2016 |
Aziz, N S A; Ahmad, W F W; Hashim, A S Development phase of mobile numerical application for children with autism: Math4Autism Conference Institute of Electrical and Electronics Engineers Inc., 2016, ISBN: 9781509051342, (cited By 1). Abstract | Links | BibTeX | Tags: Autism, Children with Autism, Computer Aided Instruction, Development Phase, Diseases, E-learning, Information and Communications Technology, Information Science, Learning, Life Cycle, Mobile Applications, Mobile Devices, Mobile Learning, Numerical Applications, Software Prototyping, Teaching @conference{Aziz2016542, title = {Development phase of mobile numerical application for children with autism: Math4Autism}, author = {N S A Aziz and W F W Ahmad and A S Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010461776&doi=10.1109%2fICCOINS.2016.7783273&partnerID=40&md5=092bea803c38715887a236f5a14af3d9}, doi = {10.1109/ICCOINS.2016.7783273}, isbn = {9781509051342}, year = {2016}, date = {2016-01-01}, journal = {2016 3rd International Conference on Computer and Information Sciences, ICCOINS 2016 - Proceedings}, pages = {542-546}, publisher = {Institute of Electrical and Electronics Engineers Inc.}, abstract = {The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, design, development, implementation and evaluation. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE.}, note = {cited By 1}, keywords = {Autism, Children with Autism, Computer Aided Instruction, Development Phase, Diseases, E-learning, Information and Communications Technology, Information Science, Learning, Life Cycle, Mobile Applications, Mobile Devices, Mobile Learning, Numerical Applications, Software Prototyping, Teaching}, pubstate = {published}, tppubtype = {conference} } The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, design, development, implementation and evaluation. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE. |
2014 |
Adly, Helmi M N; Faaizah, S; Naim, C P Serious game for autism children: Conceptual framework Conference 58 VOL I , WITPress, 2014, ISSN: 17433517, (cited By 1). Abstract | Links | BibTeX | Tags: Autism, Communication Systems, Computer Games, Conceptual Framework, Diagnosis, Digital Games, Diseases, Education, Information Technology, Prototype Development, Research, Software Prototyping, Technical Solutions, Vision, Visual Perception @conference{HelmiAdly20141125, title = {Serious game for autism children: Conceptual framework}, author = {M N Helmi Adly and S Faaizah and C P Naim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903171670&doi=10.2495%2fICTE131392&partnerID=40&md5=ce514b70cd03f5ce4a27685992a45b17}, doi = {10.2495/ICTE131392}, issn = {17433517}, year = {2014}, date = {2014-01-01}, journal = {WIT Transactions on Information and Communication Technologies}, volume = {58 VOL I}, pages = {1125-1132}, publisher = {WITPress}, abstract = {An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. However, the method for diagnosing is still conducted manually and hands-on technique. In this paper, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press.}, note = {cited By 1}, keywords = {Autism, Communication Systems, Computer Games, Conceptual Framework, Diagnosis, Digital Games, Diseases, Education, Information Technology, Prototype Development, Research, Software Prototyping, Technical Solutions, Vision, Visual Perception}, pubstate = {published}, tppubtype = {conference} } An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. However, the method for diagnosing is still conducted manually and hands-on technique. In this paper, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press. |
Testingadminnaacuitm2020-05-28T06:49:14+00:00
2016 |
Development phase of mobile numerical application for children with autism: Math4Autism Conference Institute of Electrical and Electronics Engineers Inc., 2016, ISBN: 9781509051342, (cited By 1). |
2014 |
Serious game for autism children: Conceptual framework Conference 58 VOL I , WITPress, 2014, ISSN: 17433517, (cited By 1). |