2017 |
Shminan, A S; Ayuh, R A; Sharif, S; Lee, N K 2018-Januari , Institut Jurutera Elektrik dan Elektronik Inc., 2017, ISBN: 9781538607657, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Gangguan Spektrum Autisme, Kurang Upaya Tingkah Laku, Penyakit, Drone, E-pembelajaran, Interaksi Komputer Manusia, Campur tangan, Pembelajaran Berasaskan Mudah Alih, Pengkomputeran Mudah Alih, Ibu bapa, Tinjauan, Analisis Sistem, Pemindahan teknologi, Reka Bentuk Antaramuka Pengguna, Antara Muka Pengguna @ persidangan{Shminan201749, tajuk = {AutiPECS: Pembelajaran berasaskan mudah alih campur tangan komunikasi pertukaran gambar untuk penjaga kanak-kanak autistik}, pengarang = {A S Shminan dan RA Adzani dan S Sharif dan N K Lee}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85050617137&doi = 10.1109% 2fICONDA.2017.8270398&rakan kongsi = 40&md5=67a6c94341aa3b530fede19c93a63d81}, doi = {10.1109/ICONDA.2017.8270398}, isbn = {9781538607657}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {1st Persidangan Antarabangsa mengenai Aplikasi Komputer dan Dron: Integrasi Etika Teknologi Komputer dan Dron untuk Kelestarian Kemanusiaan, IConDA 2017}, isi padu = {2018-Januari}, halaman = {49-54}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Matlamat kajian ini adalah untuk membangunkan dan menilai pembelajaran berasaskan mudah alih mengenai Komunikasi Pertukaran Gambar (PECS) untuk Gangguan Spektrum Autisme (ASD) pengasuh kanak-kanak. Menjadi campur tangan yang murah, PECS telah dicadangkan oleh ibu bapa lain yang telah mempraktikkannya pada anak-anak mereka yang kurang upaya bukan lisan dan tingkah laku. Motivator asas untuk aplikasi mudah alih ini adalah untuk menjamin bahawa kanak-kanak autistik boleh mempunyai intervensi alternatif yang lebih baik melalui pendekatan PECS supaya mereka tidak terlalu bergantung kepada ahli terapi atau pergi ke pusat autisme yang selalunya menelan kos yang tinggi.. Aplikasi mudah alih ini menghuraikan keperluan pengguna termasuk pengenalan PECS, ciri-ciri, persiapan awal, strategi dan aktiviti. Reka Bentuk Sistem Pengajaran (ISD) berfungsi sebagai metodologi yang membantu mewujudkan pembelajaran berasaskan mudah alih. Reka bentuk sistem mempunyai lima peringkat iaitu analisis, reka bentuk, pembangunan, pelaksanaan dan penilaian. Peringkat ini lebih dikenali sebagai ADDIE yang memastikan pengguna mencapai matlamat arahan untuk keseluruhan proses. Untuk meneliti kandungan dan reka bentuk antara muka pengguna untuk aplikasi mudah alih ini, penilaian formatif telah dijalankan yang dibantu oleh ujian kebolehgunaan melalui soal selidik dan temu bual arahan pendek. Dengan penerapan prinsip ADDIE dan garis panduan Interaksi Manusia-Komputer (HCI), gabungan terbaik punca AutiPECS telah dibangunkan dengan betul. Secara ringkasnya, kajian ini telah mencapai objektif. Kandungan telah dinilai oleh pakar, dan penjaga tahu cara menggunakan konsep D.I.Y semasa mereka mengusahakan bahan pembelajaran. Kerja masa depan juga mungkin dapat memanfaatkan lebih banyak AutiPECS 2.0 versi di mana mereka boleh membangunkan pembelajaran berasaskan mudah alih PECS dalam kandungan lanjutan dan memberi lebih perhatian kepada kajian kes yang lebih khusus supaya penjaga tahu cara menggunakan PECS dengan kanak-kanak istimewa setiap hari. © 2017 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Gangguan Spektrum Autisme, Kurang Upaya Tingkah Laku, Penyakit, Drone, E-pembelajaran, Interaksi Komputer Manusia, Campur tangan, Pembelajaran Berasaskan Mudah Alih, Pengkomputeran Mudah Alih, Ibu bapa, Tinjauan, Analisis Sistem, Pemindahan teknologi, Reka Bentuk Antaramuka Pengguna, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Matlamat kajian ini adalah untuk membangunkan dan menilai pembelajaran berasaskan mudah alih mengenai Komunikasi Pertukaran Gambar (PECS) untuk Gangguan Spektrum Autisme (ASD) pengasuh kanak-kanak. Menjadi campur tangan yang murah, PECS telah dicadangkan oleh ibu bapa lain yang telah mempraktikkannya pada anak-anak mereka yang kurang upaya bukan lisan dan tingkah laku. Motivator asas untuk aplikasi mudah alih ini adalah untuk menjamin bahawa kanak-kanak autistik boleh mempunyai intervensi alternatif yang lebih baik melalui pendekatan PECS supaya mereka tidak terlalu bergantung kepada ahli terapi atau pergi ke pusat autisme yang selalunya menelan kos yang tinggi.. Aplikasi mudah alih ini menghuraikan keperluan pengguna termasuk pengenalan PECS, ciri-ciri, persiapan awal, strategi dan aktiviti. Reka Bentuk Sistem Pengajaran (ISD) berfungsi sebagai metodologi yang membantu mewujudkan pembelajaran berasaskan mudah alih. Reka bentuk sistem mempunyai lima peringkat iaitu analisis, reka bentuk, pembangunan, pelaksanaan dan penilaian. Peringkat ini lebih dikenali sebagai ADDIE yang memastikan pengguna mencapai matlamat arahan untuk keseluruhan proses. Untuk meneliti kandungan dan reka bentuk antara muka pengguna untuk aplikasi mudah alih ini, penilaian formatif telah dijalankan yang dibantu oleh ujian kebolehgunaan melalui soal selidik dan temu bual arahan pendek. Dengan penerapan prinsip ADDIE dan garis panduan Interaksi Manusia-Komputer (HCI), gabungan terbaik punca AutiPECS telah dibangunkan dengan betul. Secara ringkasnya, kajian ini telah mencapai objektif. Kandungan telah dinilai oleh pakar, dan penjaga tahu cara menggunakan konsep D.I.Y semasa mereka mengusahakan bahan pembelajaran. Kerja masa depan juga mungkin dapat memanfaatkan lebih banyak AutiPECS 2.0 versi di mana mereka boleh membangunkan pembelajaran berasaskan mudah alih PECS dalam kandungan lanjutan dan memberi lebih perhatian kepada kajian kes yang lebih khusus supaya penjaga tahu cara menggunakan PECS dengan kanak-kanak istimewa setiap hari. © 2017 IEEE. |
2016 |
Kamaruzaman, Muhamad Fairus; Rani, Nurdalilah Mohd; Tidak juga, Harrinni Md; Azahari, Mustafa Halabi Haji Developing user interface design application for children with autism Prosiding Minas, M (Ed.): FUTURE ACADEMY MULTIDISCIPLINARY CONFERENCE ICEEPSY & CPSYC & ICPSIRS & BE-CI, hlm. 887-894, ELSEVIER SCIENCE BV, SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS, 2016, ISSN: 1877-0428, (Future Academy Multidisciplinary Conference ICEEPSY / CPSYC / icPSIRS / BE-ci, Istanbul, TURKEY, OCT 13-17, 2015). Abstrak | Pautan | BibTeX | Tag: Autisme, Numeracy, Touchscreen Apps, Skrin sentuh, Antara Muka Pengguna @percuma{ISI:000387478700110, tajuk = {Developing user interface design application for children with autism}, pengarang = {Muhamad Fairus Kamaruzaman and Nurdalilah Mohd Rani and Harrinni Md Nor and Mustafa Halabi Haji Azahari}, penyunting = {M Minas}, url = {https://pdf.sciencedirectassets.com/277811/1-s2.0-S1877042816X00031/1-s2.0-S1877042816000471/main.pdf?X-Amz-Security-Token=IQoJb3JpZ2luX2VjEAoaCXVzLWVhc3QtMSJHMEUCIQDX%2BoHBMNbChV37L15Woytljkj14WMLIK%2FbAb5zqTi%2BwwIgaWMGTLfMjgmdJWwK%2BQNFpL7qf%2BnBVscEXbCj2Do07fsqtAMIcxADGgwwNTkwMDM1NDY4NjUiDG90ZORznV2vFrrTXiqRA74ZVolqbCUFCNTqvggpHPdk7ki3VfA4zAOLjMQczrMxhPNRX97BnjjlalHUhZpOQ9MGlOFCcE3xK%2BepptiDZxPR91%2BbXZQWWhjCtZyt3p%2FskhhKKCJJE2Wobiuw0sHfydwGowy68ODKfyBJVxw93lzRti9PxQRgGaUG2t6Ju7zq9UKwsk%2FErTCWZQrk%2BjcyFanJpy5fiFAKdjOSDSBls4Cb4o8fCkNmrb7tZVwTf1ne4Dfzn0BkdO1g23HEsYeTK0%2BUOsauUq%2F1%2F%2BW3soGiB4Q4TGiUR04lRMQVVNdjMmrInvIOtKC9RQ23JLlxNFDtESBr8MNnIy3orVlnkcggxrnMj%2FaBnKn5%2FguIQ79EwvO0C0XaBZBFWehy7TaBDnNGm3y8ibvv6ZgSZ0tyr6KIsFY%2Bk18N%2FwuFK4IMeNZ0XnY3YmRK3mxWM3Z2UEL4WqEn4Cs65aFcQOa%2B9AOFabu%2F%2BrAI7UZVZmWPdpzjCeyJMX617GbIsqx6yRYMQXl5TTMlHhAE7NLCZhuVU1bSFmCB8NLvMOfm3fYFOusBRaUFZmHZczmF%2FD%2FWjBPqSNevHuEb43BmGGPCWB5ZPK%2BRcwD7%2BrLvtok%2F732eW7rBBBjcoPjFewQZDge0yLhiMcjpC3Xm0CECVGt87J0TjtcBX1%2B%2Fc59iiVEsE%2Fj7LIAuDhyLS6UT%2B6BDtGfMyXLDfOQUa5UnSYeMKf91VgzhshKMA07QWHFhyWAIxdBlPy7IR9MFvEtHYhyBuRgMyTtLkWa6SqsQ3FEcdWC40TgGEBmOYMvq4%2FjvGMvYebL8OGGz212UKLPQ9G%2Bi4JK4I8cwt%2FYNbdleTzcbu8%2FLhHFsaPTnt3OafkdV0%2Fo9tg%3D%3D&X-Amz-Algorithm=AWS4-HMAC-SHA256&X-Amz-Date=20200603T113331Z&X-Amz-SignedHeaders=host&X-Amz-Expires=300&X-Amz-Credential=ASIAQ3PHCVTYQ43DF7JC%2F20200603%2Fus-east-1%2Fs3%2Faws4_request&X-Amz-Signature=0eb1c8270cb2f4c5e83cf4c2ddb045a879ef46233b6d93f1da1c4319e059fbc8&hash=33f23bd0a4879171b5ded3434b520c1fd930076bd9b5bc1da176731aac571cc3&host=68042c943591013ac2b2430a89b270f6af2c76d8dfd086a07176afe7c76c2c61&pii=S1877042816000471&tid=spdf-a5ebdb4a-8fd7-4efe-8828-7a8603fba6eb&sid=233beaf1712ca3410b898ab8a955e0798a8fgxrqb&type=client}, doi = {10.1016/j.sbspro.2016.02.022}, terbitan = {1877-0428}, tahun = {2016}, tarikh = {2016-01-01}, buku buku = {FUTURE ACADEMY MULTIDISCIPLINARY CONFERENCE ICEEPSY & CPSYC & ICPSIRS & BE-CI}, isi padu = {217}, halaman = {887-894}, penerbit = {ELSEVIER SCIENCE BV}, alamat = {SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS}, series = {Procedia Social and Behavioral Sciences}, abstrak = {The usage of touchscreen-assistive technology in the 21st century seems very promising. There has been a rapid rise in interest regarding the use of touchscreen assistive technology as an intervention and interdisciplinary research field for children with autism. Inventing and designing a touchscreen-assistive application for children with autism is a delicate process as designing technologies for groups of individual with profiles other than one's own is always challenging where the life worlds and lived experience are far removed from the experience of typical individual. Participatory design process that has been conducted with children with autism earlier in the study has led towards the invention of touchscreen-assistive learning numeracy apps (TaLNA). The application is focusing on basic numeracy and calculation to support teaching and learning. User interface design has been used as a baseline in establishing the TaLNA apps. It is a complement from the traditional approaches such as call cards and cue cards which being applied at the touchscreen devices. The TaLNA apps is believe assist parents, guru, and instructors to train and educate the children with autism while growing their engagement and interest in learning. It is a hope with the establishment of this application, they will be able to learn, memorize and recognize the numbers through the animated and interactive learning application. Oleh itu, this research paper discusses the user interface design process of forming TaLNA in assisting the teaching of basic calculations to children with autism. (C) 2016 Published by Elsevier Ltd.}, nota = {Future Academy Multidisciplinary Conference ICEEPSY / CPSYC / icPSIRS / BE-ci, Istanbul, TURKEY, OCT 13-17, 2015}, kata kunci = {Autisme, Numeracy, Touchscreen Apps, Skrin sentuh, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {dalam proses} } The usage of touchscreen-assistive technology in the 21st century seems very promising. There has been a rapid rise in interest regarding the use of touchscreen assistive technology as an intervention and interdisciplinary research field for children with autism. Inventing and designing a touchscreen-assistive application for children with autism is a delicate process as designing technologies for groups of individual with profiles other than one's own is always challenging where the life worlds and lived experience are far removed from the experience of typical individual. Participatory design process that has been conducted with children with autism earlier in the study has led towards the invention of touchscreen-assistive learning numeracy apps (TaLNA). The application is focusing on basic numeracy and calculation to support teaching and learning. User interface design has been used as a baseline in establishing the TaLNA apps. It is a complement from the traditional approaches such as call cards and cue cards which being applied at the touchscreen devices. The TaLNA apps is believe assist parents, guru, and instructors to train and educate the children with autism while growing their engagement and interest in learning. It is a hope with the establishment of this application, they will be able to learn, memorize and recognize the numbers through the animated and interactive learning application. Oleh itu, this research paper discusses the user interface design process of forming TaLNA in assisting the teaching of basic calculations to children with autism. (C) 2016 Published by Elsevier Ltd.. |
Hussain, A; Abdullah, A; Husni, H; Mkpojiogu, DAN C Interaction design principles for edutainment systems: Enhancing the communication skills of children with autism spectrum disorders Artikel Jurnal Revista Tecnica de la Facultad de Ingenieria Universidad del Zulia, 39 (8), hlm. 45-50, 2016, ISSN: 02540770, (dipetik oleh 24). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Anak-anak, Kemahiran komunikasi, Penyakit, Pendidikan, Edutainment, Interaction Design, Analisis Spektrum, Antara Muka Pengguna @artikel{Hussain201645, tajuk = {Interaction design principles for edutainment systems: Enhancing the communication skills of children with autism spectrum disorders}, pengarang = {A Hussain and A Abdullah and H Husni and E O C Mkpojiogu}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84996550833&doi=10.21311%2f001.39.8.06&rakan kongsi = 40&md5=bf024285ea24b4d1eb8fc6938cbcf5d6}, doi = {10.21311/001.39.8.06}, terbitan = {02540770}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {Revista Tecnica de la Facultad de Ingenieria Universidad del Zulia}, isi padu = {39}, nombor = {8}, halaman = {45-50}, penerbit = {Revista Tecnica de la Facultad de Ingeniera}, abstrak = {Owing to deterioration in communication, approximately 50% of individuals diagnosed with Autism face challenges in developing functional languages. To assist these individuals become more relaxed and comfortable during these activities, installed educational games on mobile devices can be used. Although there are many new mobile applications available for individuals with Autism, they are difficult to use; particularly in terms of user-interface design. An analysis of existing apps developed for children with autism shows that app design principles are projected according to interaction design (IxD) which fulfills the users? requirements in a more efficient way. The analysis involved five applications and pointed out fifteen suggestions regarding the design principles. This paper presents the suggested recommendations for the design and development of prototype apps for autistic children. It introduces edutainment systems design principles, which are designed to assist in the development of communication skills in children diagnosed with Autism-spectrum disorders.}, nota = {dipetik oleh 24}, kata kunci = {Gangguan Spektrum Autisme, Anak-anak, Kemahiran komunikasi, Penyakit, Pendidikan, Edutainment, Interaction Design, Analisis Spektrum, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {artikel} } Owing to deterioration in communication, approximately 50% of individuals diagnosed with Autism face challenges in developing functional languages. To assist these individuals become more relaxed and comfortable during these activities, installed educational games on mobile devices can be used. Although there are many new mobile applications available for individuals with Autism, they are difficult to use; particularly in terms of user-interface design. An analysis of existing apps developed for children with autism shows that app design principles are projected according to interaction design (IxD) which fulfills the users? requirements in a more efficient way. The analysis involved five applications and pointed out fifteen suggestions regarding the design principles. This paper presents the suggested recommendations for the design and development of prototype apps for autistic children. It introduces edutainment systems design principles, which are designed to assist in the development of communication skills in children diagnosed with Autism-spectrum disorders. |
Azahari, I N N A; Ahmad, W F W; Jamaludin, DENGAN; Hashim, A S Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna @ persidangan{Azahari2016547, tajuk = {Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme}, pengarang = {I N N A Azahari dan W F W Ahmad dan Z Jamaludin dan AS Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010289959&doi = 10.1109% 2fICCOINS.2016.7783274&rakan kongsi = 40&md5=01592bfdb74208829ff0599447ad9e42}, doi = {10.1109/ICCOINS.2016.7783274}, isbn = {9781509051342}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2016 3rd Persidangan Antarabangsa mengenai Komputer dan Sains Maklumat, ICCOINS 2016 - Prosiding}, halaman = {547-552}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE. |
2015 |
Shamsuddin, S; Yussof, H; Mohamed, S; Hanapiah, F A; saya sudah makan, H A Telerehabilitation Service with a Robot for Autism Intervention Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 11). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Campur Tangan Autisme, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Antara Muka Pengguna Grafik, Robot Humanoid, Kawalan Pintar, Robotik Pemulihan, Perkhidmatan Pemulihan, Robotik, Robot, Sensor Pintar, Telerehabilitasi, Antara Muka Pengguna, Web-Based @ persidangan{Shamsuddin2015349, tajuk = {Telerehabilitation Service with a Robot for Autism Intervention}, pengarang = {S Shamsuddin and H Yussof and S Mohamed and F A Hanapiah and H A Ainudin}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962815885&doi=10.1016%2fj.procs.2015.12.306&rakan kongsi = 40&md5=4a12a2e573a30ee0d1e87c85bee226d7}, doi = {10.1016/j.procs.2015.12.306}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {349-354}, penerbit = {Elsevier B.V.}, abstrak = {Though studies on robot-mediated intervention for children with autism have gained momentum in recent years, not much work has been done to help therapists to have on-line access to robot programs. Telerehabilitation is an efficient solution to overcome barriers of access, remote locations, lack of autism therapists and cost in the delivery of rehabilitation services. Dalam kajian ini, a telerehabilitation system is developed to help therapists to concentrate fully on the intervention and not in robot programming. Robot scenarios are created based on consultation with clinicians and therapists and are available in the system via a website, with user-friendly graphical user interface (GUI). A survey with 15 therapists was carried out to get feedback on the system's usability. 80% of therapists agree that their overall first-time experience in using the telerehabilitation website was good.}, nota = {dipetik oleh 11}, kata kunci = {Robot Anthropomorphic, Campur Tangan Autisme, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Antara Muka Pengguna Grafik, Robot Humanoid, Kawalan Pintar, Robotik Pemulihan, Perkhidmatan Pemulihan, Robotik, Robot, Sensor Pintar, Telerehabilitasi, Antara Muka Pengguna, Web-Based}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Though studies on robot-mediated intervention for children with autism have gained momentum in recent years, not much work has been done to help therapists to have on-line access to robot programs. Telerehabilitation is an efficient solution to overcome barriers of access, remote locations, lack of autism therapists and cost in the delivery of rehabilitation services. Dalam kajian ini, a telerehabilitation system is developed to help therapists to concentrate fully on the intervention and not in robot programming. Robot scenarios are created based on consultation with clinicians and therapists and are available in the system via a website, with user-friendly graphical user interface (GUI). A survey with 15 therapists was carried out to get feedback on the system's usability. 80% of therapists agree that their overall first-time experience in using the telerehabilitation website was good. |
Pelik, B; Jomhari, N; Ahmad, R Visual Hybrid Development Learning System (VHDLS) Framework for Children with Autism Artikel Jurnal Jurnal Autisme dan Gangguan Perkembangan, 45 (10), hlm. 3069-3084, 2015, ISSN: 01623257, (dipetik oleh 7). Abstrak | Pautan | BibTeX | Tag: Artikel, Perhatian, Autisme, Gangguan Spektrum Autisme, Anak-anak, Computer Interface, Pendidikan, Education of Intellectually Disabled, Educational Model, Feedback System, Perempuan, Manusia, Belajar, Lelaki, Models, Occupational Therapist, Prasekolah, Kanak-kanak Prasekolah, Jurnal Keutamaan, Prosedur, Psikologi, Kualiti hidup, Treatment Duration, Antara Muka Pengguna, Visual Hybrid Development Learning System, Visual Stimulation @artikel{Banire20153069, tajuk = {Visual Hybrid Development Learning System (VHDLS) Framework for Children with Autism}, pengarang = {B Banire and N Jomhari and R Ahmad}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84941942795&doi=10.1007%2fs10803-015-2469-7&rakan kongsi = 40&md5=3c5ecc776725aea4e585e17a1ae805c7}, doi = {10.1007/s10803-015-2469-7}, terbitan = {01623257}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Jurnal Autisme dan Gangguan Perkembangan}, isi padu = {45}, nombor = {10}, halaman = {3069-3084}, penerbit = {Springer New York LLC}, abstrak = {The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. Dalam kajian ini, we proposed a Visual Hybrid Development Learning System (VHDLS) framework that is based on an instructional design model, multimedia cognitive learning theory, and learning style in order to guide software developers in developing learning systems for children with autism. The results from this study showed that the attention of children with autism increased more with the proposed VHDLS framework. © 2015, Springer Science + Business Media New York.}, nota = {dipetik oleh 7}, kata kunci = {Artikel, Perhatian, Autisme, Gangguan Spektrum Autisme, Anak-anak, Computer Interface, Pendidikan, Education of Intellectually Disabled, Educational Model, Feedback System, Perempuan, Manusia, Belajar, Lelaki, Models, Occupational Therapist, Prasekolah, Kanak-kanak Prasekolah, Jurnal Keutamaan, Prosedur, Psikologi, Kualiti hidup, Treatment Duration, Antara Muka Pengguna, Visual Hybrid Development Learning System, Visual Stimulation}, pubstate = {diterbitkan}, tppubtype = {artikel} } The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. Dalam kajian ini, we proposed a Visual Hybrid Development Learning System (VHDLS) framework that is based on an instructional design model, multimedia cognitive learning theory, and learning style in order to guide software developers in developing learning systems for children with autism. The results from this study showed that the attention of children with autism increased more with the proposed VHDLS framework. © 2015, Springer Science + Business Media New York. |
2010 |
Sudirman, ; Saidin, S; Safri, Mat N Study of electroencephalography signal of autism and down syndrome children using FFT Persidangan 2010, ISBN: 9781424476473, (dipetik oleh 15). Abstrak | Pautan | BibTeX | Tag: Alpha Value, Autisme, Sindrom Down, EEG Signals, Elektroensefalografi, Elektrofisiologi, Fast Fourier Transforms, Elektronik Perindustrian, Metadata, Antara Muka Pengguna, Visual Evoked Potential, Visualization @ persidangan{Sudirman2010401, tajuk = {Study of electroencephalography signal of autism and down syndrome children using FFT}, pengarang = {Sudirman and S Saidin and N Mat Safri}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-79251542066&doi=10.1109%2fISIEA.2010.5679434&rakan kongsi = 40&md5=17fce4f69b27a3cc644f36c118b6ec6e}, doi = {10.1109/ISIEA.2010.5679434}, isbn = {9781424476473}, tahun = {2010}, tarikh = {2010-01-01}, jurnal = {ISIEA 2010 - 2010 IEEE Symposium on Industrial Electronics and Applications}, halaman = {401-406}, abstrak = {Elektroensefalografi (LIHAT) signal between normal and special children is slightly different. Different types of special children will generate different shape of EEG patterns depend on their neurological function. This paper demonstrates the classification of EEG signal for special children: to determine and to classify level and pattern of EEG signal for autism and Down syndrome children. EEG signal was recorded and captured from normal and special children based on their visual response using Visual Evoked Potential (VEP) method. The data is analyzed using Fast Fourier Transform (FFT), so that, normal and special children can be distinguished based on alpha (α) value. Akibatnya, alpha value for normal children at 10 Hz is higher than autism and Down syndrome children. A friendly user interface was built for easy storage and visualization. ©2010 IEEE.}, nota = {dipetik oleh 15}, kata kunci = {Alpha Value, Autisme, Sindrom Down, EEG Signals, Elektroensefalografi, Elektrofisiologi, Fast Fourier Transforms, Elektronik Perindustrian, Metadata, Antara Muka Pengguna, Visual Evoked Potential, Visualization}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Elektroensefalografi (LIHAT) signal between normal and special children is slightly different. Different types of special children will generate different shape of EEG patterns depend on their neurological function. This paper demonstrates the classification of EEG signal for special children: to determine and to classify level and pattern of EEG signal for autism and Down syndrome children. EEG signal was recorded and captured from normal and special children based on their visual response using Visual Evoked Potential (VEP) method. The data is analyzed using Fast Fourier Transform (FFT), so that, normal and special children can be distinguished based on alpha (α) value. Akibatnya, alpha value for normal children at 10 Hz is higher than autism and Down syndrome children. A friendly user interface was built for easy storage and visualization. ©2010 IEEE. |
2017 |
2018-Januari , Institut Jurutera Elektrik dan Elektronik Inc., 2017, ISBN: 9781538607657, (dipetik oleh 1). |
2016 |
Developing user interface design application for children with autism Prosiding Minas, M (Ed.): FUTURE ACADEMY MULTIDISCIPLINARY CONFERENCE ICEEPSY & CPSYC & ICPSIRS & BE-CI, hlm. 887-894, ELSEVIER SCIENCE BV, SARA BURGERHARTSTRAAT 25, KOTAK PO 211, 1000 AE AMSTERDAM, NETHERLANDS, 2016, ISSN: 1877-0428, (Future Academy Multidisciplinary Conference ICEEPSY / CPSYC / icPSIRS / BE-ci, Istanbul, TURKEY, OCT 13-17, 2015). |
Interaction design principles for edutainment systems: Enhancing the communication skills of children with autism spectrum disorders Artikel Jurnal Revista Tecnica de la Facultad de Ingenieria Universidad del Zulia, 39 (8), hlm. 45-50, 2016, ISSN: 02540770, (dipetik oleh 24). |
Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 3). |
2015 |
Telerehabilitation Service with a Robot for Autism Intervention Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 11). |
Visual Hybrid Development Learning System (VHDLS) Framework for Children with Autism Artikel Jurnal Jurnal Autisme dan Gangguan Perkembangan, 45 (10), hlm. 3069-3084, 2015, ISSN: 01623257, (dipetik oleh 7). |
2010 |
Study of electroencephalography signal of autism and down syndrome children using FFT Persidangan 2010, ISBN: 9781424476473, (dipetik oleh 15). |