2019 |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, Z Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). Abstract | Links | BibTeX | Tags: Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception @conference{Mohd20195b, title = {Visual perception games for autistic learners: Design & development}, author = {C K N C K Mohd and F Shahbodin and A H Azni and Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145%2f3314527.3314533&partnerID=40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, year = {2019}, date = {2019-01-01}, journal = {ACM International Conference Proceeding Series}, pages = {5-11}, publisher = {Association for Computing Machinery}, abstract = {The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery.}, note = {cited By 0}, keywords = {Autism Spectrum Disorders, Autistic Children, Children with Autism, Design and Development, Diagnosis, Diagnostic Products, Diagnostic tools, Diseases, Education, Education Computing, High Incidence, Information and Communications Technology, Information Use, Patient Treatment, Serious Games, Special Education, Students, Vision, Visual Perception}, pubstate = {published}, tppubtype = {conference} } The use of information communication technologies (ICTs) in therapy offers new perspectives for treating many domains in individuals with autism spectrum disorders (ASD) because it is used in many different ways and settings and they are attractive to the patients. Students with autism have a high incidence of visual perception problems. They often have difficulty recognizing, remembering, organizing and interpreting visual images. As a result, they are easily confused in situations where written or pictorial symbols are utilised for learning. The paper reported the design and development of autism diagnostic tool using serious games technique. It is a tool for special education teachers to diagnose visual perception problems among autistic students. The game is known as Vi-Per Games. A diagnostic tool known as Vi-Per Games has been developed based on ADDIE model. Vi-Per Games is able to diagnose autistic students without the needs for teachers to have some experience and knowledge of diagnosing visual perception. This prototype will be a high-tech solution to diagnose visual perception problems designed for autistic children. © 2019 Association for Computing Machinery. |
2016 |
Aziz, N S A; Ahmad, W F W; Hashim, A S Development phase of mobile numerical application for children with autism: Math4Autism Conference Institute of Electrical and Electronics Engineers Inc., 2016, ISBN: 9781509051342, (cited By 1). Abstract | Links | BibTeX | Tags: Autism, Children with Autism, Computer Aided Instruction, Development Phase, Diseases, E-learning, Information and Communications Technology, Information Science, Learning, Life Cycle, Mobile Applications, Mobile Devices, Mobile Learning, Numerical Applications, Software Prototyping, Teaching @conference{Aziz2016542, title = {Development phase of mobile numerical application for children with autism: Math4Autism}, author = {N S A Aziz and W F W Ahmad and A S Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010461776&doi=10.1109%2fICCOINS.2016.7783273&partnerID=40&md5=092bea803c38715887a236f5a14af3d9}, doi = {10.1109/ICCOINS.2016.7783273}, isbn = {9781509051342}, year = {2016}, date = {2016-01-01}, journal = {2016 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 - Proceedings}, pages = {542-546}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, abstract = {The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, design, development, implementation and evaluation. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE.}, note = {cited By 1}, keywords = {Autism, Children with Autism, Computer Aided Instruction, Development Phase, Diseases, E-learning, Information and Communications Technology, Information Science, Learning, Life Cycle, Mobile Applications, Mobile Devices, Mobile Learning, Numerical Applications, Software Prototyping, Teaching}, pubstate = {published}, tppubtype = {conference} } The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, design, development, implementation and evaluation. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE. |
Testingadminnaacuitm2020-05-28T06:49:14+00:00
2019 |
Visual perception games for autistic learners: Design & development Conference Association for Computing Machinery, 2019, ISBN: 9781450366212, (cited By 0). |
2016 |
Development phase of mobile numerical application for children with autism: Math4Autism Conference Institute of Electrical and Electronics Engineers Inc., 2016, ISBN: 9781509051342, (cited By 1). |