2015 |
Rahim, M H B A; Zamin, N AUTISTHERAPIBOT: Autonomous robotic autism therapists assistant for autistic children Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479957651, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Sindrom Asperger, Assistant Robot, Gangguan Spektrum Autisme, Autonomous Robotics, Penyakit, Belajar, Pembuatan, Process of Learning, Robotik, Robot, Traditional Learning @ persidangan{Rahim2015248, tajuk = {AUTISTHERAPIBOT: Autonomous robotic autism therapists assistant for autistic children}, pengarang = {M H B A Rahim and N Zamin}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959477969&doi=10.1109%2fROMA.2014.7295896&rakan kongsi = 40&md5=97aba13712e291d19218c277f557e204}, doi = {10.1109/ROMA.2014.7295896}, isbn = {9781479957651}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {2014 Simposium Antarabangsa IEEE mengenai Robotik dan Automasi Pembuatan, IEEE-ROMA2014}, halaman = {248-253}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Recent studies unravels that Autistic Spectrum Disorder which include Asperger Syndrome have many bad impacts. Among the symptoms of ASD are difficulties to focus that leads to difficulties in learning especially to those ASD children. Oleh itu, the objective of this project is to investigate the current teaching method used by the autism therapists and solve the weaknesses via robotic means. The NXT will be used in order to aid the therapists in educating those children with ASD. Upon the completion of the prototype, it will be tested against the autistic children to check on the efficacy of the developed prototype. The project will focus on how to attract the autistic children into learning via the usage of robotic application. In a preliminary investigation, multiple robotic designs and programming approach are studied to produce a robotic application that can assist therapists and engage with the target autistic children in order to facilitate their process of learning. Interviews with the therapists and live observation at the selected special school are conducted to understand the traditional learning process that are used by the therapists and identify the weaknesses in it to improvise it. The significance of this robotic application is to fulfill the depravedness in the learning capabilities of the autistic children and also to assist the therapists in their daily routine. © 2014 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Sindrom Asperger, Assistant Robot, Gangguan Spektrum Autisme, Autonomous Robotics, Penyakit, Belajar, Pembuatan, Process of Learning, Robotik, Robot, Traditional Learning}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Recent studies unravels that Autistic Spectrum Disorder which include Asperger Syndrome have many bad impacts. Among the symptoms of ASD are difficulties to focus that leads to difficulties in learning especially to those ASD children. Oleh itu, the objective of this project is to investigate the current teaching method used by the autism therapists and solve the weaknesses via robotic means. The NXT will be used in order to aid the therapists in educating those children with ASD. Upon the completion of the prototype, it will be tested against the autistic children to check on the efficacy of the developed prototype. The project will focus on how to attract the autistic children into learning via the usage of robotic application. In a preliminary investigation, multiple robotic designs and programming approach are studied to produce a robotic application that can assist therapists and engage with the target autistic children in order to facilitate their process of learning. Interviews with the therapists and live observation at the selected special school are conducted to understand the traditional learning process that are used by the therapists and identify the weaknesses in it to improvise it. The significance of this robotic application is to fulfill the depravedness in the learning capabilities of the autistic children and also to assist the therapists in their daily routine. © 2014 IEEE. |
Kamaruzaman, N N; Jomhari, N Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479928231, (dipetik oleh 4). Abstrak | Pautan | BibTeX | Tag: Al-Quran, Best Model, Digital Game-Based Learning, Penyakit, E-pembelajaran, Pendidikan, Pengkomputeran Pendidikan, Belajar, Low-Functioning Autism, Process of Learning, Permainan yang serius @ persidangan{Kamaruzaman2015184, tajuk = {Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran}, pengarang = {N N Kamaruzaman and N Jomhari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964950093&doi=10.1109%2fNOORIC.2013.46&rakan kongsi = 40&md5=f7d5517e2d29058cb7b6e571fb0191f3}, doi = {10.1109/NOORIC.2013.46}, isbn = {9781479928231}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Prosiding - 2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences, NOORIC 2013}, halaman = {184-189}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE.}, nota = {dipetik oleh 4}, kata kunci = {Al-Quran, Best Model, Digital Game-Based Learning, Penyakit, E-pembelajaran, Pendidikan, Pengkomputeran Pendidikan, Belajar, Low-Functioning Autism, Process of Learning, Permainan yang serius}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE. |
Ujianadminnaacuitm2020-05-28T06:49:14+00:00
2015 |
AUTISTHERAPIBOT: Autonomous robotic autism therapists assistant for autistic children Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479957651, (dipetik oleh 1). |
Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479928231, (dipetik oleh 4). |