2015 |
Dehkordi, S R; Rias, R M Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial @ persidangan{Dehkordi2015216, tajuk = {Using mobile game application to teach children with Autism Spectrum Disorder (ASD) multiple cues responding: A pilot study}, pengarang = {S R Dehkordi and R M Rias}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84921821885&doi=10.1109%2fIUSER.2014.7002705&rakan kongsi = 40&md5=8e7ddf098dc5b6ae302aecced925cb73}, doi = {10.1109/IUSER.2014.7002705}, isbn = {9781479958122}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Prosiding - 2014 3rd International Conference on User Science and Engineering: Experience. Engineer. Engage, i-USER 2014}, halaman = {216-220}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE.}, nota = {dipetik oleh 9}, kata kunci = {Kanak-kanak dengan Autisme, Children with Disabilities, Computer Games, Penyakit, Go-game, Mobile Games, Multiple Cues, Pilot Studies, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The ability to respond to concurrent multiple cues is one of the common challenges faced by children with Autism Spectrum Disorders (ASD). This pilot study observed the efficacy of the application tool 'Go-Go-Games' (in the iOS platform), which was designed to teach a skill known as multiple cues responding to children with ASD. This study was conducted upon six children with ASD. This research focused on applying the tool on children with ASD to observe the positive effect of the 'Go Go Games' application on the selected participants. An observation with the aim to test the students' response based on the levels achieved in the game was conducted. The results indicated that this application might be an effective technology for helping children with ASD. © 2014 IEEE. |
2014 |
Adly, Helmi M N; Faaizah, S; Naim, C P Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual @ persidangan{HelmiAdly20141125, tajuk = {Serious game for autism children: Conceptual framework}, pengarang = {M N Helmi Adly and S Faaizah and C P Naim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903171670&doi=10.2495%2fICTE131392&rakan kongsi = 40&md5=ce514b70cd03f5ce4a27685992a45b17}, doi = {10.2495/ICTE131392}, terbitan = {17433517}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {WIT Transactions on Information and Communication Technologies}, isi padu = {58 VOL I}, halaman = {1125-1132}, penerbit = {WITPress}, abstrak = {An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press. |
Dehkordi, Sara Reisi; Rias, Riaza Mohd TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS Prosiding Baharom, F; Yusof, Y; Yusof, SAM; Puteh, N; Salam, SNA (Ed.): PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2, hlm. 773-777, Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO UNIV UTARI MALAYSIA-UUM, COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA, 2014, ISBN: 978-983-2078-92-0, (Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014). Abstrak | BibTeX | Tag: Gangguan Spektrum Autisme, Computer Games, Disabilities, Kemahiran sosial @percuma{ISI:000346752100131, tajuk = {TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS}, pengarang = {Sara Reisi Dehkordi and Riaza Mohd Rias}, penyunting = {F Baharom and Y Yusof and SAM Yusof and N Puteh and SNA Salam}, isbn = {978-983-2078-92-0}, tahun = {2014}, tarikh = {2014-01-01}, buku buku = {PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2}, halaman = {773-777}, penerbit = {UNIV UTARI MALAYSIA-UUM}, alamat = {COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA}, organisasi = {Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO}, abstrak = {This paper presents TAPONME, a therapeutic game built on iOS platform to assist early elementary children with Autism Spectrum Disorder in practicing social communication skills. The purpose of this work is to hypothesize that therapeutic game which has been designed according to autistic children's limitations to engage them to play can be regarded as the third party in therapy sessions. Implementing effective psychological method in our game and using children's interesting objects with simple rules and simple environment could engage our 14 peserta(6 of them with low functioning Autism and 8 of them with moderate functioning Autism) to play TAPONME for ten sessions. Participant observation was conducted to find out their behavior and reaction in game engagement and get feedback on their limitations and learning goals. as a basis for further research on this topic.}, nota = {Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014}, kata kunci = {Gangguan Spektrum Autisme, Computer Games, Disabilities, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {dalam proses} } This paper presents TAPONME, a therapeutic game built on iOS platform to assist early elementary children with Autism Spectrum Disorder in practicing social communication skills. The purpose of this work is to hypothesize that therapeutic game which has been designed according to autistic children's limitations to engage them to play can be regarded as the third party in therapy sessions. Implementing effective psychological method in our game and using children's interesting objects with simple rules and simple environment could engage our 14 peserta(6 of them with low functioning Autism and 8 of them with moderate functioning Autism) to play TAPONME for ten sessions. Participant observation was conducted to find out their behavior and reaction in game engagement and get feedback on their limitations and learning goals. as a basis for further research on this topic. |
2013 |
Manap, A A; Dehkordi, S R; Rias, R M; Sardan, N A Atlantis Press, 2013, ISBN: 9789462520028, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar @ persidangan{Manap201326, tajuk = {Computer game approach focusing on social communication skills for children with Autism Spectrum Disorder: An initial study}, pengarang = {A A Manap and S R Dehkordi and R M Rias and N A Sardan}, penyunting = {Soewito Bououdina B M Chen M.-S. Gaol F.L.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84937138693&rakan kongsi = 40&md5=0a35258c8d4d2f61296da695c5ef765f}, isbn = {9789462520028}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013}, halaman = {26-31}, penerbit = {Atlantis Press}, abstrak = {Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press. |
2015 |
Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479958122, (dipetik oleh 9). |
2014 |
Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). |
TAP ON ME: ATHERAPEUTIC GAME FOR CHILDREN WITH AUTISM SPECTRUM DISORDER FOCUSING ON SOCIAL COMMUNICATION SKILLS Prosiding Baharom, F; Yusof, Y; Yusof, SAM; Puteh, N; Salam, SNA (Ed.): PROCEEDING OF KNOWLEDGE MANAGEMENT INTERNATIONAL CONFERENCE (KMICE) 2014, VOLS 1 AND 2, hlm. 773-777, Univ Utara Malaysia, Coll Arts & Sci; Rangsit Univ; Minist Tourism & Culture Malaysia; Malaysia Convent & Exhibit Bur; gurteen; Knowledge Management Profess Soc; Assoc Informat Syst, Malaysia Chapter, Special Interest Grp Vice President; Univ Utara Malaysia Press; ITU UMM; OPE, Comp Profess Enchrichment & Dev Div; AWFATECH; AEA; LADA; GEOINFO UNIV UTARI MALAYSIA-UUM, COLL ARTS & SCI, INFOR TECHNOL BLDG, SINTOK, KEDAH 06010, MALAYSIA, 2014, ISBN: 978-983-2078-92-0, (Knowledge Management International Conference (KMICe2014), Langkawi, MALAYSIA, AUG 12-15, 2014). |
2013 |
Atlantis Press, 2013, ISBN: 9789462520028, (dipetik oleh 0). |