machine Systems, Patient Rehabilitation, Robotics, Social Interactions, Technology Enhancements}, pubstate = {published}, tppubtype = {article} } The development of human–machine interaction as teaching and therapeutic aid tools for therapist as well as parents of children with various levels of autism spectrum disorder (ASD) has been widely developed amongst the researchers and academician. The technology enhancement by integrating robotics and automation is purposely established to provide assistance for children with ASD that suffer from brain development, social interaction, communication skill, and cognitive function. Therefore, this paper presents the development and evaluation of the therapeutic aid tools through human-machine interaction approaches. Apart from attracting the children with ASD to participate in rehabilitation and learning process, these tools are purposely designed to encourage children with ASD to learn and react using the various interactive physical games. In the evaluation process, the completion time has been recorded in the continuation of three attempts for the comparison purpose. As a result, the combination of technology in this therapeutic aid tools will enhance the level of thinking and elevate the activities during the therapy process. As a conclusion, different methods can be enhanced to support children with ASD through the existing technologies and thus provide new alternatives in therapy process. © Springer Nature Singapore Pte Ltd. 2018. |
Testingadminnaacuitm2020-05-28T06:49:14+00:00
2019 |
Serious Game for Children with Autism to Learn Vocabulary: An Experimental Evaluation Journal Article International Journal of Human-Computer Interaction, 35 (1), pp. 1-26, 2019, ISSN: 10447318, (cited By 13). |
Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). |
2018 |
Design and development of therapeutic aid tools using human-machine interaction approach for children with autism spectrum disorder Journal Article Advances in Intelligent Systems and Computing, 739 , pp. 530-537, 2018, ISSN: 21945357, (cited By 0). |