2019 |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Mohd20195b, tajuk = {Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan}, pengarang = {C K N C K Mohd dan F Shahbodin dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145/3314527.3314533&rakan kongsi = 40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {5-11}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran. |
Shahbodin, F; Mohd, C K N C K; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Shahbodin201956, tajuk = {Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan}, pengarang = {F Shahbodin dan C K N C K Mohd dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064943370&doi=10.1145/3314527.3314534&rakan kongsi = 40&md5=d8f7013f1b7932097d9c65379ec94aab}, doi = {10.1145/3314527.3314534}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {56-60}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran. |
2015 |
Vetrayan, Jayachandran; Frasa kerja, Mohd Fadil Mohd; Paulraj, Smily Jesu Priya Victor Relationship between Visual Perception and Imitation in School Function among Autism Prosiding Abbas, MY; Bajunid, AFI; Thani, SKM (Ed.): ASLI QOL2014: ANNUAL SERIAL LANDMARK INTERNATIONAL CONFERENCE ON QUALITY OF LIFE / AQOL 2014 ISTANBUL: ABRA INTERNATIONAL CONFERENCE ON QUALITY OF LIFE, hlm. 67-75, Assoc Behav Res Asians ELSEVIER SCIENCE BV, SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS, 2015, ISSN: 1877-0428, (Annual Serial Landmark International Conference on Quality of Life(ASLI QoL) / ABRA International Conference on Quality of Life (AQoL), Istanbul Tech Univ, Istanbul, TURKEY, DEC 26-28, 2014). Abstrak | Pautan | BibTeX | Tag: Autisme, Imitation, School Function, Persepsi Visual @percuma{ISI:000381109000007, tajuk = {Relationship between Visual Perception and Imitation in School Function among Autism}, pengarang = {Jayachandran Vetrayan and Mohd Fadil Mohd Zin and Smily Jesu Priya Victor Paulraj}, penyunting = {MY Abbas and AFI Bajunid and SKM Thani}, url = {https://pdf.sciencedirectassets.com/277811/1-s2.0-S1877042815X00401/1-s2.0-S1877042815048570/main.pdf?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEAsaCXVzLWVhc3QtMSJHMEUCIB6YGSNeIvG7kXS%2BkjGJJHP75rLbcI%2Fm1enK1Y5y36oyAiEAoFwmf4m7WZo7E0ucOJJqt%2BffNCpbIjLodKZu63MfZccqtAMIdBADGgwwNTkwMDM1NDY4NjUiDBtG401sqZf8yV2AqyqRA%2FlYqizBYi0Igj8k0jByWrKaeAepQ7RcsdeFjahLdVkEFpH3WXROxBBzNLb2W8MFp%2BhlOmkiLRb0vPN%2B8cMK5Pge%2Bp2PACT51hm6ZrMgyf0XUcTwr%2BLhQOQK3NQzBXCsEuzqHYdfvw88XYPsrLS44qVlDlkv44jivGSaf9FbEaXGE4WBcd0WlKXQBrCzLiGlyKtZVk43KnnBIZ2Xpusk8ORzjRx88EMHKgQos93iBYpVdgSbFOEnmSs06uSrJ%2FMr87pljfHohIMln8vrHeaxH8bQo4PUlwrFfZJ25fnYLZTSHQsKK5xbyTKKTmFlvx5eYZVYLD7Zs4P3wxhOpqtfHFiXcN9DO1WMlcmcMcGbQlSAIXSsMKG4OBTDpKBHhKqKbmvO3o%2BCv87C0QDv1awkWYUL3tuURsUt8WNMfyir4LKQtO3yy1znKXvZsZZ9gcGjHXYoRw7AwdwOKRNDIRBEcBVou2CjO3KkBsc7QK02K71qGbzKcPoLnFN0Y64mMaYdncSTaGhDjTuSkXYyhl4GTSAFMNaE3vYFOusBrd7s7%2F4hPMGcA9iriJqwu0xkunQwiyku%2FU2mgNBDsoNr42ggL3%2F5pfL4qxKeAq5SmZHmbJ3Ghpb4bGkpEDeIu4Ejh17rCecVm%2FXhuJzrjHSq4%2FLYDAdD%2F01ht%2FwLuaWadnSSSdJJ5YS%2BtzH1lbX5GZhC4VQmTirVd42DYzSeI104mkaon9vYOTr6aHB2FgtsUD%2FKoCPM1%2FV9jDFRAtkj2blpCOcsjkDu6f5%2Fi1zAdogkGixF5i4sCZ%2B4N2velQBFDR21X8wIKSTe0bo4OlRPkMJj1KHFEfRsDynZErNYe8TesdP5bGqg9G9BOQ%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200603T113831Z&X-Amz-SignedHeaders=host&X-Amz-Expires=300&X-Amz-Credential=ASIAQ3PHCVTYYAUZWHXW%2F20200603%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Signature=8dd4b4df2d2a2dfdbb722142aceefd1e3e4c582c7fec796bcb6c45ff24cad8f7&hash=9aeb25dff57582fd5cc1de122e6003cb82461b908346792009c4af45ac4cdc86&host=68042c943591013ac2b2430a89b270f6af2c76d8dfd086a07176afe7c76c2c61&pii=S1877042815048570&tid=spdf-fb7187fe-621a-4369-b3fe-641a95cfd193&sid=233beaf1712ca3410b898ab8a955e0798a8fgxrqb&type=client}, doi = {10.1016/j.sbspro.2015.08.209}, terbitan = {1877-0428}, tahun = {2015}, tarikh = {2015-01-01}, buku buku = {ASLI QOL2014: ANNUAL SERIAL LANDMARK INTERNATIONAL CONFERENCE ON QUALITY OF LIFE / AQOL 2014 ISTANBUL: ABRA INTERNATIONAL CONFERENCE ON QUALITY OF LIFE}, isi padu = {202}, halaman = {67-75}, penerbit = {ELSEVIER SCIENCE BV}, alamat = {SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS}, organisasi = {Assoc Behav Res Asians}, series = {Procedia Social and Behavioral Sciences}, abstrak = {Twenty children with autism (4 ke 9 years 6-month-old) participated in this study. All the participants tested with Developmental Test of Persepsi Visual: Second Edition, Motor Imitation Assessment, unstructured Motor Imitation Assessment and School Functional Assessment (SFA). The result revealed that school function of autistic children has a significant relationship with their visual perception and imitation performance. About fifteen components of SFA had relationship with visual perception subtest in Motor Reduced Visual Perceptions (visual motor integration r = 0.462) and for the imitation task (unstructured gesture imitation r = 0.472 and unstructured object imitation r = 0. 559). (C) 2015 Penulis. Published by Elsevier Ltd.}, nota = {Annual Serial Landmark International Conference on Quality of Life(ASLI QoL) / ABRA International Conference on Quality of Life (AQoL), Istanbul Tech Univ, Istanbul, TURKEY, DEC 26-28, 2014}, kata kunci = {Autisme, Imitation, School Function, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {dalam proses} } Twenty children with autism (4 ke 9 years 6-month-old) participated in this study. All the participants tested with Developmental Test of Persepsi Visual: Second Edition, Motor Imitation Assessment, unstructured Motor Imitation Assessment and School Functional Assessment (SFA). The result revealed that school function of autistic children has a significant relationship with their visual perception and imitation performance. About fifteen components of SFA had relationship with visual perception subtest in Motor Reduced Visual Perceptions (visual motor integration r = 0.462) and for the imitation task (unstructured gesture imitation r = 0.472 and unstructured object imitation r = 0. 559). (C) 2015 Penulis. Published by Elsevier Ltd. |
2014 |
Adly, Helmi M N; Faaizah, S; Naim, C P Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual @ persidangan{HelmiAdly20141125, tajuk = {Serious game for autism children: Conceptual framework}, pengarang = {M N Helmi Adly and S Faaizah and C P Naim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903171670&doi=10.2495%2fICTE131392&rakan kongsi = 40&md5=ce514b70cd03f5ce4a27685992a45b17}, doi = {10.2495/ICTE131392}, terbitan = {17433517}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {WIT Transactions on Information and Communication Technologies}, isi padu = {58 VOL I}, halaman = {1125-1132}, penerbit = {WITPress}, abstrak = {An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press. |
2011 |
Freeth, M; Panggil, D; Mitchell, P; Kapten, P; Loher, S Jurnal Autisme dan Gangguan Perkembangan, 41 (3), hlm. 364-371, 2011, ISSN: 01623257, (dipetik oleh 21). Abstrak | Pautan | BibTeX | Tag: Remaja, Artikel, Association, Perhatian, Autisme, Gangguan Perkembangan Kanak-kanak, Anak-anak, Artikel Klinikal, Kajian Terkawal, Cues, Emosi, Eye Fixation, Pergerakan Mata, Eye Tracking, Perempuan, Gaze, Manusia, Intelligence Quotient, Lelaki, Mental Function, Kesihatan mental, Persepsi, Meresap, Photic Stimulation, Photostimulation, Jurnal Keutamaan, Aspek Psikologi, Budak sekolah, Aspek Sosial, Social Perception, Stimulus Response, Komunikasi Lisan, Penglihatan, Persepsi Visual, Visual Stimulation @artikel{Freeth2011364, tajuk = {Brief report: How adolescents with ASD process social information in complex scenes. Combining evidence from eye movements and verbal descriptions}, pengarang = {M Freeth and D Ropar and P Mitchell and P Chapman and S Loher}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-79956006659&doi=10.1007%2fs10803-010-1053-4&rakan kongsi = 40&md5=35b5c8dd813f7eab2963b27081f11e78}, doi = {10.1007/s10803-010-1053-4}, terbitan = {01623257}, tahun = {2011}, tarikh = {2011-01-01}, jurnal = {Jurnal Autisme dan Gangguan Perkembangan}, isi padu = {41}, nombor = {3}, halaman = {364-371}, abstrak = {We investigated attention, encoding and processing of social aspects of complex photographic scenes. Twenty-four high-functioning adolescents (berumur 11-16) with ASD and 24 typically developing matched control participants viewed and then described a series of scenes, each containing a person. Analyses of eye movements and verbal descriptions provided converging evidence that both groups displayed general interest in the person in each scene but the salience of the person was reduced for the ASD participants. Namun begitu, the verbal descriptions revealed that participants with ASD frequently processed the observed person's emotion or mental state without prompting. They also often mentioned eye-gaze direction, and there was evidence from eye movements and verbal descriptions that gaze was followed accurately. The combination of evidence from eye movements and verbal descriptions provides a rich insight into the way stimuli are processed overall. The merits of using these methods within the same paradigm are discussed. © Springer Science+Business Media, LLC 2010.}, nota = {dipetik oleh 21}, kata kunci = {Remaja, Artikel, Association, Perhatian, Autisme, Gangguan Perkembangan Kanak-kanak, Anak-anak, Artikel Klinikal, Kajian Terkawal, Cues, Emosi, Eye Fixation, Pergerakan Mata, Eye Tracking, Perempuan, Gaze, Manusia, Intelligence Quotient, Lelaki, Mental Function, Kesihatan mental, Persepsi, Meresap, Photic Stimulation, Photostimulation, Jurnal Keutamaan, Aspek Psikologi, Budak sekolah, Aspek Sosial, Social Perception, Stimulus Response, Komunikasi Lisan, Penglihatan, Persepsi Visual, Visual Stimulation}, pubstate = {diterbitkan}, tppubtype = {artikel} } We investigated attention, encoding and processing of social aspects of complex photographic scenes. Twenty-four high-functioning adolescents (berumur 11-16) with ASD and 24 typically developing matched control participants viewed and then described a series of scenes, each containing a person. Analyses of eye movements and verbal descriptions provided converging evidence that both groups displayed general interest in the person in each scene but the salience of the person was reduced for the ASD participants. Namun begitu, the verbal descriptions revealed that participants with ASD frequently processed the observed person's emotion or mental state without prompting. They also often mentioned eye-gaze direction, and there was evidence from eye movements and verbal descriptions that gaze was followed accurately. The combination of evidence from eye movements and verbal descriptions provides a rich insight into the way stimuli are processed overall. The merits of using these methods within the same paradigm are discussed. © Springer Science+Business Media, LLC 2010. |
2010 |
Sheppard, E; Panggil, D; Di bawah kayu, G; Loon, Dari E Brief report: Driving hazard perception in autism Artikel Jurnal Jurnal Autisme dan Gangguan Perkembangan, 40 (4), hlm. 504-508, 2010, ISSN: 01623257, (dipetik oleh 42). Abstrak | Pautan | BibTeX | Tag: Remaja, Dewasa, Artikel, Association, Autisme, Gangguan Spektrum Autisme, Automobile Driving, Car Driving, Case-Control Studies, Artikel Klinikal, Kajian Terkawal, Hazard Assessment, Manusia, Information Processing, Intelligence Quotient, Lelaki, Kesihatan mental, Motor Dysfunction, Neuropsychological Tests, Persepsi, Photic Stimulation, Jurnal Keutamaan, Reaction Time, Social Perception, Traffic Accident, Traffic Safety, Visual Impairment, Persepsi Visual, Visual Stimulation, Dewasa Muda @artikel{Sheppard2010504, tajuk = {Brief report: Driving hazard perception in autism}, pengarang = {E Sheppard and D Ropar and G Underwood and E Van Loon}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-77954458984&doi=10.1007%2fs10803-009-0890-5&rakan kongsi = 40&md5=f0036a737ebb461359baf1bd8b388b23}, doi = {10.1007/s10803-009-0890-5}, terbitan = {01623257}, tahun = {2010}, tarikh = {2010-01-01}, jurnal = {Jurnal Autisme dan Gangguan Perkembangan}, isi padu = {40}, nombor = {4}, halaman = {504-508}, abstrak = {This study investigated whether individuals with ASD (autistic spectrum disorders) are able to identify driving hazards, given their difficulties processing social information, Klin et al. (Archives of General Psychiatry 59: 809-816, 2002). Twenty-three adult males with ASD and 21 comparison participants viewed 10 video clips containing driving hazards. In half of the clips the source of the hazard was a visible person (sosial); in the other half the source was a car (non-social). Participants with ASD identified fewer social hazards than the comparison participants (U = 163.00}, nota = {dipetik oleh 42}, kata kunci = {Remaja, Dewasa, Artikel, Association, Autisme, Gangguan Spektrum Autisme, Automobile Driving, Car Driving, Case-Control Studies, Artikel Klinikal, Kajian Terkawal, Hazard Assessment, Manusia, Information Processing, Intelligence Quotient, Lelaki, Kesihatan mental, Motor Dysfunction, Neuropsychological Tests, Persepsi, Photic Stimulation, Jurnal Keutamaan, Reaction Time, Social Perception, Traffic Accident, Traffic Safety, Visual Impairment, Persepsi Visual, Visual Stimulation, Dewasa Muda}, pubstate = {diterbitkan}, tppubtype = {artikel} } This study investigated whether individuals with ASD (autistic spectrum disorders) are able to identify driving hazards, given their difficulties processing social information, Klin et al. (Archives of General Psychiatry 59: 809-816, 2002). Twenty-three adult males with ASD and 21 comparison participants viewed 10 video clips containing driving hazards. In half of the clips the source of the hazard was a visible person (sosial); in the other half the source was a car (non-social). Participants with ASD identified fewer social hazards than the comparison participants (U = 163.00 |
2019 |
Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). |
Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). |
2015 |
Relationship between Visual Perception and Imitation in School Function among Autism Prosiding Abbas, MY; Bajunid, AFI; Thani, SKM (Ed.): ASLI QOL2014: ANNUAL SERIAL LANDMARK INTERNATIONAL CONFERENCE ON QUALITY OF LIFE / AQOL 2014 ISTANBUL: ABRA INTERNATIONAL CONFERENCE ON QUALITY OF LIFE, hlm. 67-75, Assoc Behav Res Asians ELSEVIER SCIENCE BV, SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS, 2015, ISSN: 1877-0428, (Annual Serial Landmark International Conference on Quality of Life(ASLI QoL) / ABRA International Conference on Quality of Life (AQoL), Istanbul Tech Univ, Istanbul, TURKEY, DEC 26-28, 2014). |
2014 |
Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). |
2011 |
Jurnal Autisme dan Gangguan Perkembangan, 41 (3), hlm. 364-371, 2011, ISSN: 01623257, (dipetik oleh 21). |
2010 |
Brief report: Driving hazard perception in autism Artikel Jurnal Jurnal Autisme dan Gangguan Perkembangan, 40 (4), hlm. 504-508, 2010, ISSN: 01623257, (dipetik oleh 42). |