2016 |
Aziz, N S A; Ahmad, W F W; Hashim, A S Development phase of mobile numerical application for children with autism: Math4Autism Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Fasa Pembangunan, Penyakit, E-pembelajaran, Teknologi komunikasi dan maklumat, Sains Maklumat, Belajar, Life Cycle, Aplikasi Mudah Alih, Mobile Devices, Pembelajaran Mudah Alih, Numerical Applications, Software Prototyping, Mengajar @ persidangan{Aziz2016542, tajuk = {Development phase of mobile numerical application for children with autism: Math4Autism}, pengarang = {N S A Aziz dan W F W Ahmad dan A S Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010461776&doi=10.1109%2fICCOINS.2016.7783273&rakan kongsi = 40&md5=092bea803c38715887a236f5a14af3d9}, doi = {10.1109/ICCOINS.2016.7783273}, isbn = {9781509051342}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2016 3rd Persidangan Antarabangsa mengenai Komputer dan Sains Maklumat, ICCOINS 2016 - Prosiding}, halaman = {542-546}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, reka bentuk, pembangunan, pelaksanaan dan penilaian. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Fasa Pembangunan, Penyakit, E-pembelajaran, Teknologi komunikasi dan maklumat, Sains Maklumat, Belajar, Life Cycle, Aplikasi Mudah Alih, Mobile Devices, Pembelajaran Mudah Alih, Numerical Applications, Software Prototyping, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The use of mobile devices in teaching and learning has intensified in this era of information and communication technology. The utilization of mobile learning application created learning beyond the boundaries of four wall of the traditional classrooms. The mobile learning application can be used everywhere at any time. This fits the restraint of the children with autism. The development lifecycle used to develop the working prototype, was adapted from ADDIE lifecycle which consists of five phases; analysis, reka bentuk, pembangunan, pelaksanaan dan penilaian. This paper objectively presents the development phase of the Math4Autism development lifecycle. Math4Autism is a prototype of mobile learning application developed for the children with Autism to learn basic numbers, basic shapes and sizes. This paper discusses the tools used in developing the working prototype and presents the menu hierarchy for the prototype. The working prototype was tested to ensure its functionality works and free from errors. The result shows that the working prototype is ready to be tested to the real users. © 2016 IEEE. |
2014 |
Adly, Helmi M N; Faaizah, S; Naim, C P Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual @ persidangan{HelmiAdly20141125, tajuk = {Serious game for autism children: Conceptual framework}, pengarang = {M N Helmi Adly and S Faaizah and C P Naim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903171670&doi=10.2495%2fICTE131392&rakan kongsi = 40&md5=ce514b70cd03f5ce4a27685992a45b17}, doi = {10.2495/ICTE131392}, terbitan = {17433517}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {WIT Transactions on Information and Communication Technologies}, isi padu = {58 VOL I}, halaman = {1125-1132}, penerbit = {WITPress}, abstrak = {An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press. |
Ujianadminnaacuitm2020-05-28T06:49:14+00:00
2016 |
Development phase of mobile numerical application for children with autism: Math4Autism Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 1). |
2014 |
Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). |