2019 |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Mohd20195b, tajuk = {Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan}, pengarang = {C K N C K Mohd dan F Shahbodin dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145/3314527.3314533&rakan kongsi = 40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {5-11}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran. |
Shahbodin, F; Mohd, C K N C K; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Shahbodin201956, tajuk = {Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan}, pengarang = {F Shahbodin dan C K N C K Mohd dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064943370&doi=10.1145/3314527.3314534&rakan kongsi = 40&md5=d8f7013f1b7932097d9c65379ec94aab}, doi = {10.1145/3314527.3314534}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {56-60}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran. |
2018 |
Diurut, R Autisme dan trikotilomania dalam remaja lelaki Artikel Jurnal Laporan Kes BMJ, 2018 , 2018, ISSN: 1757790X, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Remaja, Alopecia, Keresahan, Artikel, Gangguan Defisit Perhatian, Gangguan Hiperaktifan Kekurangan Perhatian, Autisme, Gangguan Spektrum Autisme, Gangguan Tingkah Laku, Berat badan, Laporan kes, Perangsang Sistem Saraf Pusat, Senarai Semak Tingkah Laku Kanak-kanak, Artikel Klinikal, komorbiditi, Komplikasi, Diagnosis, Berbeza, Diagnosis pembezaan, Pentitratan Dos Ubat, Toleransi Dadah, DSM-5, Echolalia, Fluvoxamine, Susulan, Manusia, Hiperaktif, Kemerosotan Intelektual, Lelaki, Metilfenidat, Obesiti, Terapi pekerjaan, Indeks Penaakulan Persepsi, Jurnal Keutamaan, Indeks Kelajuan Pemprosesan, Skala Penarafan Status Psikiatri, Skala Penarafan Psikologi, Skala penilaian, Kegelisahan, Ganjaran, Perencat Serapan Serotonin, Perencat Serapan Serotonin, Pendidikan Khas, Kelewatan Pertuturan, Gangguan Pertuturan, Terapi ucapan, Trikotilomania, Indeks Kefahaman Lisan, Skala Kepintaran Wechsler, Indeks Memori Bekerja @artikel{Masiran2018b, tajuk = {Autisme dan trikotilomania dalam remaja lelaki}, pengarang = {R Diurut}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85053164449&doi = 10.1136% 2fbcr-2018-226270&rakan kongsi = 40&md5=7eed3f6af717df527dce73838feab571}, doi = {10.1136/bcr-2018-226270}, terbitan = {1757790X}, tahun = {2018}, tarikh = {2018-01-01}, jurnal = {Laporan Kes BMJ}, isi padu = {2018}, penerbit = {Kumpulan Penerbitan BMJ}, abstrak = {Remaja yang mengalami gangguan spektrum autisme dan gangguan hiperaktif kekurangan perhatian yang tidak dirawat dengan betul ditunjukkan dengan tarikan rambut berulang. Rawatan dengan perencat pengambilan semula serotonin terpilih dan perangsang memperbaiki keadaan ini. © © BMJ Publishing Group Limited 2018.}, nota = {dipetik oleh 0}, kata kunci = {Remaja, Alopecia, Keresahan, Artikel, Gangguan Defisit Perhatian, Gangguan Hiperaktifan Kekurangan Perhatian, Autisme, Gangguan Spektrum Autisme, Gangguan Tingkah Laku, Berat badan, Laporan kes, Perangsang Sistem Saraf Pusat, Senarai Semak Tingkah Laku Kanak-kanak, Artikel Klinikal, komorbiditi, Komplikasi, Diagnosis, Berbeza, Diagnosis pembezaan, Pentitratan Dos Ubat, Toleransi Dadah, DSM-5, Echolalia, Fluvoxamine, Susulan, Manusia, Hiperaktif, Kemerosotan Intelektual, Lelaki, Metilfenidat, Obesiti, Terapi pekerjaan, Indeks Penaakulan Persepsi, Jurnal Keutamaan, Indeks Kelajuan Pemprosesan, Skala Penarafan Status Psikiatri, Skala Penarafan Psikologi, Skala penilaian, Kegelisahan, Ganjaran, Perencat Serapan Serotonin, Perencat Serapan Serotonin, Pendidikan Khas, Kelewatan Pertuturan, Gangguan Pertuturan, Terapi ucapan, Trikotilomania, Indeks Kefahaman Lisan, Skala Kepintaran Wechsler, Indeks Memori Bekerja}, pubstate = {diterbitkan}, tppubtype = {artikel} } Remaja yang mengalami gangguan spektrum autisme dan gangguan hiperaktif kekurangan perhatian yang tidak dirawat dengan betul ditunjukkan dengan tarikan rambut berulang. Rawatan dengan perencat pengambilan semula serotonin terpilih dan perangsang memperbaiki keadaan ini. © © BMJ Publishing Group Limited 2018. |
Perkara, Joanna Hie Ping; Yeo, Kee Jiar Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders Artikel Jurnal SURAT SAINS TINGKATAN, 24 (1), hlm. 44-47, 2018, ISSN: 1936-6612, (International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017). Abstrak | Pautan | BibTeX | Tag: ASD, Preschool Teacher, Kemahiran sosial, Pendidikan Khas @artikel{ISI:000432354700015, tajuk = {Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders}, pengarang = {Joanna Hie Ping Ting and Kee Jiar Yeo}, doi = {10.1166/asl.2018.11914}, terbitan = {1936-6612}, tahun = {2018}, tarikh = {2018-01-01}, jurnal = {SURAT SAINS TINGKATAN}, isi padu = {24}, nombor = {1}, halaman = {44-47}, penerbit = {PENERBIT SAINTIFIK AMER}, alamat = {26650 RD LAMA, AWAK 208, VALENCIA, ITU 91381-0751 USA}, abstrak = {Social deficit is among the most common symptoms of children with Autism Spectrum Disorders (ASD). Children with ASD display a vast heterogeneity of social skill deficits depend on their severity of disorders. Deficits in social skills have adverse effects on their performance and hinder their participation in classroom activities. This study is aimed at investigating the perceptions of preschool special education teachers on social skills of children with ASD. A semi-structured interview was conducted in one preschool involving three special education teachers. The data from the interviews were transcribed using Nvivo11. Dapatan from this study showed a few common characteristics associated with ASD, namely avoidance of eye contact, limited social initiation, poor joint attention, decrease in social communication and lesser playing skills as compared to their peers. The analysis leads to the conclusion that ASD displayed several social skill deficits such as impairment in social komunikasi, having a ``not so well-developed'' or lack of Theory of Mind (ToM), appropriate gestures, and lack of social play skills. Teachers interviewed suggested that early interventions should be implemented in the early years of ASD childhood to improve their social skills.}, nota = {International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017}, kata kunci = {ASD, Preschool Teacher, Kemahiran sosial, Pendidikan Khas}, pubstate = {diterbitkan}, tppubtype = {artikel} } Social deficit is among the most common symptoms of children with Autism Spectrum Disorders (ASD). Children with ASD display a vast heterogeneity of social skill deficits depend on their severity of disorders. Deficits in social skills have adverse effects on their performance and hinder their participation in classroom activities. This study is aimed at investigating the perceptions of preschool special education teachers on social skills of children with ASD. A semi-structured interview was conducted in one preschool involving three special education teachers. The data from the interviews were transcribed using Nvivo11. Dapatan from this study showed a few common characteristics associated with ASD, namely avoidance of eye contact, limited social initiation, poor joint attention, decrease in social communication and lesser playing skills as compared to their peers. The analysis leads to the conclusion that ASD displayed several social skill deficits such as impairment in social komunikasi, having a ``not so well-developed'' or lack of Theory of Mind (ToM), appropriate gestures, and lack of social play skills. Teachers interviewed suggested that early interventions should be implemented in the early years of ASD childhood to improve their social skills. |
2017 |
Noor, Helmi Adly Mohd; Shahbodin, Faaizah; Ananta, Gede Pramudya; Mohd, Cik Ku Nuraini Che Ku; Razali, Syarifah Nadiyah; Khalid, Mohd Sazali; Kassim, Rahimah; Rahman, Fauziah Abdul; Baharum, Zirawani Pembangunan prototaip permainan diagnosis persepsi visual untuk kanak-kanak autisme Artikel Jurnal JURNAL ANTARABANGSA SAINS TINGKATAN DAN BERLAKU, 4 (3), hlm. 68-72, 2017, ISSN: 2313-626X. Abstrak | Pautan | BibTeX | Tag: Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Permainan yang serius, Pendidikan Khas, Persepsi Visual @artikel{ISI:000397423300011, tajuk = {Pembangunan prototaip permainan diagnosis persepsi visual untuk kanak-kanak autisme}, pengarang = {Helmi Adly Mohd Noor and Faaizah Shahbodin and Gede Pramudya Ananta and Cik Ku Nuraini Che Ku Mohd and Syarifah Nadiyah Razali and Mohd Sazali Khalid and Rahimah Kassim and Fauziah Abdul Rahman and Zirawani Baharum}, url = {http://science-gate.com/IJAAS/Articles/2017-4-3/11 2017-4-3-pp.68-72.pdf}, doi = {10.21833/ijaas.2017.03.011}, terbitan = {2313-626X}, tahun = {2017}, tarikh = {2017-03-01}, jurnal = {JURNAL ANTARABANGSA SAINS TINGKATAN DAN BERLAKU}, isi padu = {4}, nombor = {3}, halaman = {68-72}, penerbit = {PERBELANJAAN SAINS TINGKATAN}, alamat = {KOTAK PO 23-31,, TAIPEI, 00000, TAIWAN}, abstrak = {Untuk mengurangkan kesan negatif autisme, awal pengenalpastian dan diagnosis adalah penyelesaian untuk membuat pelajar mendapat maklumat jalan yang betul untuk menangani masalah yang berkaitan dengan autisme dan mengatasi mereka. Objektif penyelidikan ini adalah untuk mengembangkan permainan serius sebagai alat untuk guru pendidikan khas untuk mendiagnosis persepsi visual masalah pada pelajar autistik. Perkembangan persepsi visual permainan diagnosis menggunakan teori diagnosis Chalfant. Diagnostik ini alat menunjukkan bahawa ia membantu dan membantu guru untuk mendiagnosis autisme mereka pelajar tanpa guru perlu mempunyai beberapa pengalaman dan pengetahuan mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang dirancang untuk kanak-kanak autistik. (C) 2017 Penulis. Diterbitkan oleh IASE.}, kata kunci = {Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Permainan yang serius, Pendidikan Khas, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {artikel} } Untuk mengurangkan kesan negatif autisme, awal pengenalpastian dan diagnosis adalah penyelesaian untuk membuat pelajar mendapat maklumat jalan yang betul untuk menangani masalah yang berkaitan dengan autisme dan mengatasi mereka. Objektif penyelidikan ini adalah untuk mengembangkan permainan serius sebagai alat untuk guru pendidikan khas untuk mendiagnosis persepsi visual masalah pada pelajar autistik. Perkembangan persepsi visual permainan diagnosis menggunakan teori diagnosis Chalfant. Diagnostik ini alat menunjukkan bahawa ia membantu dan membantu guru untuk mendiagnosis autisme mereka pelajar tanpa guru perlu mempunyai beberapa pengalaman dan pengetahuan mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang dirancang untuk kanak-kanak autistik. (C) 2017 Penulis. Diterbitkan oleh IASE. |
Lau, B T; Menang, K M IGI Global, 2017, ISBN: 9781522528395; 1522528385; 9781522528388, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Interactive Learning Environment, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Pendidikan Khas, Mengajar, Web-Based @ buku{Lau2017300, tajuk = {Differentiated animated social stories to enhance social skills acquisition of children with autism spectrum disorder}, pengarang = {B T Lau and K M Win}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028888837&doi=10.4018%2f978-1-5225-2838-8.ch014&rakan kongsi = 40&md5=ea1db1243d6d84549feafb5dc96d8d82}, doi = {10.4018/978-1-5225-2838-8.ch014}, isbn = {9781522528395; 1522528385; 9781522528388}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Handbook of Research on Human Development in the Digital Age}, halaman = {300-329}, penerbit = {IGI Global}, abstrak = {This study developed a web-based social skills intervention system accessible via a tablet/laptop computer which combines differentiated instructions, social stories, multimedia, and animations. This creates an interactive learning environment which (1) allows children to learn social skills repeatedly and pervasively; dan (2) promotes teacher/caretaker-parent collaborations to boost the ASD children's social skills acquisition as, a simple logon to the portal enables parents/ caretakers and teachers to view the media prepared by others; track and reinforce the skills a child has learnt at home/ in school, and add his/her social stories which others can view. The prototype evaluation and observation of voluntary participants from the special education school who were treated with differentiated animated social stories demonstrates that digital-based differentiated social story interventions have made the learning of social skills more interactive, appealing and effective compared to the traditional social skill tools. © 2018 IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 1}, kata kunci = {Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Interactive Learning Environment, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Pendidikan Khas, Mengajar, Web-Based}, pubstate = {diterbitkan}, tppubtype = {buku} } This study developed a web-based social skills intervention system accessible via a tablet/laptop computer which combines differentiated instructions, social stories, multimedia, and animations. This creates an interactive learning environment which (1) allows children to learn social skills repeatedly and pervasively; dan (2) promotes teacher/caretaker-parent collaborations to boost the ASD children's social skills acquisition as, a simple logon to the portal enables parents/ caretakers and teachers to view the media prepared by others; track and reinforce the skills a child has learnt at home/ in school, and add his/her social stories which others can view. The prototype evaluation and observation of voluntary participants from the special education school who were treated with differentiated animated social stories demonstrates that digital-based differentiated social story interventions have made the learning of social skills more interactive, appealing and effective compared to the traditional social skill tools. © 2018 IGI Global. Hak cipta terpelihara. |
2015 |
Salleh, M H K; Yussof, H; Ainuddin, H A; Muda, M Z; Shamsuddin, S; Miskam, M A; Omar, A R Experimental Framework for the Categorization of Special Education Programs of ASKNAO Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 4). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, ASKNAO, Autisme, Penyakit, Pendidikan, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Robotik Pemulihan, Robotik, Sensor Pintar, Pendidikan Khas @ persidangan{Salleh2015480, tajuk = {Experimental Framework for the Categorization of Special Education Programs of ASKNAO}, pengarang = {M H K Salleh and H Yussof and H A Ainuddin and M Z Muda and S Shamsuddin and M A Miskam and A R Omar}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962839161&doi=10.1016%2fj.procs.2015.12.321&rakan kongsi = 40&md5=b1ef50969d7f20b587f124ebebc3a9bc}, doi = {10.1016/j.procs.2015.12.321}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {480-487}, penerbit = {Elsevier B.V.}, abstrak = {This paper presents the methods for categorizing a special education apps known as Autism Solution for Kids using NAO (ASKNAO) into the three subscales of autism which is Communication, Social Skills and Repetitive Behavior. The ASKNAO programs contains special education apps that is aimed for autism rehabilitation. As the apps have yet to be categorized, an experimental framework is proposed as to create a method of organizing the apps. With the usage of a 24 behavioral score sheet based on GARS-2, the reactions of the autistic children when interacting with the NAO robot during the experimental sessions can help classify the apps accordingly. There is however a few criteria needs to be met for the experimental data can be considered as reliable.}, nota = {dipetik oleh 4}, kata kunci = {Robot Anthropomorphic, ASKNAO, Autisme, Penyakit, Pendidikan, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Robotik Pemulihan, Robotik, Sensor Pintar, Pendidikan Khas}, pubstate = {diterbitkan}, tppubtype = {persidangan} } This paper presents the methods for categorizing a special education apps known as Autism Solution for Kids using NAO (ASKNAO) into the three subscales of autism which is Communication, Social Skills and Repetitive Behavior. The ASKNAO programs contains special education apps that is aimed for autism rehabilitation. As the apps have yet to be categorized, an experimental framework is proposed as to create a method of organizing the apps. With the usage of a 24 behavioral score sheet based on GARS-2, the reactions of the autistic children when interacting with the NAO robot during the experimental sessions can help classify the apps accordingly. There is however a few criteria needs to be met for the experimental data can be considered as reliable. |
Abdullah, M H L; Brereton, M MyCalendar: Fostering communication for children with autism spectrum disorder through photos and videos Persidangan Persatuan untuk Jentera Pengkomputeran, Syarikat, 2015, ISBN: 9781450336734, (dipetik oleh 10). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Anak-anak, Kanak-kanak dengan Autisme, Komunikasi, Penyakit, Pendidikan, Interaksi Komputer Manusia, Aplikasi iPad, Belajar, MyCalendar, Participatory Design, Pendidikan Khas, Mengajar, Visual Languages @ persidangan{Abdullah20151, tajuk = {MyCalendar: Fostering communication for children with autism spectrum disorder through photos and videos}, pengarang = {M H L Abdullah dan M Brereton}, penyunting = {Smith Vetere Ploderer W F B Carter M. Gibbs M.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84963544904&doi=10.1145%2f2838739.2838785&rakan kongsi = 40&md5=1d0388dc4eb2a559796a0c8cf61f0e31}, doi = {10.1145/2838739.2838785}, isbn = {9781450336734}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {OzCHI 2015: Being Human - Conference Proceedings}, halaman = {1-9}, penerbit = {Persatuan untuk Jentera Pengkomputeran, Syarikat}, abstrak = {This paper presents MyCalendar; a visual calendar prototype App that was developed to support children with Autism Spectrum Disorder and language delays to communicate about their own activities and interests across the settings of home and school. MyCalendar was developed following in-depth fieldwork and participatory design sessions with parents, teachers and children from Preparatory year to year 2 of an Australian Primary School Special Education Unit catering largely for children with Autism Spectrum Disorder (ASD). Lazimnya, children with ASD face difficulties in participating at school. MyCalendar was then evaluated over six months with four teachers, ten parents and eleven children. The study resulted in two key findings: (1) MyCalendar supported children who have ASD and limited verbal skills to better communicate their daily personal activities through photos and videos, encouraged by teachers and parents. (2) This deeper understanding of the children's daily lives enabled teachers to successfully model positive behaviours and to scaffold more relevant and meaningful learning opportunities by relating them to the children's lives. While it was initially expected that the activities would better support communication between teachers and parents, the MyCalendar led in fact to novel scaffolding of learning opportunities and modeling of communication in the classroom. Hak Cipta © 2015 ACM.}, nota = {dipetik oleh 10}, kata kunci = {Gangguan Spektrum Autisme, Anak-anak, Kanak-kanak dengan Autisme, Komunikasi, Penyakit, Pendidikan, Interaksi Komputer Manusia, Aplikasi iPad, Belajar, MyCalendar, Participatory Design, Pendidikan Khas, Mengajar, Visual Languages}, pubstate = {diterbitkan}, tppubtype = {persidangan} } This paper presents MyCalendar; a visual calendar prototype App that was developed to support children with Autism Spectrum Disorder and language delays to communicate about their own activities and interests across the settings of home and school. MyCalendar was developed following in-depth fieldwork and participatory design sessions with parents, teachers and children from Preparatory year to year 2 of an Australian Primary School Special Education Unit catering largely for children with Autism Spectrum Disorder (ASD). Lazimnya, children with ASD face difficulties in participating at school. MyCalendar was then evaluated over six months with four teachers, ten parents and eleven children. The study resulted in two key findings: (1) MyCalendar supported children who have ASD and limited verbal skills to better communicate their daily personal activities through photos and videos, encouraged by teachers and parents. (2) This deeper understanding of the children's daily lives enabled teachers to successfully model positive behaviours and to scaffold more relevant and meaningful learning opportunities by relating them to the children's lives. While it was initially expected that the activities would better support communication between teachers and parents, the MyCalendar led in fact to novel scaffolding of learning opportunities and modeling of communication in the classroom. Hak Cipta © 2015 ACM. |
Hashim, R; Mahamood, S F; Yussof, H; Aziz, A F Using Assistive Technology for Spiritual Enhancement of Brain-Impaired Children Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Teknologi Bantuan, Pendidikan, Kawalan Pintar, Islam, Pedagogy, Qualitative Approach, Repetitive Motions, Robotik, Semi Structured Interviews, Sensor Pintar, Pendidikan Khas, Spirituality, Mengajar @ persidangan{Hashim2015355, tajuk = {Using Assistive Technology for Spiritual Enhancement of Brain-Impaired Children}, pengarang = {R Hashim and S F Mahamood and H Yussof and A F Aziz}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962844527&doi=10.1016%2fj.procs.2015.12.308&rakan kongsi = 40&md5=b3b24fba9a4aa4b03baa93853ad99bfd}, doi = {10.1016/j.procs.2015.12.308}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {355-359}, penerbit = {Elsevier B.V.}, abstrak = {The purpose of this paper is to evaluate the feasibility of using assistive technology for spiritual enhancement of brain-impaired children. The assistive technology in this case is the humanoid robot. A qualitative approach was employed where the sample size was twenty teachers based at a special education primary school in Shah Alam, Selangor, Malaysia. Data were collected through interviews using a semi-structured interview guideline. From the analyses of the interview transcripts, the findings suggested that the teachers are optimistic on the use of humanoids to enhance the children's spiritual or religious knowledge, in particular, the repetitive motions in praying and memorizing the verses from the Quran. It is important to note that the teachers and school children are all of the Islamic faith. Although the study suggests a positive influence of humanoids for spiritual enhancement, more research is needed in this area to provide empirical evidence on assistive technology for brain-impaired children, especially those suffering from autism.}, nota = {dipetik oleh 3}, kata kunci = {Robot Anthropomorphic, Teknologi Bantuan, Pendidikan, Kawalan Pintar, Islam, Pedagogy, Qualitative Approach, Repetitive Motions, Robotik, Semi Structured Interviews, Sensor Pintar, Pendidikan Khas, Spirituality, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The purpose of this paper is to evaluate the feasibility of using assistive technology for spiritual enhancement of brain-impaired children. The assistive technology in this case is the humanoid robot. A qualitative approach was employed where the sample size was twenty teachers based at a special education primary school in Shah Alam, Selangor, Malaysia. Data were collected through interviews using a semi-structured interview guideline. From the analyses of the interview transcripts, the findings suggested that the teachers are optimistic on the use of humanoids to enhance the children's spiritual or religious knowledge, in particular, the repetitive motions in praying and memorizing the verses from the Quran. It is important to note that the teachers and school children are all of the Islamic faith. Although the study suggests a positive influence of humanoids for spiritual enhancement, more research is needed in this area to provide empirical evidence on assistive technology for brain-impaired children, especially those suffering from autism. |
2009 |
Yusoff, Mohd N; Wahab, Abdul M H; Aziz, M A; AshaÁri, Jalil F ESSE: Learning disability classification system for autism and dyslexia Artikel Jurnal Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics), 5614 LNCS (PART 1), hlm. 395-402, 2009, ISSN: 03029743, (dipetik oleh 2). Abstrak | Pautan | BibTeX | Tag: Autisme, Centralized Decision Making, Classification System, Membuat keputusan, Kesilapan, Sistem Pakar, Interaksi Komputer Manusia, Human Errors, Knowledge Engineering, Knowledge Management, Knowledge-Based Classification, Gangguan Pembelajaran, Malaysia, Pendidikan Khas, Mengajar @artikel{MohdYusoff2009395, tajuk = {ESSE: Learning disability classification system for autism and dyslexia}, pengarang = {N Mohd Yusoff and M H Abdul Wahab and M A Aziz and F Jalil AshaÁri}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-76249116153&doi=10.1007%2f978-3-642-02707-9_45&rakan kongsi = 40&md5=f51c6dd35a86b7eef7ee117d1daa41dd}, doi = {10.1007/978-3-642-02707-9_45}, terbitan = {03029743}, tahun = {2009}, tarikh = {2009-01-01}, jurnal = {Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics)}, isi padu = {5614 LNCS}, nombor = {PART 1}, halaman = {395-402}, abstrak = {This paper presents an Expert System for Special Education (ESSE) based on scenario in Malaysia. This system is developed through the process of knowledge-gaining which is gathered from various expertise in chosen domain. Realizing the limitation of traditional classification system that teachers adopted, we developed ESSE to automate a centralized decision making system. ESSE is also able to provide consistent answers for repetitive decisions, processes and tasks. Selain itu, teachers using this system hold and maintain significant level of information pertaining both learning disabilities, thus reduce amount of human errors. ESSE knowledge-based resulted from the knowledge engineering called Qualifiers and Choice. Both are gathered from the analysis of symptoms that are experienced by Autism and Dyslexia patients. Every type of disability is divided to several categories and sub-category to facilitate question's arrangement. This paper presents a review of Expert System for Special Education (ESSE), problems arises and the knowledge-based classification systems. © 2009 Springer Berlin Heidelberg.}, nota = {dipetik oleh 2}, kata kunci = {Autisme, Centralized Decision Making, Classification System, Membuat keputusan, Kesilapan, Sistem Pakar, Interaksi Komputer Manusia, Human Errors, Knowledge Engineering, Knowledge Management, Knowledge-Based Classification, Gangguan Pembelajaran, Malaysia, Pendidikan Khas, Mengajar}, pubstate = {diterbitkan}, tppubtype = {artikel} } This paper presents an Expert System for Special Education (ESSE) based on scenario in Malaysia. This system is developed through the process of knowledge-gaining which is gathered from various expertise in chosen domain. Realizing the limitation of traditional classification system that teachers adopted, we developed ESSE to automate a centralized decision making system. ESSE is also able to provide consistent answers for repetitive decisions, processes and tasks. Selain itu, teachers using this system hold and maintain significant level of information pertaining both learning disabilities, thus reduce amount of human errors. ESSE knowledge-based resulted from the knowledge engineering called Qualifiers and Choice. Both are gathered from the analysis of symptoms that are experienced by Autism and Dyslexia patients. Every type of disability is divided to several categories and sub-category to facilitate question's arrangement. This paper presents a review of Expert System for Special Education (ESSE), problems arises and the knowledge-based classification systems. © 2009 Springer Berlin Heidelberg. |
2019 |
Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). |
Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). |
2018 |
Autisme dan trikotilomania dalam remaja lelaki Artikel Jurnal Laporan Kes BMJ, 2018 , 2018, ISSN: 1757790X, (dipetik oleh 0). |
Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders Artikel Jurnal SURAT SAINS TINGKATAN, 24 (1), hlm. 44-47, 2018, ISSN: 1936-6612, (International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017). |
2017 |
Pembangunan prototaip permainan diagnosis persepsi visual untuk kanak-kanak autisme Artikel Jurnal JURNAL ANTARABANGSA SAINS TINGKATAN DAN BERLAKU, 4 (3), hlm. 68-72, 2017, ISSN: 2313-626X. |
IGI Global, 2017, ISBN: 9781522528395; 1522528385; 9781522528388, (dipetik oleh 1). |
2015 |
Experimental Framework for the Categorization of Special Education Programs of ASKNAO Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 4). |
MyCalendar: Fostering communication for children with autism spectrum disorder through photos and videos Persidangan Persatuan untuk Jentera Pengkomputeran, Syarikat, 2015, ISBN: 9781450336734, (dipetik oleh 10). |
Using Assistive Technology for Spiritual Enhancement of Brain-Impaired Children Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 3). |
2009 |
ESSE: Learning disability classification system for autism and dyslexia Artikel Jurnal Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics), 5614 LNCS (PART 1), hlm. 395-402, 2009, ISSN: 03029743, (dipetik oleh 2). |