2015 |
Dehkordi, S R; Rias, R M Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial @ persidangan{Dehkordi2015216, tajuk = {Using mobile game application to teach children with Autism Spectrum Disorder (ASD) multiple cues responding: A pilot study}, pengarang = {S R Dehkordi and R M Rias}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921821885&doi=10.1109%2fIUSER.2014.7002705&rakan kongsi = 40&md5=8e7ddf098dc5b6ae302aecced925cb73}, doi = {10.1109/IUSER.2014.7002705}, isbn = {9781479958122}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Prosiding - 2014 3rd International Conference on User Science and Engineering: Experience. Engineer. Engage, i-USER 2014}, halaman = {216-220}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE.}, nota = {dipetik oleh 9}, kata kunci = {Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE. |
2013 |
Malik, N A; Shamsuddin, S; Yussof, H; Miskam, M A; Hamid, A C Feasibility of using a humanoid robot to elicit communicational response in children with mild autism Persidangan 53 (1), 2013, ISSN: 17578981, (dipetik oleh 5). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Experiments, Robot Humanoid, Humanoid Robot NAO, Pemulihan Pesakit, Pilot Studies, Real Time, Two-Way Communications @ persidangan{Malik2013, tajuk = {Feasibility of using a humanoid robot to elicit communicational response in children with mild autism}, pengarang = {N A Malik and S Shamsuddin and H Yussof and M A Miskam and A C Hamid}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84893647308&doi=10.1088%2f1757-899X%2f53%2f1%2f012077&rakan kongsi = 40&md5=c051904f309ab9556d90458decb88f21}, doi = {10.1088/1757-899X/53/1/012077}, terbitan = {17578981}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Siri Persidangan IOP: Sains dan Kejuruteraan Bahan}, isi padu = {53}, nombor = {1}, abstrak = {Research evidences are accumulating with regards to the potential use of robots for the rehabilitation of children with autism. The purpose of this paper is to elaborate on the results of communicational response in two children with autism during interaction with the humanoid robot NAO. Both autistic subjects in this study have been diagnosed with mild autism. Following the outcome from our first pilot study; the aim of this current experiment is to explore the application of NAO robot to engage with a child and further teach about emotions through a game-centered and song-based approach. The experiment procedure involved interaction between humanoid robot NAO with each child through a series of four different modules. The observation items are based on ten items selected and referenced to GARS-2 (Gilliam Autism Rating Scale-second edition) and also input from clinicians and therapists. The results clearly indicated that both of the children showed optimistic response through the interaction. Negative responses such as feeling scared or shying away from the robot were not detected. Two-way communication between the child and robot in real time significantly gives positive impact in the responses towards the robot. To conclude, it is feasible to include robot-based interaction specifically to elicit communicational response as a part of the rehabilitation intervention of children with autism. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd.}, nota = {dipetik oleh 5}, kata kunci = {Robot Anthropomorphic, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Experiments, Robot Humanoid, Humanoid Robot NAO, Pemulihan Pesakit, Pilot Studies, Real Time, Two-Way Communications}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Research evidences are accumulating with regards to the potential use of robots for the rehabilitation of children with autism. The purpose of this paper is to elaborate on the results of communicational response in two children with autism during interaction with the humanoid robot NAO. Both autistic subjects in this study have been diagnosed with mild autism. Following the outcome from our first pilot study; the aim of this current experiment is to explore the application of NAO robot to engage with a child and further teach about emotions through a game-centered and song-based approach. The experiment procedure involved interaction between humanoid robot NAO with each child through a series of four different modules. The observation items are based on ten items selected and referenced to GARS-2 (Gilliam Autism Rating Scale-second edition) and also input from clinicians and therapists. The results clearly indicated that both of the children showed optimistic response through the interaction. Negative responses such as feeling scared or shying away from the robot were not detected. Two-way communication between the child and robot in real time significantly gives positive impact in the responses towards the robot. To conclude, it is feasible to include robot-based interaction specifically to elicit communicational response as a part of the rehabilitation intervention of children with autism. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd. |
Ujianadminnaacuitm2020-05-28T06:49:14+00:00
2015 |
Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). |
2013 |
Feasibility of using a humanoid robot to elicit communicational response in children with mild autism Persidangan 53 (1), 2013, ISSN: 17578981, (dipetik oleh 5). |