2019 |
Ong, BUKAN PERKATAAN Perubatan Komplementari dan Alternatif BMC, 19 (1), 2019, ISSN: 14726882, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Remaja, Dewasa, Ubatan alternatif, Autisme, Gangguan Spektrum Autisme, Tingkah Laku Kanak-kanak, Hubungan Ibu Bapa Anak, Anak-anak, Terapi Pelengkap, Kajian Lintas Bahagian, Perempuan, Manusia, Bayi, Malaysia, Lelaki, Pertengahan umur, Ibu bapa, Kepuasan Peribadi, Prasekolah, Kanak-kanak Prasekolah, Psikologi, Soal selidik, Kepuasan hati, Kecekapan Sosial, Kemahiran sosial, Tinjauan, Hasil Rawatan @artikel{Ong2019, tajuk = {Kepuasan ibu bapa dan persepsi terhadap Kemajuan dalam mempengaruhi Amalan pendekatan kesihatan pelengkap pada kanak-kanak autisme: Tinjauan keratan rentas dari Negeri Sembilan, Malaysia}, pengarang = {J J Ong}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85071968009&doi = 10.1186% 2fs12906-019-2672-8&rakan kongsi = 40&md5=7357d9aa26c64a321790fee9aae89765}, doi = {10.1186/s12906-019-2672-8}, terbitan = {14726882}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Perubatan Komplementari dan Alternatif BMC}, isi padu = {19}, nombor = {1}, penerbit = {BioMed Central Ltd.}, abstrak = {Latar belakang: Penggunaan pendekatan kesihatan pelengkap oleh ibu bapa (TIDAK) untuk kanak-kanak yang mengalami gangguan spektrum autisme (ASD) adalah perkara biasa walaupun terdapat bukti yang tidak pasti tentang manfaatnya. Ibu bapa sering mengamalkan CHA kerana tidak berpuas hati dengan rawatan konvensional. Kajian ini bertujuan untuk mengkaji kepuasan ibu bapa terhadap rawatan ASD dan persepsi mereka terhadap kemajuan dalam perkembangan anak mereka.. Penggunaan CHA oleh ibu bapa dalam kalangan kanak-kanak dengan ASD dan faktor-faktor yang berkaitan juga dinilai. Kaedah: Soal selidik yang ditadbir sendiri telah dilengkapkan oleh 48 ibu bapa yang mempunyai anak ASD di hospital rujukan tertiari tunggal di Malaysia. Analisis korelasi digunakan untuk meneroka perkaitan antara skor kepuasan ibu bapa, persepsi skor kemajuan dan penggunaan CHA. Keputusan: Penggunaan CHA dilaporkan oleh ibu bapa untuk 35.4% kanak-kanak dengan ASD dalam sampel. Ibu bapa yang kurang berpuas hati dengan rawatan konvensional dan ibu bapa yang merasakan kemajuan yang lebih lemah dalam perkembangan anak mereka lebih cenderung menggunakan CHA. Hubungan positif yang kukuh didapati antara kepuasan ibu bapa dengan skor rawatan ASD dan persepsi ibu bapa terhadap skor kemajuan, yang menunjukkan bahawa ibu bapa yang berpuas hati dengan rawatan lebih cenderung untuk melihat kemajuan yang lebih besar dalam perkembangan anak mereka. Peningkatan dalam kemajuan anak amat dihargai oleh ibu bapa dalam tingkah laku anak mereka (85.5%), kemahiran sosial (83.3%) dan kemahiran motor (77.1%). Kesimpulannya: Penggunaan CHA adalah biasa di kalangan kanak-kanak dengan ASD. Ibu bapa lebih cenderung untuk mengamalkan CHA apabila mereka kurang berpuas hati dengan rawatan konvensional dan merasakan kemajuan yang lebih buruk. Kajian berbilang pusat yang lebih besar diperlukan untuk meneroka lebih lanjut amalan CHA dalam kalangan kanak-kanak ASD di seluruh Malaysia. © 2019 Pengarang(s).}, nota = {dipetik oleh 0}, kata kunci = {Remaja, Dewasa, Ubatan alternatif, Autisme, Gangguan Spektrum Autisme, Tingkah Laku Kanak-kanak, Hubungan Ibu Bapa Anak, Anak-anak, Terapi Pelengkap, Kajian Lintas Bahagian, Perempuan, Manusia, Bayi, Malaysia, Lelaki, Pertengahan umur, Ibu bapa, Kepuasan Peribadi, Prasekolah, Kanak-kanak Prasekolah, Psikologi, Soal selidik, Kepuasan hati, Kecekapan Sosial, Kemahiran sosial, Tinjauan, Hasil Rawatan}, pubstate = {diterbitkan}, tppubtype = {artikel} } Latar belakang: Penggunaan pendekatan kesihatan pelengkap oleh ibu bapa (TIDAK) untuk kanak-kanak yang mengalami gangguan spektrum autisme (ASD) adalah perkara biasa walaupun terdapat bukti yang tidak pasti tentang manfaatnya. Ibu bapa sering mengamalkan CHA kerana tidak berpuas hati dengan rawatan konvensional. Kajian ini bertujuan untuk mengkaji kepuasan ibu bapa terhadap rawatan ASD dan persepsi mereka terhadap kemajuan dalam perkembangan anak mereka.. Penggunaan CHA oleh ibu bapa dalam kalangan kanak-kanak dengan ASD dan faktor-faktor yang berkaitan juga dinilai. Kaedah: Soal selidik yang ditadbir sendiri telah dilengkapkan oleh 48 ibu bapa yang mempunyai anak ASD di hospital rujukan tertiari tunggal di Malaysia. Analisis korelasi digunakan untuk meneroka perkaitan antara skor kepuasan ibu bapa, persepsi skor kemajuan dan penggunaan CHA. Keputusan: Penggunaan CHA dilaporkan oleh ibu bapa untuk 35.4% kanak-kanak dengan ASD dalam sampel. Ibu bapa yang kurang berpuas hati dengan rawatan konvensional dan ibu bapa yang merasakan kemajuan yang lebih lemah dalam perkembangan anak mereka lebih cenderung menggunakan CHA. Hubungan positif yang kukuh didapati antara kepuasan ibu bapa dengan skor rawatan ASD dan persepsi ibu bapa terhadap skor kemajuan, yang menunjukkan bahawa ibu bapa yang berpuas hati dengan rawatan lebih cenderung untuk melihat kemajuan yang lebih besar dalam perkembangan anak mereka. Peningkatan dalam kemajuan anak amat dihargai oleh ibu bapa dalam tingkah laku anak mereka (85.5%), kemahiran sosial (83.3%) dan kemahiran motor (77.1%). Kesimpulannya: Penggunaan CHA adalah biasa di kalangan kanak-kanak dengan ASD. Ibu bapa lebih cenderung untuk mengamalkan CHA apabila mereka kurang berpuas hati dengan rawatan konvensional dan merasakan kemajuan yang lebih buruk. Kajian berbilang pusat yang lebih besar diperlukan untuk meneroka lebih lanjut amalan CHA dalam kalangan kanak-kanak ASD di seluruh Malaysia. © 2019 Pengarang(s). |
2018 |
Min, W K; Theng, L B Integrasi campur tangan cerita sosial digital ke dalam rangka kerja arahan yang berbeza Artikel Jurnal Jurnal Reka Bentuk Bersepadu dan Sains Proses, 21 (4), hlm. 41-56, 2018, ISSN: 10920617, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Arahan Berbeza, Penyakit, E-pembelajaran, Campur Tangan Manusia, Tingkah laku sosial, Komunikasi Sosial, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Mengajar @artikel{Min201841, tajuk = {Integrasi campur tangan cerita sosial digital ke dalam rangka kerja arahan yang berbeza}, pengarang = {W K Min dan L B Theng}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85056467196&doi = 10.3233% 2fjid-2017-0008&rakan kongsi = 40&md5=fdc3f6472d188fb0fc7b949800a99b4d}, doi = {10.3233/jid-2017-0008}, terbitan = {10920617}, tahun = {2018}, tarikh = {2018-01-01}, jurnal = {Jurnal Reka Bentuk Bersepadu dan Sains Proses}, isi padu = {21}, nombor = {4}, halaman = {41-56}, penerbit = {Tekan IOS}, abstrak = {Gangguan komunikasi sosial berleluasa dalam kalangan kanak-kanak yang didiagnosis dengan Gangguan Spektrum Autisme (ASD) dan mengambil bahagian dalam komuniti masing-masing sebagai ahli sepenuhnya memerlukan tingkah laku sosial yang positif. Untuk membantu kanak-kanak ini memperoleh tingkah laku sosial yang boleh diterima, pendekatan cerita sosial sebagai teknik intervensi kemahiran sosial yang terkemuka menggunakan cerita sosial yang menarik dan relevan. Walaupun dilaporkan berkesan, tidak semua cerita sosial yang dicipta adalah sama berkesan untuk semua kanak-kanak di samping sejumlah besar campur tangan manusia pendekatan ini memerlukan dan kesukaran guru/penjaga dalam memberikan perhatian penuh individu.. Kajian ini menyiasat bagaimana intervensi cerita sosial digital ditambah dengan arahan yang berbeza boleh membantu mengatasi kelemahan ini sambil menambah keperluan komunikasi sosial kanak-kanak dengan ASD. Keputusan kajian ini adalah positif dan pendekatan yang dicadangkan adalah berkesan dalam meningkatkan tingkah laku sosial kanak-kanak ASD. © 2017 - IOS Press dan pengarang. Hak cipta terpelihara.}, nota = {dipetik oleh 1}, kata kunci = {Gangguan Spektrum Autisme, Arahan Berbeza, Penyakit, E-pembelajaran, Campur Tangan Manusia, Tingkah laku sosial, Komunikasi Sosial, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Mengajar}, pubstate = {diterbitkan}, tppubtype = {artikel} } Gangguan komunikasi sosial berleluasa dalam kalangan kanak-kanak yang didiagnosis dengan Gangguan Spektrum Autisme (ASD) dan mengambil bahagian dalam komuniti masing-masing sebagai ahli sepenuhnya memerlukan tingkah laku sosial yang positif. Untuk membantu kanak-kanak ini memperoleh tingkah laku sosial yang boleh diterima, pendekatan cerita sosial sebagai teknik intervensi kemahiran sosial yang terkemuka menggunakan cerita sosial yang menarik dan relevan. Walaupun dilaporkan berkesan, tidak semua cerita sosial yang dicipta adalah sama berkesan untuk semua kanak-kanak di samping sejumlah besar campur tangan manusia pendekatan ini memerlukan dan kesukaran guru/penjaga dalam memberikan perhatian penuh individu.. Kajian ini menyiasat bagaimana intervensi cerita sosial digital ditambah dengan arahan yang berbeza boleh membantu mengatasi kelemahan ini sambil menambah keperluan komunikasi sosial kanak-kanak dengan ASD. Keputusan kajian ini adalah positif dan pendekatan yang dicadangkan adalah berkesan dalam meningkatkan tingkah laku sosial kanak-kanak ASD. © 2017 - IOS Press dan pengarang. Hak cipta terpelihara. |
Perkara, Joanna Hie Ping; Yeo, Kee Jiar Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders Artikel Jurnal SURAT SAINS TINGKATAN, 24 (1), hlm. 44-47, 2018, ISSN: 1936-6612, (International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017). Abstrak | Pautan | BibTeX | Tag: ASD, Preschool Teacher, Kemahiran sosial, Pendidikan Khas @artikel{ISI:000432354700015, tajuk = {Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders}, pengarang = {Joanna Hie Ping Ting and Kee Jiar Yeo}, doi = {10.1166/asl.2018.11914}, terbitan = {1936-6612}, tahun = {2018}, tarikh = {2018-01-01}, jurnal = {SURAT SAINS TINGKATAN}, isi padu = {24}, nombor = {1}, halaman = {44-47}, penerbit = {PENERBIT SAINTIFIK AMER}, alamat = {26650 RD LAMA, AWAK 208, VALENCIA, ITU 91381-0751 USA}, abstrak = {Social deficit is among the most common symptoms of children with Autism Spectrum Disorders (ASD). Children with ASD display a vast heterogeneity of social skill deficits depend on their severity of disorders. Deficits in social skills have adverse effects on their performance and hinder their participation in classroom activities. This study is aimed at investigating the perceptions of preschool special education teachers on social skills of children with ASD. A semi-structured interview was conducted in one preschool involving three special education teachers. The data from the interviews were transcribed using Nvivo11. Dapatan from this study showed a few common characteristics associated with ASD, namely avoidance of eye contact, limited social initiation, poor joint attention, decrease in social communication and lesser playing skills as compared to their peers. The analysis leads to the conclusion that ASD displayed several social skill deficits such as impairment in social komunikasi, having a ``not so well-developed'' or lack of Theory of Mind (ToM), appropriate gestures, and lack of social play skills. Teachers interviewed suggested that early interventions should be implemented in the early years of ASD childhood to improve their social skills.}, nota = {International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017}, kata kunci = {ASD, Preschool Teacher, Kemahiran sosial, Pendidikan Khas}, pubstate = {diterbitkan}, tppubtype = {artikel} } Social deficit is among the most common symptoms of children with Autism Spectrum Disorders (ASD). Children with ASD display a vast heterogeneity of social skill deficits depend on their severity of disorders. Deficits in social skills have adverse effects on their performance and hinder their participation in classroom activities. This study is aimed at investigating the perceptions of preschool special education teachers on social skills of children with ASD. A semi-structured interview was conducted in one preschool involving three special education teachers. The data from the interviews were transcribed using Nvivo11. Dapatan from this study showed a few common characteristics associated with ASD, namely avoidance of eye contact, limited social initiation, poor joint attention, decrease in social communication and lesser playing skills as compared to their peers. The analysis leads to the conclusion that ASD displayed several social skill deficits such as impairment in social komunikasi, having a ``not so well-developed'' or lack of Theory of Mind (ToM), appropriate gestures, and lack of social play skills. Teachers interviewed suggested that early interventions should be implemented in the early years of ASD childhood to improve their social skills. |
2017 |
Lau, B T; Menang, K M IGI Global, 2017, ISBN: 9781522528395; 1522528385; 9781522528388, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Interactive Learning Environment, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Pendidikan Khas, Mengajar, Web-Based @ buku{Lau2017300, tajuk = {Differentiated animated social stories to enhance social skills acquisition of children with autism spectrum disorder}, pengarang = {B T Lau and K M Win}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028888837&doi=10.4018%2f978-1-5225-2838-8.ch014&rakan kongsi = 40&md5=ea1db1243d6d84549feafb5dc96d8d82}, doi = {10.4018/978-1-5225-2838-8.ch014}, isbn = {9781522528395; 1522528385; 9781522528388}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Handbook of Research on Human Development in the Digital Age}, halaman = {300-329}, penerbit = {IGI Global}, abstrak = {This study developed a web-based social skills intervention system accessible via a tablet/laptop computer which combines differentiated instructions, social stories, multimedia, and animations. This creates an interactive learning environment which (1) allows children to learn social skills repeatedly and pervasively; dan (2) promotes teacher/caretaker-parent collaborations to boost the ASD children's social skills acquisition as, a simple logon to the portal enables parents/ caretakers and teachers to view the media prepared by others; track and reinforce the skills a child has learnt at home/ in school, and add his/her social stories which others can view. The prototype evaluation and observation of voluntary participants from the special education school who were treated with differentiated animated social stories demonstrates that digital-based differentiated social story interventions have made the learning of social skills more interactive, appealing and effective compared to the traditional social skill tools. © 2018 IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 1}, kata kunci = {Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Interactive Learning Environment, Kemahiran sosial, Cerita Sosial, Intervensi Cerita Sosial, Pendidikan Khas, Mengajar, Web-Based}, pubstate = {diterbitkan}, tppubtype = {buku} } This study developed a web-based social skills intervention system accessible via a tablet/laptop computer which combines differentiated instructions, social stories, multimedia, and animations. This creates an interactive learning environment which (1) allows children to learn social skills repeatedly and pervasively; dan (2) promotes teacher/caretaker-parent collaborations to boost the ASD children's social skills acquisition as, a simple logon to the portal enables parents/ caretakers and teachers to view the media prepared by others; track and reinforce the skills a child has learnt at home/ in school, and add his/her social stories which others can view. The prototype evaluation and observation of voluntary participants from the special education school who were treated with differentiated animated social stories demonstrates that digital-based differentiated social story interventions have made the learning of social skills more interactive, appealing and effective compared to the traditional social skill tools. © 2018 IGI Global. Hak cipta terpelihara. |
2016 |
Azahari, I N N A; Ahmad, W F W; Jamaludin, DENGAN; Hashim, A S Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna @ persidangan{Azahari2016547, tajuk = {Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme}, pengarang = {I N N A Azahari dan W F W Ahmad dan Z Jamaludin dan AS Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010289959&doi = 10.1109% 2fICCOINS.2016.7783274&rakan kongsi = 40&md5=01592bfdb74208829ff0599447ad9e42}, doi = {10.1109/ICCOINS.2016.7783274}, isbn = {9781509051342}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2016 3rd Persidangan Antarabangsa mengenai Komputer dan Sains Maklumat, ICCOINS 2016 - Prosiding}, halaman = {547-552}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE. |
2015 |
Yussof, H; Salleh, M H; Miskam, M A; Shamsuddin, S; Omar, A R Aplikasi ASKNAO yang menyasarkan pengembangan kemahiran sosial untuk kanak-kanak dengan autisme Persidangan 2015-Oktober , Persatuan Komputer IEEE, 2015, ISSN: 21618070, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Automasi, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Kemahiran sosial @ persidangan{Yussof2015973, tajuk = {Aplikasi ASKNAO yang menyasarkan pengembangan kemahiran sosial untuk kanak-kanak dengan autisme}, pengarang = {H Yussof dan M H Salleh dan M A Miskam dan S Shamsuddin dan A R Omar}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-84952770737&doi = 10.1109% 2fCoASE.2015.7294225&rakan kongsi = 40&md5 = bb2d8f8a5d54a457dec4137e1a55514a}, doi = {10.1109/KESELURUHAN.2015.7294225}, terbitan = {21618070}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Persidangan Antarabangsa IEEE mengenai Sains dan Kejuruteraan Automasi}, isi padu = {2015-Oktober}, halaman = {973-978}, penerbit = {Persatuan Komputer IEEE}, abstrak = {Makalah ini bertujuan untuk mengkaji aplikasi ASKNAO yang menyasarkan kemahiran sosial kanak-kanak dengan autisme. Aplikasi ASKNAO adalah sistem yang direka untuk mengajar kanak-kanak autisme kemahiran asas yang secara semula jadi dipelajari oleh kanak-kanak biasa. Oleh kerana aplikasi ASKNAO adalah sistem berasaskan komersial, kandungannya belum dikategorikan secara teknikal dan khusus mengikut tiga kriteria autisme iaitu kemahiran sosial, kemahiran komunikasi dan tingkah laku berulang. Dengan mengambil langkah pertama dalam mengenal pasti kesesuaian Aplikasi yang memfokuskan pada kemahiran sosial, kajian lanjutan mengenai aplikasi dan penilaian ASKNAO dapat dilakukan untuk mengajar anak mengikut kehendak pengguna. © 2015 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Automasi, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Makalah ini bertujuan untuk mengkaji aplikasi ASKNAO yang menyasarkan kemahiran sosial kanak-kanak dengan autisme. Aplikasi ASKNAO adalah sistem yang direka untuk mengajar kanak-kanak autisme kemahiran asas yang secara semula jadi dipelajari oleh kanak-kanak biasa. Oleh kerana aplikasi ASKNAO adalah sistem berasaskan komersial, kandungannya belum dikategorikan secara teknikal dan khusus mengikut tiga kriteria autisme iaitu kemahiran sosial, kemahiran komunikasi dan tingkah laku berulang. Dengan mengambil langkah pertama dalam mengenal pasti kesesuaian Aplikasi yang memfokuskan pada kemahiran sosial, kajian lanjutan mengenai aplikasi dan penilaian ASKNAO dapat dilakukan untuk mengajar anak mengikut kehendak pengguna. © 2015 IEEE. |
Mandasari, V; Theng, L B Enhancing the acquisition of social skills through the interactivity of multimedia Tempah IGI Global, 2015, ISBN: 9781466686151; 1466686146; 9781466686144, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar @ buku{Mandasari20151430, tajuk = {Enhancing the acquisition of social skills through the interactivity of multimedia}, pengarang = {V Mandasari and L B Theng}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84958609292&doi=10.4018%2f978-1-4666-8614-4.ch065&rakan kongsi = 40&md5=85be5b68f81521c510657862d202e50c}, doi = {10.4018/978-1-4666-8614-4.ch065}, isbn = {9781466686151; 1466686146; 9781466686144}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Social Media and Networking: Konsep, Methodologies, Alat, and Applications}, isi padu = {3-4}, halaman = {1430-1462}, penerbit = {IGI Global}, abstrak = {Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2016, IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar}, pubstate = {diterbitkan}, tppubtype = {buku} } Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2016, IGI Global. Hak cipta terpelihara. |
Dehkordi, S R; Rias, R M Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial @ persidangan{Dehkordi2015216, tajuk = {Using mobile game application to teach children with Autism Spectrum Disorder (ASD) multiple cues responding: A pilot study}, pengarang = {S R Dehkordi and R M Rias}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921821885&doi=10.1109%2fIUSER.2014.7002705&rakan kongsi = 40&md5=8e7ddf098dc5b6ae302aecced925cb73}, doi = {10.1109/IUSER.2014.7002705}, isbn = {9781479958122}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Prosiding - 2014 3rd International Conference on User Science and Engineering: Experience. Engineer. Engage, i-USER 2014}, halaman = {216-220}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE.}, nota = {dipetik oleh 9}, kata kunci = {Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE. |
2014 |
Dehkordi, Sara Reisi; Rias, Riaza Mohd TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS Prosiding Baharom, F; Yusof, Y; Yusof, SAM; Puteh, N; Salam, SNA (Ed.): PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2, hlm. 773-777, Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO UNIV UTARI MALAYSIA-UUM, COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA, 2014, ISBN: 978-983-2078-92-0, (Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014). Abstrak | BibTeX | Tag: Gangguan Spektrum Autisme, Computer Games, Disabilities, Kemahiran sosial @percuma{ISI:000346752100131, tajuk = {TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS}, pengarang = {Sara Reisi Dehkordi and Riaza Mohd Rias}, penyunting = {F Baharom and Y Yusof and SAM Yusof and N Puteh and SNA Salam}, isbn = {978-983-2078-92-0}, tahun = {2014}, tarikh = {2014-01-01}, buku buku = {PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2}, halaman = {773-777}, penerbit = {UNIV UTARI MALAYSIA-UUM}, alamat = {COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA}, organisasi = {Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO}, abstrak = {This paper presents TAPONME, a therapeutic game built on iOS platform to assist early elementary children with Autism Spectrum Disorder in practicing social communication skills. The purpose of this work is to hypothesize that therapeutic game which has been designed according to autistic children's limitations to engage them to play can be regarded as the third party in therapy sessions. Implementing effective psychological method in our game and using children's interesting objects with simple rules and simple environment could engage our 14 peserta(6 of them with low functioning Autism and 8 of them with moderate functioning Autism) to play TAPONME for ten sessions. Participant observation was conducted to find out their behavior and reaction in game engagement and get feedback on their limitations and learning goals. as a basis for further research on this topic.}, nota = {Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014}, kata kunci = {Gangguan Spektrum Autisme, Computer Games, Disabilities, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {dalam proses} } This paper presents TAPONME, a therapeutic game built on iOS platform to assist early elementary children with Autism Spectrum Disorder in practicing social communication skills. The purpose of this work is to hypothesize that therapeutic game which has been designed according to autistic children's limitations to engage them to play can be regarded as the third party in therapy sessions. Implementing effective psychological method in our game and using children's interesting objects with simple rules and simple environment could engage our 14 peserta(6 of them with low functioning Autism and 8 of them with moderate functioning Autism) to play TAPONME for ten sessions. Participant observation was conducted to find out their behavior and reaction in game engagement and get feedback on their limitations and learning goals. as a basis for further research on this topic. |
2013 |
Manap, A A; Dehkordi, S R; Rias, R M; Sardan, N A Atlantis Press, 2013, ISBN: 9789462520028, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar @ persidangan{Manap201326, tajuk = {Computer game approach focusing on social communication skills for children with Autism Spectrum Disorder: An initial study}, pengarang = {A A Manap and S R Dehkordi and R M Rias and N A Sardan}, penyunting = {Soewito Bououdina B M Chen M.-S. Gaol F.L.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84937138693&rakan kongsi = 40&md5=0a35258c8d4d2f61296da695c5ef765f}, isbn = {9789462520028}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013}, halaman = {26-31}, penerbit = {Atlantis Press}, abstrak = {Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press. |
Mandasari, V; Theng, L B Enhancing the acquisitionof social skills through the interactivity of multimedia Tempah IGI Global, 2013, ISBN: 9781466646247; 1466646233; 9781466646230, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar @ buku{Mandasari201395, tajuk = {Enhancing the acquisitionof social skills through the interactivity of multimedia}, pengarang = {V Mandasari and L B Theng}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84944882717&doi=10.4018%2f978-1-4666-4623-0.ch005&rakan kongsi = 40&md5=c37aba1d085474c73c684dda79ba7da3}, doi = {10.4018/978-1-4666-4623-0.ch005}, isbn = {9781466646247; 1466646233; 9781466646230}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Emerging Research and Trends in Interactivity and the Human-Computer Interface}, halaman = {95-126}, penerbit = {IGI Global}, abstrak = {Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2014 oleh IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 1}, kata kunci = {Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar}, pubstate = {diterbitkan}, tppubtype = {buku} } Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2014 oleh IGI Global. Hak cipta terpelihara. |
2019 |
Perubatan Komplementari dan Alternatif BMC, 19 (1), 2019, ISSN: 14726882, (dipetik oleh 0). |
2018 |
Integrasi campur tangan cerita sosial digital ke dalam rangka kerja arahan yang berbeza Artikel Jurnal Jurnal Reka Bentuk Bersepadu dan Sains Proses, 21 (4), hlm. 41-56, 2018, ISSN: 10920617, (dipetik oleh 1). |
Preschool Special Education Teachers' Perceptions on Social Skills of Children with Autism Spectrum Disorders Artikel Jurnal SURAT SAINS TINGKATAN, 24 (1), hlm. 44-47, 2018, ISSN: 1936-6612, (International Conference on Social Sciences and Education (ICSSE), Bandung, INDONESIA, NOV 21-23, 2017). |
2017 |
IGI Global, 2017, ISBN: 9781522528395; 1522528385; 9781522528388, (dipetik oleh 1). |
2016 |
Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 3). |
2015 |
Aplikasi ASKNAO yang menyasarkan pengembangan kemahiran sosial untuk kanak-kanak dengan autisme Persidangan 2015-Oktober , Persatuan Komputer IEEE, 2015, ISSN: 21618070, (dipetik oleh 3). |
Enhancing the acquisition of social skills through the interactivity of multimedia Tempah IGI Global, 2015, ISBN: 9781466686151; 1466686146; 9781466686144, (dipetik oleh 0). |
Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). |
2014 |
TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS Prosiding Baharom, F; Yusof, Y; Yusof, SAM; Puteh, N; Salam, SNA (Ed.): PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2, hlm. 773-777, Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO UNIV UTARI MALAYSIA-UUM, COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA, 2014, ISBN: 978-983-2078-92-0, (Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014). |
2013 |
Atlantis Press, 2013, ISBN: 9789462520028, (dipetik oleh 0). |
Enhancing the acquisitionof social skills through the interactivity of multimedia Tempah IGI Global, 2013, ISBN: 9781466646247; 1466646233; 9781466646230, (dipetik oleh 1). |