Senarai Penerbitan
Terdapat sebilangan besar penyelidikan berkaitan autisme yang boleh dijumpai di Malaysia yang umumnya menumpukan pada ASD, gangguan pembelajaran, alat bantu komunikasi, terapi dan banyak lagi. Senarai penerbitan disediakan di bawah:
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2020 |
Taresh, S; Ahmad, N A; Roslan, S; Ma'rof, Seorang M; Zaid, S Sains Otak, 10 (3), 2020, ISSN: 20763425, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Sikap Kurang Upaya, Autisme, Kognisi, Kerangka Konseptual, Pendidikan, Kepercayaan Kesihatan, Penjagaan Kesihatan, Kakitangan Penjagaan Kesihatan, Manusia, Komunikasi Interpersonal, Kesihatan mental, Ahli Fisioterapi, Aspek Psikologi, Soal selidik, Kaji semula, Cikgu sekolah, Konsep Kendiri, Kelakuan Sosial, Teori Kognitif Sosial, Interaksi Sosial, Stigma Sosial, Mengajar, Latihan @artikel fusion-footer 2, pengarang = fusion-footer 1, url = fusion-footer 0, doi = pembungkus 9, issn = pembungkus 8, tahun = pembungkus 7, tarikh = pembungkus 6, jurnal = pembungkus 5, isipadu = pembungkus 4, nombor = pembungkus 3, penerbit = pembungkus 2, abstrak = pembungkus 1, nota = pembungkus 0, kata kunci = # pembungkus kotak 9, pubstate = # pembungkus kotak 8, tppubtype = # pembungkus kotak 7 } Baru-baru ini, pengenalpastian dan pengesanan kanak-kanak dengan gangguan spektrum autisme (ASD) telah menjadi isu penting dalam perkhidmatan campur tangan ASD. Peratusan ASD yang tinggi di kalangan kanak-kanak memerlukan guru prasekolah untuk mengenali perkembangan abnormal kanak-kanak dan mengenal pasti mereka pada peringkat awal, diikuti dengan rujukan kepada pakar. Oleh itu, pengenalan ini memerlukan kemampuan khusus di kalangan guru prasekolah, dikenal pasti sebagai pengetahuan, kepercayaan, kemahiran mengenal pasti, dan keberkesanan diri (KBISSE). Kerangka konseptual ini bertujuan untuk menggunakan literatur semasa untuk menyampaikan perbincangan mengenai KBISSE guru prasekolah dalam mengenal pasti kanak-kanak dengan ASD dan membuat keputusan untuk merujuk kanak-kanak yang disyaki dengan ASD kepada pakar. Kerangka konsep dibincangkan berdasarkan teori kognitif sosial (SCT) dan model kepercayaan kesihatan (HBM). Kerangka konsep menekankan perlunya guru prasekolah dididik di ASD melalui modul pendidikan yang dapat meningkatkan keberkesanan diri guru dalam mengenal pasti kanak-kanak dengan ASD. Selain itu, pengetahuan dalam ASD, kepercayaan terhadap ASD, dan kemahiran mengenal pasti juga pemboleh ubah yang diperlukan untuk membina modul pendidikan. Modul pendidikan berguna untuk membimbing penyelidikan masa depan mengenai pengenalan guru prasekolah kanak-kanak dengan sebarang kecacatan, salah satunya adalah ASD, dan rujukan pakar seterusnya pada peringkat awal. © 2020 oleh pengarang. MDPI pemegang lesen, Basel, Switzerland. |
2019 |
Singh, Balbir H K; Badgujar, V B; Yahaya, R S; Rahman, Abd S; Bersendirian, F M; Badgujar, S; Govindan, S N; Ansari, M T Assessment of knowledge and attitude among postnatal mothers towards childhood vaccination in Malaysia Artikel Jurnal Human Vaccines and Immunotherapeutics, 15 (11), hlm. 2544-2551, 2019, ISSN: 21645515, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Remaja, Dewasa, Artikel, Attitude, Sikap Terhadap Kesihatan, Autisme, Child Health, Childhood Vaccination, Anak-anak, Kajian Lintas Bahagian, Diphtheria Pertussis Poliomyelitis Tetanus Haemophilus Influenzae Type B Hepatitis B Vaccine, Pendidikan, Pekerjaan, Etnik, Perempuan, Health Knowledge, Manusia, Immunization Programs, Pengetahuan, Skala Likert, Kajian Klinikal Utama, Malaysia, Ibu, Mothers, Needs Assessment, Occupation, Postnatal Care, Practice, Kanak-kanak Prasekolah, Preventive Health Service, Psikologi, Soal selidik, Seasonal Influenza, Tinjauan, Vaccination, Dewasa Muda @artikel # pembungkus kotak 6, pengarang = # kotak-pembungkus 5, url = # pembungkus kotak 4, doi = # pembungkus kotak 3, issn = # pembungkus kotak 2, tahun = # pembungkus kotak 1, tarikh = # pembungkus kotak 0, journal = Instagram Feed JS 9, volume = Instagram Feed JS 8, number = Instagram Feed JS 7, pages = Instagram Feed JS 6, publisher = Instagram Feed JS 5, abstract = Instagram Feed JS 4, note = Instagram Feed JS 3, keywords = Instagram Feed JS 2, pubstate = Instagram Feed JS 1, tppubtype = Instagram Feed JS 0 } Aim: Mothers knowledge and attitude toward childhood vaccination influence uptake is the most adequate tool and preventive aspects to infectious disease epidemics. The present study assesses and measures knowledge and attitude of postnatal mothers toward vaccination. Methods and results: The present study adopted a cross-sectional study design, whereby 200 postnatal mothers were identified during their postnatal visit to clinics. The subjects were accessed using questionnaire to assess the level of knowledge and attitude of mothers regarding vaccination. The objectives were to study the level of knowledge, the attitude, and to find the association between knowledge and attitude of the study subjects. The data were analyzed using SPSS version 16. The results was analyzed through chi-square test. The association between age (p =.031), pendidikan (p =.021), occupation (p =.013), and knowledge score toward vaccination was found to be statistically significant. Walau bagaimanapun, ethnicity (p =.127), employment (p =.197), and mode of delivery (p =.750) toward mothers vaccination knowledge were not significant for the study. Mothers education, umur, and occupation were found to be associated with attitude toward childhood vaccination. No association was found between ethnicity, employment, and mode of delivery with attitude of childhood vaccination. Kesimpulannya: More than half of the studied mothers had good knowledge scores on vaccination, more than two-thirds of the studied mothers had good attitude scores on vaccination. Walau bagaimanapun, the religious misconception and fear of autism was the main cause of vaccine resistance in Malaysia. © 2019, © 2019 Taylor & Kumpulan Francis, LLC. |
Mohd, C K N C K; Shahbodin, F; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Mohd20195b, tajuk = {Permainan persepsi visual untuk pelajar autistik: Reka bentuk & pembangunan}, pengarang = {C K N C K Mohd dan F Shahbodin dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064918100&doi=10.1145/3314527.3314533&rakan kongsi = 40&md5=a3c6394e2cd86d31a30ed2d1f3b6e1e6}, doi = {10.1145/3314527.3314533}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {5-11}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Reka Bentuk dan Pembangunan, Diagnosis, Produk Diagnostik, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Insiden Tinggi, Teknologi komunikasi dan maklumat, Penggunaan Maklumat, Rawatan Pesakit, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Penggunaan teknologi komunikasi maklumat (ICT) dalam terapi menawarkan perspektif baharu untuk merawat banyak domain dalam individu yang mengalami gangguan spektrum autisme (ASD) kerana ia digunakan dalam pelbagai cara dan tetapan dan ia menarik kepada pesakit. Pelajar autisme mempunyai masalah persepsi visual yang tinggi. Mereka sering mengalami kesukaran untuk mengenali, mengingati, menyusun dan mentafsir imej visual. Akibatnya, mereka mudah keliru dalam situasi di mana simbol bertulis atau bergambar digunakan untuk pembelajaran. Kertas itu melaporkan reka bentuk dan pembangunan alat diagnostik autisme menggunakan teknik permainan yang serius. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Permainan ini dikenali sebagai Vi-Per Games. Alat diagnostik yang dikenali sebagai Vi-Per Games telah dibangunkan berdasarkan model ADDIE. Vi-Per Games mampu mendiagnosis pelajar autistik tanpa memerlukan guru mempunyai sedikit pengalaman dan pengetahuan dalam mendiagnosis persepsi visual. Prototaip ini akan menjadi penyelesaian berteknologi tinggi untuk mendiagnosis masalah persepsi visual yang direka untuk kanak-kanak autistik. © 2019 Persatuan untuk Jentera Pengkomputeran. |
Shahbodin, F; Mohd, C K N C K; Azni, A H; Jano, DENGAN Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan Persidangan Persatuan untuk Jentera Pengkomputeran, 2019, ISBN: 9781450366212, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual @ persidangan{Shahbodin201956, tajuk = {Permainan persepsi visual untuk pelajar autistik: Hasil penyelidikan}, pengarang = {F Shahbodin dan C K N C K Mohd dan A H Azni dan Z Jano}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85064943370&doi=10.1145/3314527.3314534&rakan kongsi = 40&md5=d8f7013f1b7932097d9c65379ec94aab}, doi = {10.1145/3314527.3314534}, isbn = {9781450366212}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Siri Prosiding Persidangan Antarabangsa ACM}, halaman = {56-60}, penerbit = {Persatuan untuk Jentera Pengkomputeran}, abstrak = {Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran.}, nota = {dipetik oleh 0}, kata kunci = {Model ADDIE, Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kaedah Konvensional, Alat diagnostik, Penyakit, Pendidikan, Pengkomputeran Pendidikan, Permainan yang serius, Pendidikan Khas, Pelajar, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Pengenalpastian awal dan diagnosis autisme adalah kunci untuk meminimumkan kesan negatifnya dan membawa kanak-kanak autistik ke jalan yang betul. Kertas kerja ini menganalisis alat diagnostik autisme menggunakan teknik permainan serius iaitu Vi-Per Games. Ia adalah alat untuk guru pendidikan khas untuk mendiagnosis masalah persepsi visual dalam kalangan pelajar autisme. Pembangunan permainan adalah berdasarkan model ADDIE. Hasil kajian menunjukkan bahawa penggunaan Vi-Per Games berjaya membantu dan memudahkan guru semasa membuat diagnosis masalah persepsi visual murid autisme., berbanding dengan kaedah diagnosis konvensional. Mendiagnosis masalah persepsi visual menggunakan permainan yang serius memberikan guru dan pelajar pengalaman yang menyeronokkan dengan cara yang tidak boleh ditawarkan oleh medium lain. © 2019 Persatuan untuk Jentera Pengkomputeran. |
Aziz, N S A; Ahmad, W F W; Hashim, A S Kajian mengenai aplikasi mudah alih yang dikembangkan untuk kanak-kanak dengan autisme Artikel Jurnal Kemajuan dalam Sistem Pintar dan Pengkomputeran, 843 , hlm. 772-780, 2019, ISSN: 21945357, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Autisme, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Aplikasi Pendidikan, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Pembelajaran Mudah Alih, Teknologi Mudah Alih, Gangguan Neurologi, Pengkomputeran Lembut @artikel{Aziz2019772, tajuk = {Kajian mengenai aplikasi mudah alih yang dikembangkan untuk kanak-kanak dengan autisme}, pengarang = {N S A Aziz dan W F W Ahmad dan A S Hashim}, penyunting = {Gazem Busalim N A Mohammed F. Saeed F.}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-85053916134&doi = 10.1007% 2f978-3-319-99007-1_71&rakan kongsi = 40&md5 = b09f02f61c16c40cd2e1f7ec90ab0b99}, doi = {10.1007/978-3-319-99007-1_71}, terbitan = {21945357}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Kemajuan dalam Sistem Pintar dan Pengkomputeran}, isi padu = {843}, halaman = {772-780}, penerbit = {Springer Verlag}, abstrak = {Kemunculan teknologi mudah alih membawa kepada penggunaan aplikasi mudah alih yang meluas untuk tujuan pembelajaran kanak-kanak dengan autisme. Autisme adalah gangguan neurologi yang mempengaruhi tingkah laku kanak-kanak dan kemampuan mereka untuk berkomunikasi dan berinteraksi secara sosial. Banyak kajian telah dilakukan mengenai penggunaan aplikasi mudah alih untuk membantu kanak-kanak autisme untuk meningkatkan kemahiran sosial dan komunikasi mereka. Aplikasi mudah alih kini banyak digunakan, bukan hanya untuk hiburan dan rangkaian sosial, tetapi juga untuk pendidikan. Penggunaan aplikasi mudah alih dalam pendidikan telah merangkumi kamus untuk pendidikan tujuan khas. Makalah ini mengulas enam aplikasi mudah alih yang dikembangkan untuk membantu kanak-kanak autisme untuk pelbagai tujuan. Ulasan ini akan memberikan ringkasan kajian awal dan penemuan awal untuk pengembangan aplikasi yang lebih baik di masa hadapan. © Springer Nature Switzerland AG 2019.}, nota = {dipetik oleh 0}, kata kunci = {Autisme, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Aplikasi Pendidikan, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Pembelajaran Mudah Alih, Teknologi Mudah Alih, Gangguan Neurologi, Pengkomputeran Lembut}, pubstate = {diterbitkan}, tppubtype = {artikel} } Kemunculan teknologi mudah alih membawa kepada penggunaan aplikasi mudah alih yang meluas untuk tujuan pembelajaran kanak-kanak dengan autisme. Autisme adalah gangguan neurologi yang mempengaruhi tingkah laku kanak-kanak dan kemampuan mereka untuk berkomunikasi dan berinteraksi secara sosial. Banyak kajian telah dilakukan mengenai penggunaan aplikasi mudah alih untuk membantu kanak-kanak autisme untuk meningkatkan kemahiran sosial dan komunikasi mereka. Aplikasi mudah alih kini banyak digunakan, bukan hanya untuk hiburan dan rangkaian sosial, tetapi juga untuk pendidikan. Penggunaan aplikasi mudah alih dalam pendidikan telah merangkumi kamus untuk pendidikan tujuan khas. Makalah ini mengulas enam aplikasi mudah alih yang dikembangkan untuk membantu kanak-kanak autisme untuk pelbagai tujuan. Ulasan ini akan memberikan ringkasan kajian awal dan penemuan awal untuk pengembangan aplikasi yang lebih baik di masa hadapan. © Springer Nature Switzerland AG 2019. |
Ramachandram, S Medical Journal of Malaysia, 74 (5), hlm. 372-376, 2019, ISSN: 03005283, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Remaja, Artikel, Asthma, Autisme, Birth Weight, Pembangunan kanak-kanak, Anak-anak, Chinese, Conception, Demografi, Diet Restriction, DSM-5, Eczema, Pendidikan, Educational Status, Epilepsi, Perempuan, Genetic Disorder, Heart Atrium Septum Defect, Heart Ventricle Septum Defect, Manusia, Orang India, Kajian Klinikal Utama, Malay, Lelaki, Medical Record Review, Pulau Pinang, Prematurity, Gangguan Pertuturan, Upper Respiratory Tract Congestion, Wakefulness @artikel{Ramachandram2019372, tajuk = {Clinical characteristics and demographic profile of children with autism spectrum disorder (Asd) at child development clinic (cdc), penang hospital, malaysia}, pengarang = {S Ramachandram}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85073688991&rakan kongsi = 40&md5=3ed147d56181ccd44321c47629a4aa54}, terbitan = {03005283}, tahun = {2019}, tarikh = {2019-01-01}, jurnal = {Medical Journal of Malaysia}, isi padu = {74}, nombor = {5}, halaman = {372-376}, penerbit = {Malaysian Medical Association}, abstrak = {Objektif: To explore socio-demographics and clinical characteristics of children with Autism Spectrum Disorder (ASD) at Child Development Clinic (CDC), Penang Hospital. Study design: A record review study of 331 children with ASD attending CDC, Penang Hospital from September 2013 to April 2017. Keputusan: Daripada 331 children with ASD, 82.5% were males, 17.5% perempuan, with male to female ratio of 4.7:1. Mean age at consultation was 5 years and 6 bulan (SD 31.68 bulan) with age range from 19 months to 18 years and 4 bulan. 85.8% were term infants with normal birth weight. History of speech regression was noted in 14.8%, epilepsy and genetic disorders in 9.4% dan 5.7% masing-masing. Sleep problems was reported in 29.3%, dietary issues 22.1%, challenging behaviour 24.2% and ADHD 14.2%. Mean age of the father and mother at birth was 33.6 dan 31.6 years respectively. Kesimpulannya: Dalam kajian ini, we report a higher male to female ratio and mean age at referral with some similar rates of neurodevelopmental and medical comorbidities and relatively younger parental age with higher parental education levels. © 2019, Malaysian Medical Association. Hak cipta terpelihara.}, nota = {dipetik oleh 0}, kata kunci = {Remaja, Artikel, Asthma, Autisme, Birth Weight, Pembangunan kanak-kanak, Anak-anak, Chinese, Conception, Demografi, Diet Restriction, DSM-5, Eczema, Pendidikan, Educational Status, Epilepsi, Perempuan, Genetic Disorder, Heart Atrium Septum Defect, Heart Ventricle Septum Defect, Manusia, Orang India, Kajian Klinikal Utama, Malay, Lelaki, Medical Record Review, Pulau Pinang, Prematurity, Gangguan Pertuturan, Upper Respiratory Tract Congestion, Wakefulness}, pubstate = {diterbitkan}, tppubtype = {artikel} } Objektif: To explore socio-demographics and clinical characteristics of children with Autism Spectrum Disorder (ASD) at Child Development Clinic (CDC), Penang Hospital. Study design: A record review study of 331 children with ASD attending CDC, Penang Hospital from September 2013 to April 2017. Keputusan: Daripada 331 children with ASD, 82.5% were males, 17.5% perempuan, with male to female ratio of 4.7:1. Mean age at consultation was 5 years and 6 bulan (SD 31.68 bulan) with age range from 19 months to 18 years and 4 bulan. 85.8% were term infants with normal birth weight. History of speech regression was noted in 14.8%, epilepsy and genetic disorders in 9.4% dan 5.7% masing-masing. Sleep problems was reported in 29.3%, dietary issues 22.1%, challenging behaviour 24.2% and ADHD 14.2%. Mean age of the father and mother at birth was 33.6 dan 31.6 years respectively. Kesimpulannya: Dalam kajian ini, we report a higher male to female ratio and mean age at referral with some similar rates of neurodevelopmental and medical comorbidities and relatively younger parental age with higher parental education levels. © 2019, Malaysian Medical Association. Hak cipta terpelihara. |
2017 |
Raja, P; Tapis, M Z; Mustapha, A; Zainal, A 226 (1), Institut Penerbitan Fizik, 2017, ISSN: 17578981, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Perkembangan Tangkas, Gangguan Spektrum Autisme, Otak, Aktiviti Pembangunan, Perwakilan Digital, Penyakit, Pendidikan, Mesej segera, Belajar, Aplikasi Mudah Alih, Komunikasi Lisan @ persidangan{Raja2017, tajuk = {prospek: Sistem Komunikasi Pertukaran Gambar (PECS)-Permohonan Pesanan Segera berasaskan untuk Keadaan Spektrum Autisme}, pengarang = {P Raja dan M Z Saringat dan A Mustapha dan A Zainal}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85028640453&doi=10.1088/1757-899X/226/1/012088&rakan kongsi = 40&md5=06b8f5c7d5f5ee64b938b4aea1adfe51}, doi = {10.1088/1757-899X/226/1/012088}, terbitan = {17578981}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Siri Persidangan IOP: Sains dan Kejuruteraan Bahan}, isi padu = {226}, nombor = {1}, penerbit = {Institut Penerbitan Fizik}, abstrak = {Gangguan Spektrum Autisme (ASC) telah mendapat perhatian umum daripada orang ramai terutamanya komuniti autisme. Individu yang mempunyai ASC dikatakan mempunyai kemahiran lisan yang lemah dan ini memberi kesan kepada mereka dalam menjalankan kehidupan seharian yang mana mereka takut untuk mendedahkan diri mereka kepada dunia kerana masalah mereka.. ASC didiagnosis di kalangan kanak-kanak dari peringkat umur 5-12 tahun dan mereka mengalami gangguan fungsi otak yang seterusnya menyebabkan kekurangan aktiviti pembangunan. Oleh itu, kajian telah menunjukkan bahawa pendekatan rajah membantu kanak-kanak dengan ASC untuk mengatasi masalah mereka dan menambah baik kemahiran visual dan lisan mereka. Sistem Komunikasi Pertukaran Gambar atau PECS terdiri daripada satu siri kad bergambar dan setiap kad mempunyai ilustrasi tersendiri dengan kapsyen padanya. Kanak-kanak ini akan memahami kad tersebut dan mereka boleh menyusun beberapa kad lain untuk membentuk ayat. Kertas kerja ini membentangkan aplikasi mudah alih yang dipanggil Prospect, yang telah dibangunkan menggunakan model pembangunan tangkas untuk perwakilan digital PECS. Aplikasi ini diharap dapat meningkatkan proses pembelajaran dan membuahkan hasil yang lebih baik. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd.}, nota = {dipetik oleh 0}, kata kunci = {Perkembangan Tangkas, Gangguan Spektrum Autisme, Otak, Aktiviti Pembangunan, Perwakilan Digital, Penyakit, Pendidikan, Mesej segera, Belajar, Aplikasi Mudah Alih, Komunikasi Lisan}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Gangguan Spektrum Autisme (ASC) telah mendapat perhatian umum daripada orang ramai terutamanya komuniti autisme. Individu yang mempunyai ASC dikatakan mempunyai kemahiran lisan yang lemah dan ini memberi kesan kepada mereka dalam menjalankan kehidupan seharian yang mana mereka takut untuk mendedahkan diri mereka kepada dunia kerana masalah mereka.. ASC didiagnosis di kalangan kanak-kanak dari peringkat umur 5-12 tahun dan mereka mengalami gangguan fungsi otak yang seterusnya menyebabkan kekurangan aktiviti pembangunan. Oleh itu, kajian telah menunjukkan bahawa pendekatan rajah membantu kanak-kanak dengan ASC untuk mengatasi masalah mereka dan menambah baik kemahiran visual dan lisan mereka. Sistem Komunikasi Pertukaran Gambar atau PECS terdiri daripada satu siri kad bergambar dan setiap kad mempunyai ilustrasi tersendiri dengan kapsyen padanya. Kanak-kanak ini akan memahami kad tersebut dan mereka boleh menyusun beberapa kad lain untuk membentuk ayat. Kertas kerja ini membentangkan aplikasi mudah alih yang dipanggil Prospect, yang telah dibangunkan menggunakan model pembangunan tangkas untuk perwakilan digital PECS. Aplikasi ini diharap dapat meningkatkan proses pembelajaran dan membuahkan hasil yang lebih baik. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd. |
Ying, K T; Melihat, S B M; Abdullah, M H L Institut Jurutera Elektrik dan Elektronik Inc., 2017, ISBN: 9781509026319, (dipetik oleh 8). Abstrak | Pautan | BibTeX | Tag: Pencegahan Kemalangan, Gangguan Spektrum Autisme, Penceritaan Digital, Penyakit, Pendidikan, Aplikasi Mudah Alih, Pengangkutan Bermotor, Watak Avatar yang diperibadikan, Keselamatan jalanraya, Jalan dan Jalan, Kejuruteraan Keselamatan, Cerita Sosial, Mengajar, Pengangkutan @ persidangan{Ying2017253, tajuk = {Avatar diperibadikan pada cerita sosial dan penceritaan digital: Memupuk kemahiran tingkah laku positif untuk kanak-kanak dengan gangguan spektrum autisme}, pengarang = {K T Ying dan S B M Sah dan M H L Abdullah}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85016167517&doi = 10.1109% 2fIUSER.2016.7857970&rakan kongsi = 40&md5=346865d84de37dbcdaa11ecf203d0ccb}, doi = {10.1109/IUSER.2016.7857970}, isbn = {9781509026319}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Prosiding - 2016 4Persidangan Antarabangsa Sains dan Kejuruteraan Pengguna ke, i-USER 2016}, halaman = {253-258}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Gangguan Spektrum Autisme (ASD) telah menjadi lebih berleluasa pada masa kini. Salah satu cabaran terbesar dalam menyediakan perkhidmatan untuk pembelajaran kanak-kanak ASD adalah dengan mengatasi kemahiran tingkah laku mereka. Kertas kerja ini membentangkan kajian berkenaan penggunaan aplikasi mudah alih ke atas lima kanak-kanak yang mengalami Autism Spectrum Disorder, dibantu oleh seorang guru dalam menilai kemahiran tingkah laku bilik darjah mereka. Cerita Sosial dan penceritaan digital kedua-duanya digunakan dalam penyelidikan ini untuk menyokong dan membantu setiap tindak balas kanak-kanak terhadap kesedaran keselamatan jalan raya. Kajian menunjukkan bahawa cerita sosial dan penceritaan digital mempunyai potensi untuk menggalakkan sifat positif dalam tingkah laku kanak-kanak, bukan sahaja dari segi penglibatan mereka dengan kesedaran keselamatan jalan raya, tetapi minat mereka untuk mempelajari kandungan juga meningkat. © 2016 IEEE.}, nota = {dipetik oleh 8}, kata kunci = {Pencegahan Kemalangan, Gangguan Spektrum Autisme, Penceritaan Digital, Penyakit, Pendidikan, Aplikasi Mudah Alih, Pengangkutan Bermotor, Watak Avatar yang diperibadikan, Keselamatan jalanraya, Jalan dan Jalan, Kejuruteraan Keselamatan, Cerita Sosial, Mengajar, Pengangkutan}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Gangguan Spektrum Autisme (ASD) telah menjadi lebih berleluasa pada masa kini. Salah satu cabaran terbesar dalam menyediakan perkhidmatan untuk pembelajaran kanak-kanak ASD adalah dengan mengatasi kemahiran tingkah laku mereka. Kertas kerja ini membentangkan kajian berkenaan penggunaan aplikasi mudah alih ke atas lima kanak-kanak yang mengalami Autism Spectrum Disorder, dibantu oleh seorang guru dalam menilai kemahiran tingkah laku bilik darjah mereka. Cerita Sosial dan penceritaan digital kedua-duanya digunakan dalam penyelidikan ini untuk menyokong dan membantu setiap tindak balas kanak-kanak terhadap kesedaran keselamatan jalan raya. Kajian menunjukkan bahawa cerita sosial dan penceritaan digital mempunyai potensi untuk menggalakkan sifat positif dalam tingkah laku kanak-kanak, bukan sahaja dari segi penglibatan mereka dengan kesedaran keselamatan jalan raya, tetapi minat mereka untuk mempelajari kandungan juga meningkat. © 2016 IEEE. |
Kamaruzaman, M F; Noor, H M; Hanapiah, F A; Azahari, M H H Efficacy of DTT by using touchscreen learning numeracy App for children with autism Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2017, ISBN: 9781509015955, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Application Design, Behaviour Analysis, Cause and Effects, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Penyakit, E-pembelajaran, Pendidikan, Pendidikan Kejuruteraan, Interactive Learning, Belajar, Scaffolds, Statistik, Mengajar, Windows Platform @ persidangan{Kamaruzaman2017198, tajuk = {Efficacy of DTT by using touchscreen learning numeracy App for children with autism}, pengarang = {M F Kamaruzaman and H M Noor and F A Hanapiah and M H H Azahari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85015855570&doi=10.1109%2fICEED.2016.7856071&rakan kongsi = 40&md5=7c8bf72171f0671937980837ef25a7cf}, doi = {10.1109/ICEED.2016.7856071}, isbn = {9781509015955}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {2016 IEEE 8th International Conference on Engineering Education: Enhancing Engineering Education Through Academia-Industry Collaboration, BERAIS 2016}, halaman = {198-201}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Touchscreen assistive learning numeracy application (TaLNA) is a touchscreen learning based application design for Children with Autism. TaLNA has been developed based on the concept of Applied Behaviour Analysis (ABA) called discrete trial training (DTT). This app will be used by teachers and instructors as a platform to facilitate children with autism on learning basic numeracy development in special schools. Oleh itu, this study will investigate the efficacy and the effect of touchscreen assistive learning towards the children with autism. This app will run on Android and Windows platform. At an economical price range, the touchscreen assistive learning will have an immediate cause and effect response that enables the children with autism to be more independent during the scaffolds learning process. Hence it is an essence enhancement for children with autism management in and outside the classroom. This app is embedded with animated and interactive learning which has the potential to keep the children with autism motivated and engaged. It is a hope that TaLNA may inspire the instructional learning environment for children with autism, which could avail boost in early childcare education (ECCE). © 2016 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Application Design, Behaviour Analysis, Cause and Effects, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Penyakit, E-pembelajaran, Pendidikan, Pendidikan Kejuruteraan, Interactive Learning, Belajar, Scaffolds, Statistik, Mengajar, Windows Platform}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Touchscreen assistive learning numeracy application (TaLNA) is a touchscreen learning based application design for Children with Autism. TaLNA has been developed based on the concept of Applied Behaviour Analysis (ABA) called discrete trial training (DTT). This app will be used by teachers and instructors as a platform to facilitate children with autism on learning basic numeracy development in special schools. Oleh itu, this study will investigate the efficacy and the effect of touchscreen assistive learning towards the children with autism. This app will run on Android and Windows platform. At an economical price range, the touchscreen assistive learning will have an immediate cause and effect response that enables the children with autism to be more independent during the scaffolds learning process. Hence it is an essence enhancement for children with autism management in and outside the classroom. This app is embedded with animated and interactive learning which has the potential to keep the children with autism motivated and engaged. It is a hope that TaLNA may inspire the instructional learning environment for children with autism, which could avail boost in early childcare education (ECCE). © 2016 IEEE. |
Dzulkifli, M A; Wahdi, E V F A; Rahman, A W A Institut Jurutera Elektrik dan Elektronik Inc., 2017, ISBN: 9781509045211, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Arahan Berbantukan Komputer, Penyakit, E-pembelajaran, Pendidikan, Strategi Pendidikan, Perkembangan Bahasa, Gangguan Perkembangan Meresap, Mengajar, Pembelajaran Kosa Kata, Intervensi Baik @ persidangan{Dzulkifli201747, tajuk = {Tinjauan untuk penyelidikan dan amalan masa depan dalam menggunakan arahan berbantukan komputer mengenai pembelajaran kosa kata di kalangan kanak-kanak dengan gangguan spektrum autisme}, pengarang = {M A Dzulkifli dan E V F A Wahdi dan A W A Rahman}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-85013059526&doi = 10.1109% 2fICT4M.2016.21&rakan kongsi = 40&md5 = c78e01f1ebd8c062011d42d8853ce4fd}, doi = {10.1109/ICT4M.2016.21}, isbn = {9781509045211}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Prosiding - 6Persidangan Antarabangsa mengenai Teknologi Maklumat dan Komunikasi untuk Dunia Muslim, ICT4M 2016}, halaman = {47-52}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Kekurangan strategi pendidikan boleh menghalang pelajar mendapat manfaat yang paling besar dari pendidikan mereka. Sekolah awam atau kerajaan yang ada tidak menampung kanak-kanak berkeperluan khas dengan secukupnya dari segi penyediaan sukatan pelajaran yang baik dan juga intervensi. Sebaliknya, pelbagai bentuk gangguan perkembangan yang meluas sering ditempatkan di kelas pendidikan khas tanpa diagnosis yang tepat. Ini adalah sesuatu yang perlu diperbaiki kerana setiap kecacatan memerlukan keperluan dan perhatian yang berbeza. Pada kanak-kanak berkeperluan khas seperti kanak-kanak dengan Autism Spectrum Disorder (ASD), ia memerlukan kaedah pengajaran yang pelbagai untuk digunakan. Manakala penggunaan arahan berbantukan komputer (CAI) di Barat didapati berkesan untuk kanak-kanak dengan ASD, penyelidikan mengenai kebolehlaksanaan CAI untuk memenuhi proses pembelajaran kanak-kanak berkeperluan khas dalam konteks Malaysia masih kurang. Makalah ini mengkaji kajian terdahulu yang menggunakan CAI untuk meningkatkan perkembangan bahasa kanak-kanak dengan ASD. Berikutan ini, ia mengesyorkan penyelidikan masa depan yang menggabungkan penggunaan CAI untuk meningkatkan pembelajaran perbendaharaan kata kanak-kanak dengan ASD yang bukan penutur bahasa Inggeris asli. © 2016 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Arahan Berbantukan Komputer, Penyakit, E-pembelajaran, Pendidikan, Strategi Pendidikan, Perkembangan Bahasa, Gangguan Perkembangan Meresap, Mengajar, Pembelajaran Kosa Kata, Intervensi Baik}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Kekurangan strategi pendidikan boleh menghalang pelajar mendapat manfaat yang paling besar dari pendidikan mereka. Sekolah awam atau kerajaan yang ada tidak menampung kanak-kanak berkeperluan khas dengan secukupnya dari segi penyediaan sukatan pelajaran yang baik dan juga intervensi. Sebaliknya, pelbagai bentuk gangguan perkembangan yang meluas sering ditempatkan di kelas pendidikan khas tanpa diagnosis yang tepat. Ini adalah sesuatu yang perlu diperbaiki kerana setiap kecacatan memerlukan keperluan dan perhatian yang berbeza. Pada kanak-kanak berkeperluan khas seperti kanak-kanak dengan Autism Spectrum Disorder (ASD), ia memerlukan kaedah pengajaran yang pelbagai untuk digunakan. Manakala penggunaan arahan berbantukan komputer (CAI) di Barat didapati berkesan untuk kanak-kanak dengan ASD, penyelidikan mengenai kebolehlaksanaan CAI untuk memenuhi proses pembelajaran kanak-kanak berkeperluan khas dalam konteks Malaysia masih kurang. Makalah ini mengkaji kajian terdahulu yang menggunakan CAI untuk meningkatkan perkembangan bahasa kanak-kanak dengan ASD. Berikutan ini, ia mengesyorkan penyelidikan masa depan yang menggabungkan penggunaan CAI untuk meningkatkan pembelajaran perbendaharaan kata kanak-kanak dengan ASD yang bukan penutur bahasa Inggeris asli. © 2016 IEEE. |
Azahari, I N N A; Ahmad, Wan W F; Hashim, A S; Jamaludin, DENGAN Pengalaman pengguna bantuan sosial autisme dalam kalangan kanak-kanak autisme: Permohonan bantuan sosial AUTISME Artikel Jurnal Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics), 10645 LNCS , hlm. 391-397, 2017, ISSN: 03029743, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Gangguan Perkembangan, Penyakit, Pendidikan, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Sistem Telekomunikasi Mudah Alih, Komunikasi Sosial, Interaksi Sosial, Mengajar, Pengalaman pengguna @artikel{Azahari2017391, tajuk = {Pengalaman pengguna bantuan sosial autisme dalam kalangan kanak-kanak autisme: Permohonan bantuan sosial AUTISME}, pengarang = {I N N A Azahari dan W F Wan Ahmad dan A S Hashim dan Z Jamaludin}, penyunting = {Robinson Smeaton Terutoshi Badioze Zaman Jaafar Mohamad Ali P A F T H A N Shih T.K. Velastin S.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85035144320&doi=10.1007/978-3-319-70010-6_36&rakan kongsi = 40&md5=be011b83ad6f806d1c23182f1e9250a2}, doi = {10.1007/978-3-319-70010-6_36}, terbitan = {03029743}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics)}, isi padu = {10645 LNCS}, halaman = {391-397}, penerbit = {Springer Verlag}, abstrak = {Autisme ialah ketidakupayaan perkembangan yang mempengaruhi sejumlah besar kemahiran harian, yang merangkumi sosial, cabaran komunikasi dan tingkah laku. Teknologi telah terbukti sebagai salah satu pengantaraan segera dan kaedah pendidikan yang cekap yang membawa kepada peningkatan yang tidak terhingga terutamanya untuk kanak-kanak. Kanak-kanak autisme nampaknya mengalami kesukaran dalam komunikasi dan kemahiran sosial dan akibatnya memerlukan sokongan guru dan ibu bapa mereka dengan interaksi sosial mereka.. Pelbagai amalan dan pendekatan pendidikan telah dijalankan bagi membantu serta membangunkan kanak-kanak ini. Kertas kerja ini membentangkan hasil ujian pengalaman pengguna aplikasi mudah alih Autism Social-Aid kepada kanak-kanak autisme. Sesi ini dijalankan kepada kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana, daripada dua kumpulan umur berbeza yang termasuk 5–14 tahun dan 14–18 tahun. Reaksi kanak-kanak telah diperhatikan dan dijaringkan oleh moderator. Keputusan menunjukkan majoriti kanak-kanak autisme lebih yakin dan berpuas hati apabila menggunakan aplikasi tersebut. Aplikasi ini perlu dipertingkatkan dengan cara yang boleh menarik perhatian kanak-kanak terhadap aktiviti mudah alih. © Springer International Publishing AG 2017.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Gangguan Perkembangan, Penyakit, Pendidikan, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Sistem Telekomunikasi Mudah Alih, Komunikasi Sosial, Interaksi Sosial, Mengajar, Pengalaman pengguna}, pubstate = {diterbitkan}, tppubtype = {artikel} } Autisme ialah ketidakupayaan perkembangan yang mempengaruhi sejumlah besar kemahiran harian, yang merangkumi sosial, cabaran komunikasi dan tingkah laku. Teknologi telah terbukti sebagai salah satu pengantaraan segera dan kaedah pendidikan yang cekap yang membawa kepada peningkatan yang tidak terhingga terutamanya untuk kanak-kanak. Kanak-kanak autisme nampaknya mengalami kesukaran dalam komunikasi dan kemahiran sosial dan akibatnya memerlukan sokongan guru dan ibu bapa mereka dengan interaksi sosial mereka.. Pelbagai amalan dan pendekatan pendidikan telah dijalankan bagi membantu serta membangunkan kanak-kanak ini. Kertas kerja ini membentangkan hasil ujian pengalaman pengguna aplikasi mudah alih Autism Social-Aid kepada kanak-kanak autisme. Sesi ini dijalankan kepada kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana, daripada dua kumpulan umur berbeza yang termasuk 5–14 tahun dan 14–18 tahun. Reaksi kanak-kanak telah diperhatikan dan dijaringkan oleh moderator. Keputusan menunjukkan majoriti kanak-kanak autisme lebih yakin dan berpuas hati apabila menggunakan aplikasi tersebut. Aplikasi ini perlu dipertingkatkan dengan cara yang boleh menarik perhatian kanak-kanak terhadap aktiviti mudah alih. © Springer International Publishing AG 2017. |
Bhagat, V; Haque, M; Simbak, N B; Husain, R Emotional regulation in autism spectrum disorders: A new proposed model for regulating emotions through parent education Artikel Jurnal Journal of Global Pharma Technology, 9 (7), hlm. 32-43, 2017, ISSN: 09758542, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Adaptive Behavior, Amygdala, Autisme, Awareness, Kognisi, komorbiditi, Kerangka Konseptual, Cost Benefit Analysis, Pendidikan, Emosi, Emotional Disorder, Emotionality, Penjagaan Kesihatan, Health Promotion, Manusia, Impulsif, Belajar, Motivasi, Parent Education, Persepsi, Garis Panduan Amalan, Prefrontal Cortex, Kelaziman, Problem Behavior, Psychoeducation, Psychological Well Being, Kaji semula, Sex Difference, Kelakuan Sosial, Kognisi Sosial, Kecekapan Sosial, Social Learning @artikel{Bhagat201732, tajuk = {Emotional regulation in autism spectrum disorders: A new proposed model for regulating emotions through parent education}, pengarang = {V Bhagat and M Haque and N B Simbak and R Husain}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85021786235&rakan kongsi = 40&md5=ece2d7c28018f0c4526810e08e314461}, terbitan = {09758542}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Journal of Global Pharma Technology}, isi padu = {9}, nombor = {7}, halaman = {32-43}, penerbit = {Journal of Global Pharma Technology}, abstrak = {Autism spectrum disorders (ASD) boleh menjejaskan semua bidang kehidupan kanak-kanak. One of the areas of the behavioral spectrum need to be focused is affected. Oleh itu, the study is enthused in impaired emotional regulation (ER) affecting children with ASD. The significance of ER is related to that promoting adaptive behavior in children; indeed, disturbed ER in ASD children leads to emotional and behavioral problems. Commonly children with ASD lack adaptive ER strategies thus they react impulsively and inadequately to emotional stimuli thus it affects their psychological well-being. Though ER in ASD children is intrinsic the nurturing of these children with an understanding of ER can promote better psychological wellbeing. Oleh itu, study objectives to examine a) the impact of ASD on their ER b) the impact of ER on the psychological wellbeing of children with ASD c) To develop awareness among these parents regarding the impact of ER on the psychological wellbeing of their ASD child. d) To propose a new model of parental education about ER and its significance on psychological wellbeing of ASD children. This study takes a base on the keenly examined past evidence on impaired ER in ASD children and its impact on the psychological wellbeing. Proposal for aiding ER through parental education has introduced. The conclusion drawn in this study is that the intervention can be more promising with educating parents regarding ER, may help their child to gain maximum from therapeutic intervention. The new proposed model of intervention extends the further scope for research in this regard. © 2009-2017, JGPT.}, nota = {dipetik oleh 0}, kata kunci = {Adaptive Behavior, Amygdala, Autisme, Awareness, Kognisi, komorbiditi, Kerangka Konseptual, Cost Benefit Analysis, Pendidikan, Emosi, Emotional Disorder, Emotionality, Penjagaan Kesihatan, Health Promotion, Manusia, Impulsif, Belajar, Motivasi, Parent Education, Persepsi, Garis Panduan Amalan, Prefrontal Cortex, Kelaziman, Problem Behavior, Psychoeducation, Psychological Well Being, Kaji semula, Sex Difference, Kelakuan Sosial, Kognisi Sosial, Kecekapan Sosial, Social Learning}, pubstate = {diterbitkan}, tppubtype = {artikel} } Autism spectrum disorders (ASD) boleh menjejaskan semua bidang kehidupan kanak-kanak. One of the areas of the behavioral spectrum need to be focused is affected. Oleh itu, the study is enthused in impaired emotional regulation (ER) affecting children with ASD. The significance of ER is related to that promoting adaptive behavior in children; indeed, disturbed ER in ASD children leads to emotional and behavioral problems. Commonly children with ASD lack adaptive ER strategies thus they react impulsively and inadequately to emotional stimuli thus it affects their psychological well-being. Though ER in ASD children is intrinsic the nurturing of these children with an understanding of ER can promote better psychological wellbeing. Oleh itu, study objectives to examine a) the impact of ASD on their ER b) the impact of ER on the psychological wellbeing of children with ASD c) To develop awareness among these parents regarding the impact of ER on the psychological wellbeing of their ASD child. d) To propose a new model of parental education about ER and its significance on psychological wellbeing of ASD children. This study takes a base on the keenly examined past evidence on impaired ER in ASD children and its impact on the psychological wellbeing. Proposal for aiding ER through parental education has introduced. The conclusion drawn in this study is that the intervention can be more promising with educating parents regarding ER, may help their child to gain maximum from therapeutic intervention. The new proposed model of intervention extends the further scope for research in this regard. © 2009-2017, JGPT. |
Hashim, R; Yussof, H Tinjauan Ambit Politik dalam Robotik Sosial Persidangan 105 , Elsevier B.V., 2017, ISSN: 18770509, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Penerimaan, Autisme, Anak-anak, Penyakit, Kesan Ekonomi dan Sosial, Pendidikan, Pengaruh, Kawalan Pintar, Reka Bentuk Mesin, Politik, Robotik, Robot, Sensor Pintar, Robotik Sosial, Sains Sosial @ persidangan{Hashim2017316, tajuk = {Tinjauan Ambit Politik dalam Robotik Sosial}, pengarang = {R Hashim dan H Yussof}, penyunting = {Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-85016116583&doi=10.1016/j.procs.2017.01.228&rakan kongsi = 40&md5 = d87a64238e7afb117359db4af16a4b52}, doi = {10.1016/j.procs.2017.01.228}, terbitan = {18770509}, tahun = {2017}, tarikh = {2017-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {105}, halaman = {316-321}, penerbit = {Elsevier B.V.}, abstrak = {Artikel ini mengulas pelbagai jawatan yang sedang dipegang dalam politik robotik sosial untuk meningkatkan kemahiran kanak-kanak dengan autisme dan kecacatan otak lain. Penerbitan dari jurnal yang disemak rakan sebaya dan prosiding persidangan dianalisis. Dari artikel-artikel ini pengkategorian diberikan kepada tiga tema yang muncul mengenai politik robotik sosial yang, pengaruh, penerimaan dan penerimaan. Hasil kajian menunjukkan bahawa kemahiran sosial kanak-kanak cacat otak terlibat tetapi tidak hadir dalam proses pembangunan dan reka bentuk robot. Sebaliknya, kemahiran sosial manusia diberikan kepada kemampuan dan ciri umum robot. Keperluan untuk robot sosial seiring dengan perubahan masyarakat dan peningkatan demografi serta permintaan dari industri penjagaan kesihatan. Konseptualisasi kanak-kanak cacat otak terganggu dengan pandangan stereotaip bahawa mereka cacat mental dan fizikal, tidak berdaya, memerlukan penjagaan sepanjang masa dan memerlukan bantuan robot ketika manusia gagal. Bergantung pada status bangsa, pengaruh, penerimaan dan penggunaan robotik sosial sememangnya bersifat politik dan kejayaan sains untuk keperluan masyarakat harus dikaji semula dan mungkin ditakrifkan semula untuk meraih pulangan pelaburan robot produksi. © 2017 Penulis.}, nota = {dipetik oleh 3}, kata kunci = {Penerimaan, Autisme, Anak-anak, Penyakit, Kesan Ekonomi dan Sosial, Pendidikan, Pengaruh, Kawalan Pintar, Reka Bentuk Mesin, Politik, Robotik, Robot, Sensor Pintar, Robotik Sosial, Sains Sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Artikel ini mengulas pelbagai jawatan yang sedang dipegang dalam politik robotik sosial untuk meningkatkan kemahiran kanak-kanak dengan autisme dan kecacatan otak lain. Penerbitan dari jurnal yang disemak rakan sebaya dan prosiding persidangan dianalisis. Dari artikel-artikel ini pengkategorian diberikan kepada tiga tema yang muncul mengenai politik robotik sosial yang, pengaruh, penerimaan dan penerimaan. Hasil kajian menunjukkan bahawa kemahiran sosial kanak-kanak cacat otak terlibat tetapi tidak hadir dalam proses pembangunan dan reka bentuk robot. Sebaliknya, kemahiran sosial manusia diberikan kepada kemampuan dan ciri umum robot. Keperluan untuk robot sosial seiring dengan perubahan masyarakat dan peningkatan demografi serta permintaan dari industri penjagaan kesihatan. Konseptualisasi kanak-kanak cacat otak terganggu dengan pandangan stereotaip bahawa mereka cacat mental dan fizikal, tidak berdaya, memerlukan penjagaan sepanjang masa dan memerlukan bantuan robot ketika manusia gagal. Bergantung pada status bangsa, pengaruh, penerimaan dan penggunaan robotik sosial sememangnya bersifat politik dan kejayaan sains untuk keperluan masyarakat harus dikaji semula dan mungkin ditakrifkan semula untuk meraih pulangan pelaburan robot produksi. © 2017 Penulis. |
2016 |
Azahari, I N N A; Ahmad, W F W; Jamaludin, DENGAN; Hashim, A S Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781509051342, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna @ persidangan{Azahari2016547, tajuk = {Reka bentuk aplikasi sosial mudah alih untuk kanak-kanak autisme}, pengarang = {I N N A Azahari dan W F W Ahmad dan Z Jamaludin dan AS Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-85010289959&doi = 10.1109% 2fICCOINS.2016.7783274&rakan kongsi = 40&md5=01592bfdb74208829ff0599447ad9e42}, doi = {10.1109/ICCOINS.2016.7783274}, isbn = {9781509051342}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2016 3rd Persidangan Antarabangsa mengenai Komputer dan Sains Maklumat, ICCOINS 2016 - Prosiding}, halaman = {547-552}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Penilaian Heuristik, Sains Maklumat, Kemahiran Interaksi, Belajar, Aplikasi Mudah Alih, Pengkomputeran Mudah Alih, Aspek Sosial, Rangkaian sosial, Sains Sosial, Kemahiran sosial, Mengajar, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autisme adalah sindrom saraf yang merumitkan pertumbuhan minda, menghasilkan keputusan yang mencabar dalam berkomunikasi, interaksi sosial, dan kemerosotan dalam tingkah laku. Oleh kerana tiada ubat untuk autisme, intervensi segera dan latihan pendidikan yang berkesan membolehkan kanak-kanak mencapai peningkatan yang besar. Semasa proses pengajaran dan pembelajaran, kanak-kanak autisme memerlukan pertimbangan dan perhatian khusus. Oleh itu, dengan pelaksanaan teknologi maklumat dalam pendidikan khas, proses pengajaran dan pembelajaran boleh menjadi lebih cekap. Perjuangan dalam kemahiran interaksi sosial dikenali sebagai salah satu kelemahan utama yang dihadapi oleh kanak-kanak autisme. Oleh itu, aplikasi sosial mudah alih dicadangkan untuk membantu kanak-kanak mengembangkan kemahiran interaksi sosial. Walaupun begitu, kertas kerja ini hanya membincangkan fasa reka bentuk pembangunan aplikasi mudah alih. Ia dibangunkan untuk kanak-kanak dengan Gangguan Spektrum Autisme berfungsi sederhana (ASD) yang sedang mempelajari kemahiran interaksi asas. Fasa reka bentuk aplikasi melaksanakan keputusan daripada fasa analisis, yang telah membuat kesimpulan lebih awal. Lima penilai terlibat dalam penilaian heuristik, untuk meningkatkan antara muka pengguna aplikasi sosial mudah alih. Hasil daripada penilaian menyimpulkan bahawa semua penilai telah bersetuju dengan semua heuristik. Apatah lagi, cadangan yang berfaedah juga telah dicapai daripada penilaian tersebut. Kerja masa depan kertas ini akan menjadi fasa pembangunan aplikasi sosial mudah alih. © 2016 IEEE. |
Aziz, N S A; Ahmad, W F W Proposed conceptual model of mobile numerical application for children with autism Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781479978946, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Autisme, Teori Pengiraan, Model Konseptual, Penyakit, Pendidikan, Belajar, Aplikasi Mudah Alih, Statistik, Pelajar @ persidangan{Aziz201699, tajuk = {Proposed conceptual model of mobile numerical application for children with autism}, pengarang = {N S A Aziz and W F W Ahmad}, penyunting = {Aziz Jaafar Arshad Rahim I A J N I B S K N A Abdullah M.N. Ariff M.I.B.M.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84995543505&doi=10.1109%2fISMSC.2015.7594035&rakan kongsi = 40&md5=5fb8809b855fbcb1904d50c6ec0646b2}, doi = {10.1109/ISMSC.2015.7594035}, isbn = {9781479978946}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2015 International Symposium on Mathematical Sciences and Computing Research, iSMSC 2015 - Prosiding}, halaman = {99-103}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Basic literacy and numeracy proficiency are two important skills which prepare and shape students for lifelong learning. This study focuses on numeracy skills for children with autism. It is crucial to conduct this study due to the increasing number of children with autism based on statistics data from the Malaysia Social Welfare Department. Children with autism have a neurological disorder that affects the functioning of the brain and causes problems with thinking, feeling, and language. Oleh itu, a lot of studies have been conducted related to the social and literacy skills of the children with autism. Walau bagaimanapun, numeracy skills are also important to the children and the advancement in mobile technology creates new methods to equip the children with numeracy skills. In order to develop a mobile numerical application that is able to fulfil the needs of these children, a proposed conceptual model will be constructed. The proposed conceptual model consists of learning theories, learning principles, multimedia elements together with colour psychology, number skills, language, gestures and contents. © 2015 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Autisme, Teori Pengiraan, Model Konseptual, Penyakit, Pendidikan, Belajar, Aplikasi Mudah Alih, Statistik, Pelajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Basic literacy and numeracy proficiency are two important skills which prepare and shape students for lifelong learning. This study focuses on numeracy skills for children with autism. It is crucial to conduct this study due to the increasing number of children with autism based on statistics data from the Malaysia Social Welfare Department. Children with autism have a neurological disorder that affects the functioning of the brain and causes problems with thinking, feeling, and language. Oleh itu, a lot of studies have been conducted related to the social and literacy skills of the children with autism. Walau bagaimanapun, numeracy skills are also important to the children and the advancement in mobile technology creates new methods to equip the children with numeracy skills. In order to develop a mobile numerical application that is able to fulfil the needs of these children, a proposed conceptual model will be constructed. The proposed conceptual model consists of learning theories, learning principles, multimedia elements together with colour psychology, number skills, language, gestures and contents. © 2015 IEEE. |
Miskam, M A; Shamsuddin, S; Yussof, H; Ariffin, Saya M; Omar, A R Institut Jurutera Elektrik dan Elektronik Inc., 2016, ISBN: 9781479966783, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Autisme, Terapi Autisme, Penyelidikan Tingkah Laku, Kanak-kanak dengan Autisme, Interaksi Kognitif, Penyakit, Pendidikan, Emosi, Gerakan Emosi, Tingkah Laku Manusia, Robot Humanoid, Humanoid Robot NAO, Robotik, Robot, Sains Sosial, Tinjauan, Mengajar, Modul Pengajaran @ persidangan{Miskam2016, tajuk = {Tinjauan berdasarkan soal selidik: Tindak balas ahli terapi terhadap isyarat emosi menggunakan robot humanoid untuk autisme}, pengarang = {M A Miskam dan S Shamsuddin dan H Yussof dan I M Ariffin dan A R Omar}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-84966605834&doi=10.1109/MHS.2015.7438298&rakan kongsi = 40&md5 = c0cbd143f24183861955c67562e36fdf}, doi = {10.1109/MHS. 2015.7438298}, isbn = {9781479966783}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {2015 Simposium Antarabangsa mengenai Mikro-Nano Mikronik dan Sains Manusia, MHS 2015}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Kertas ini adalah, kami menggunakan robot humanoid untuk menunjukkan pose emosi secara fizikal dan melakukan permainan meneka dengan kanak-kanak. Sembilan emosi yang berbeza menggunakan pose badan robot telah dikembangkan menggunakan Choregraphe. Secara semula jadi, kita perlu menghampiri tingkah laku manusia semula jadi sedekat mungkin yang dilakukan oleh robot untuk melibatkan anak-anak untuk berinteraksi dengan manusia normal. Oleh itu, kajian ini adalah kesinambungan dari kajian kami sebelumnya mengenai gerak emosi di mana kami mendapat tindak balas ahli terapi terhadap modul pengajaran berasaskan emosi untuk kanak-kanak dengan autisme. Peranan ahli terapi adalah untuk memberi pengetahuan utama mereka mengenai terapi autisme untuk mewujudkan penciptaan program modul yang betul menggunakan robot. © 2015 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Robot Anthropomorphic, Autisme, Terapi Autisme, Penyelidikan Tingkah Laku, Kanak-kanak dengan Autisme, Interaksi Kognitif, Penyakit, Pendidikan, Emosi, Gerakan Emosi, Tingkah Laku Manusia, Robot Humanoid, Humanoid Robot NAO, Robotik, Robot, Sains Sosial, Tinjauan, Mengajar, Modul Pengajaran}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Kertas ini adalah, kami menggunakan robot humanoid untuk menunjukkan pose emosi secara fizikal dan melakukan permainan meneka dengan kanak-kanak. Sembilan emosi yang berbeza menggunakan pose badan robot telah dikembangkan menggunakan Choregraphe. Secara semula jadi, kita perlu menghampiri tingkah laku manusia semula jadi sedekat mungkin yang dilakukan oleh robot untuk melibatkan anak-anak untuk berinteraksi dengan manusia normal. Oleh itu, kajian ini adalah kesinambungan dari kajian kami sebelumnya mengenai gerak emosi di mana kami mendapat tindak balas ahli terapi terhadap modul pengajaran berasaskan emosi untuk kanak-kanak dengan autisme. Peranan ahli terapi adalah untuk memberi pengetahuan utama mereka mengenai terapi autisme untuk mewujudkan penciptaan program modul yang betul menggunakan robot. © 2015 IEEE. |
Hussain, A; Abdullah, A; Husni, H; Mkpojiogu, DAN C Interaction design principles for edutainment systems: Enhancing the communication skills of children with autism spectrum disorders Artikel Jurnal Revista Tecnica de la Facultad de Ingenieria Universidad del Zulia, 39 (8), hlm. 45-50, 2016, ISSN: 02540770, (dipetik oleh 24). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Anak-anak, Kemahiran komunikasi, Penyakit, Pendidikan, Edutainment, Interaction Design, Analisis Spektrum, Antara Muka Pengguna @artikel{Hussain201645, tajuk = {Interaction design principles for edutainment systems: Enhancing the communication skills of children with autism spectrum disorders}, pengarang = {A Hussain and A Abdullah and H Husni and E O C Mkpojiogu}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84996550833&doi=10.21311%2f001.39.8.06&rakan kongsi = 40&md5=bf024285ea24b4d1eb8fc6938cbcf5d6}, doi = {10.21311/001.39.8.06}, terbitan = {02540770}, tahun = {2016}, tarikh = {2016-01-01}, jurnal = {Revista Tecnica de la Facultad de Ingenieria Universidad del Zulia}, isi padu = {39}, nombor = {8}, halaman = {45-50}, penerbit = {Revista Tecnica de la Facultad de Ingeniera}, abstrak = {Owing to deterioration in communication, approximately 50% of individuals diagnosed with Autism face challenges in developing functional languages. To assist these individuals become more relaxed and comfortable during these activities, installed educational games on mobile devices can be used. Although there are many new mobile applications available for individuals with Autism, they are difficult to use; particularly in terms of user-interface design. An analysis of existing apps developed for children with autism shows that app design principles are projected according to interaction design (IxD) which fulfills the users? requirements in a more efficient way. The analysis involved five applications and pointed out fifteen suggestions regarding the design principles. This paper presents the suggested recommendations for the design and development of prototype apps for autistic children. It introduces edutainment systems design principles, which are designed to assist in the development of communication skills in children diagnosed with Autism-spectrum disorders.}, nota = {dipetik oleh 24}, kata kunci = {Gangguan Spektrum Autisme, Anak-anak, Kemahiran komunikasi, Penyakit, Pendidikan, Edutainment, Interaction Design, Analisis Spektrum, Antara Muka Pengguna}, pubstate = {diterbitkan}, tppubtype = {artikel} } Owing to deterioration in communication, approximately 50% of individuals diagnosed with Autism face challenges in developing functional languages. To assist these individuals become more relaxed and comfortable during these activities, installed educational games on mobile devices can be used. Although there are many new mobile applications available for individuals with Autism, they are difficult to use; particularly in terms of user-interface design. An analysis of existing apps developed for children with autism shows that app design principles are projected according to interaction design (IxD) which fulfills the users? requirements in a more efficient way. The analysis involved five applications and pointed out fifteen suggestions regarding the design principles. This paper presents the suggested recommendations for the design and development of prototype apps for autistic children. It introduces edutainment systems design principles, which are designed to assist in the development of communication skills in children diagnosed with Autism-spectrum disorders. |
2015 |
Abdullah, M H L; Brereton, M MyCalendar: Fostering communication for children with autism spectrum disorder through photos and videos Persidangan Persatuan untuk Jentera Pengkomputeran, Syarikat, 2015, ISBN: 9781450336734, (dipetik oleh 10). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Anak-anak, Kanak-kanak dengan Autisme, Komunikasi, Penyakit, Pendidikan, Interaksi Komputer Manusia, Aplikasi iPad, Belajar, MyCalendar, Participatory Design, Pendidikan Khas, Mengajar, Visual Languages @ persidangan{Abdullah20151, tajuk = {MyCalendar: Fostering communication for children with autism spectrum disorder through photos and videos}, pengarang = {M H L Abdullah dan M Brereton}, penyunting = {Smith Vetere Ploderer W F B Carter M. Gibbs M.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84963544904&doi=10.1145%2f2838739.2838785&rakan kongsi = 40&md5=1d0388dc4eb2a559796a0c8cf61f0e31}, doi = {10.1145/2838739.2838785}, isbn = {9781450336734}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {OzCHI 2015: Being Human - Conference Proceedings}, halaman = {1-9}, penerbit = {Persatuan untuk Jentera Pengkomputeran, Syarikat}, abstrak = {This paper presents MyCalendar; a visual calendar prototype App that was developed to support children with Autism Spectrum Disorder and language delays to communicate about their own activities and interests across the settings of home and school. MyCalendar was developed following in-depth fieldwork and participatory design sessions with parents, teachers and children from Preparatory year to year 2 of an Australian Primary School Special Education Unit catering largely for children with Autism Spectrum Disorder (ASD). Lazimnya, children with ASD face difficulties in participating at school. MyCalendar was then evaluated over six months with four teachers, ten parents and eleven children. The study resulted in two key findings: (1) MyCalendar supported children who have ASD and limited verbal skills to better communicate their daily personal activities through photos and videos, encouraged by teachers and parents. (2) This deeper understanding of the children's daily lives enabled teachers to successfully model positive behaviours and to scaffold more relevant and meaningful learning opportunities by relating them to the children's lives. While it was initially expected that the activities would better support communication between teachers and parents, the MyCalendar led in fact to novel scaffolding of learning opportunities and modeling of communication in the classroom. Hak Cipta © 2015 ACM.}, nota = {dipetik oleh 10}, kata kunci = {Gangguan Spektrum Autisme, Anak-anak, Kanak-kanak dengan Autisme, Komunikasi, Penyakit, Pendidikan, Interaksi Komputer Manusia, Aplikasi iPad, Belajar, MyCalendar, Participatory Design, Pendidikan Khas, Mengajar, Visual Languages}, pubstate = {diterbitkan}, tppubtype = {persidangan} } This paper presents MyCalendar; a visual calendar prototype App that was developed to support children with Autism Spectrum Disorder and language delays to communicate about their own activities and interests across the settings of home and school. MyCalendar was developed following in-depth fieldwork and participatory design sessions with parents, teachers and children from Preparatory year to year 2 of an Australian Primary School Special Education Unit catering largely for children with Autism Spectrum Disorder (ASD). Lazimnya, children with ASD face difficulties in participating at school. MyCalendar was then evaluated over six months with four teachers, ten parents and eleven children. The study resulted in two key findings: (1) MyCalendar supported children who have ASD and limited verbal skills to better communicate their daily personal activities through photos and videos, encouraged by teachers and parents. (2) This deeper understanding of the children's daily lives enabled teachers to successfully model positive behaviours and to scaffold more relevant and meaningful learning opportunities by relating them to the children's lives. While it was initially expected that the activities would better support communication between teachers and parents, the MyCalendar led in fact to novel scaffolding of learning opportunities and modeling of communication in the classroom. Hak Cipta © 2015 ACM. |
Bakar ia, M A A; Ismail, DENGAN; Fikry, A; Musa, R; Hassan, H; Ahmad, S S; Sama, N; Hashim, R Review on training policy for teachers and parents in using humanoid for children with autism Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479957651, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Autisme, Gangguan Spektrum Autisme, Perangsang Sistem Saraf Pusat, Kanak-kanak dengan Autisme, Gangguan Perkembangan, Penyakit, Pendidikan, Robot Humanoid, Pembuatan, Ibu bapa, Personnel Training, Prevalence Rates, Robotik, Cikgu, Mengajar @ persidangan{Bakar2015180, tajuk = {Review on training policy for teachers and parents in using humanoid for children with autism}, pengarang = {M A A Bakar and Z Ismail and A Fikry and R Musa and H Hassan and S S Ahmad and N Samat and R Hashim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959501336&doi=10.1109%2fROMA.2014.7295884&rakan kongsi = 40&md5=8bce6d13363f0e49a90109feee8598fb}, doi = {10.1109/ROMA.2014.7295884}, isbn = {9781479957651}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {2014 Simposium Antarabangsa IEEE mengenai Robotik dan Automasi Pembuatan, IEEE-ROMA2014}, halaman = {180-184}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Autism spectrum disorder is a life-long development disorder distinguish by impairment related to central nervous system maturation with features include delay in social life development, problem in language, social skills and repetitive behavior. Autism is a global crisis due to prevalence rates higher in several countries and the need for treatment view to be important. This paper reviews on the training policy for teachers and parents in using humanoid for children with autism. In Malaysia, there is no proper and specific training policy for children with autism through implementation of humanoid. © 2014 IEEE.}, nota = {dipetik oleh 1}, kata kunci = {Robot Anthropomorphic, Autisme, Gangguan Spektrum Autisme, Perangsang Sistem Saraf Pusat, Kanak-kanak dengan Autisme, Gangguan Perkembangan, Penyakit, Pendidikan, Robot Humanoid, Pembuatan, Ibu bapa, Personnel Training, Prevalence Rates, Robotik, Cikgu, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autism spectrum disorder is a life-long development disorder distinguish by impairment related to central nervous system maturation with features include delay in social life development, problem in language, social skills and repetitive behavior. Autism is a global crisis due to prevalence rates higher in several countries and the need for treatment view to be important. This paper reviews on the training policy for teachers and parents in using humanoid for children with autism. In Malaysia, there is no proper and specific training policy for children with autism through implementation of humanoid. © 2014 IEEE. |
Ialah, N R M; Yusoff, M; Khalid, TIDAK ADA; Tahir, N; Sedap, Binti A W Pengesanan tahap keterukan autisme menggunakan sistem pakar kabur Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479957651, (dipetik oleh 2). Abstrak | Pautan | BibTeX | Tag: Autisme, Tahap Keterukan Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Perolehan data, Gangguan Perkembangan, Penyakit, Pendidikan, Sistem Pakar, Sistem Pakar Fuzzy, Pengesanan Tahap, Pembuatan, Robotik, Komunikasi Sosial, Tinjauan, Seni Bina Sistem, Mengajar @ persidangan{isa2015218, tajuk = {Pengesanan tahap keterukan autisme menggunakan sistem pakar kabur}, pengarang = {N R M Isa and M Yusoff and N E Khalid and N Tahir and A W Binti Nikmat}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84959503922&doi = 10.1109% 2fROMA.2014.7295891&rakan kongsi = 40&md5=63e742d59b785d14f87d98dac7dd71ee}, doi = {10.1109/ROMA.2014.7295891}, isbn = {9781479957651}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {2014 Simposium Antarabangsa IEEE mengenai Robotik dan Automasi Pembuatan, IEEE-ROMA2014}, halaman = {218-223}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Autisme adalah gangguan perkembangan neuro yang baru-baru ini terkenal di kalangan rakyat Malaysia. Banyak penyelidikan mengenai pengesanan autisme telah dijalankan di seluruh dunia. Walau bagaimanapun, terdapat kekurangan penyelidikan yang dijalankan dalam mengesan tahap keterukan autisme. Oleh itu, kertas kerja ini memfokuskan pengesanan tahap keterukan autisme menggunakan sistem pakar kabur. Dua kriteria tingkah laku autistik utama dipilih iaitu gangguan komunikasi sosial dan tingkah laku berulang yang terhad. Pemerolehan data adalah berdasarkan sesi temu bual dengan ahli psikologi klinikal dan pengedaran 36 soal selidik kepada guru dan ibu bapa yang mempunyai anak autisme. Ia kemudian dianalisis dan titik potong untuk setiap tahap keterukan; tahap 1 (ringan), tahap 2 (sederhana), dan tahap 3 (teruk) ditentukan. Proses sistem pakar kabur digunakan untuk mengesan tahap keterukan. Proses tersebut melibatkan seni bina sistem Fuzzy, kekaburan, penilaian peraturan, penilaian peraturan dan defuzzification. Dapatan ini menunjukkan bahawa sistem ini mampu mengesan tahap keterukan autisme dengan ketepatan yang baik. Sistem ini juga menerima cadangan yang sesuai berdasarkan hasil yang dijana sama ada cadangan untuk pergi ke terapi pertuturan atau terapi tingkah laku. © 2014 IEEE.}, nota = {dipetik oleh 2}, kata kunci = {Autisme, Tahap Keterukan Autisme, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Perolehan data, Gangguan Perkembangan, Penyakit, Pendidikan, Sistem Pakar, Sistem Pakar Fuzzy, Pengesanan Tahap, Pembuatan, Robotik, Komunikasi Sosial, Tinjauan, Seni Bina Sistem, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autisme adalah gangguan perkembangan neuro yang baru-baru ini terkenal di kalangan rakyat Malaysia. Banyak penyelidikan mengenai pengesanan autisme telah dijalankan di seluruh dunia. Walau bagaimanapun, terdapat kekurangan penyelidikan yang dijalankan dalam mengesan tahap keterukan autisme. Oleh itu, kertas kerja ini memfokuskan pengesanan tahap keterukan autisme menggunakan sistem pakar kabur. Dua kriteria tingkah laku autistik utama dipilih iaitu gangguan komunikasi sosial dan tingkah laku berulang yang terhad. Pemerolehan data adalah berdasarkan sesi temu bual dengan ahli psikologi klinikal dan pengedaran 36 soal selidik kepada guru dan ibu bapa yang mempunyai anak autisme. Ia kemudian dianalisis dan titik potong untuk setiap tahap keterukan; tahap 1 (ringan), tahap 2 (sederhana), dan tahap 3 (teruk) ditentukan. Proses sistem pakar kabur digunakan untuk mengesan tahap keterukan. Proses tersebut melibatkan seni bina sistem Fuzzy, kekaburan, penilaian peraturan, penilaian peraturan dan defuzzification. Dapatan ini menunjukkan bahawa sistem ini mampu mengesan tahap keterukan autisme dengan ketepatan yang baik. Sistem ini juga menerima cadangan yang sesuai berdasarkan hasil yang dijana sama ada cadangan untuk pergi ke terapi pertuturan atau terapi tingkah laku. © 2014 IEEE. |
Yussof, H; Salleh, M H; Miskam, M A; Shamsuddin, S; Omar, A R Aplikasi ASKNAO yang menyasarkan pengembangan kemahiran sosial untuk kanak-kanak dengan autisme Persidangan 2015-Oktober , Persatuan Komputer IEEE, 2015, ISSN: 21618070, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Automasi, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Kemahiran sosial @ persidangan{Yussof2015973, tajuk = {Aplikasi ASKNAO yang menyasarkan pengembangan kemahiran sosial untuk kanak-kanak dengan autisme}, pengarang = {H Yussof dan M H Salleh dan M A Miskam dan S Shamsuddin dan A R Omar}, url = {https://www.scopus.com/inward/record.uri?eid = 2-s2.0-84952770737&doi = 10.1109% 2fCoASE.2015.7294225&rakan kongsi = 40&md5 = bb2d8f8a5d54a457dec4137e1a55514a}, doi = {10.1109/KESELURUHAN.2015.7294225}, terbitan = {21618070}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Persidangan Antarabangsa IEEE mengenai Sains dan Kejuruteraan Automasi}, isi padu = {2015-Oktober}, halaman = {973-978}, penerbit = {Persatuan Komputer IEEE}, abstrak = {Makalah ini bertujuan untuk mengkaji aplikasi ASKNAO yang menyasarkan kemahiran sosial kanak-kanak dengan autisme. Aplikasi ASKNAO adalah sistem yang direka untuk mengajar kanak-kanak autisme kemahiran asas yang secara semula jadi dipelajari oleh kanak-kanak biasa. Oleh kerana aplikasi ASKNAO adalah sistem berasaskan komersial, kandungannya belum dikategorikan secara teknikal dan khusus mengikut tiga kriteria autisme iaitu kemahiran sosial, kemahiran komunikasi dan tingkah laku berulang. Dengan mengambil langkah pertama dalam mengenal pasti kesesuaian Aplikasi yang memfokuskan pada kemahiran sosial, kajian lanjutan mengenai aplikasi dan penilaian ASKNAO dapat dilakukan untuk mengajar anak mengikut kehendak pengguna. © 2015 IEEE.}, nota = {dipetik oleh 3}, kata kunci = {Automasi, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Penyakit, Pendidikan, Kemahiran sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Makalah ini bertujuan untuk mengkaji aplikasi ASKNAO yang menyasarkan kemahiran sosial kanak-kanak dengan autisme. Aplikasi ASKNAO adalah sistem yang direka untuk mengajar kanak-kanak autisme kemahiran asas yang secara semula jadi dipelajari oleh kanak-kanak biasa. Oleh kerana aplikasi ASKNAO adalah sistem berasaskan komersial, kandungannya belum dikategorikan secara teknikal dan khusus mengikut tiga kriteria autisme iaitu kemahiran sosial, kemahiran komunikasi dan tingkah laku berulang. Dengan mengambil langkah pertama dalam mengenal pasti kesesuaian Aplikasi yang memfokuskan pada kemahiran sosial, kajian lanjutan mengenai aplikasi dan penilaian ASKNAO dapat dilakukan untuk mengajar anak mengikut kehendak pengguna. © 2015 IEEE. |
Mandasari, V; Theng, L B Enhancing the acquisition of social skills through the interactivity of multimedia Tempah IGI Global, 2015, ISBN: 9781466686151; 1466686146; 9781466686144, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar @ buku{Mandasari20151430, tajuk = {Enhancing the acquisition of social skills through the interactivity of multimedia}, pengarang = {V Mandasari and L B Theng}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84958609292&doi=10.4018%2f978-1-4666-8614-4.ch065&rakan kongsi = 40&md5=85be5b68f81521c510657862d202e50c}, doi = {10.4018/978-1-4666-8614-4.ch065}, isbn = {9781466686151; 1466686146; 9781466686144}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Social Media and Networking: Konsep, Methodologies, Alat, and Applications}, isi padu = {3-4}, halaman = {1430-1462}, penerbit = {IGI Global}, abstrak = {Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2016, IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar}, pubstate = {diterbitkan}, tppubtype = {buku} } Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2016, IGI Global. Hak cipta terpelihara. |
Shamsuddin, S; Yussof, H; Hanapiah, F A; Mohamed, S; Jamil, N F F; Yunus, F W Robot-Assisted learning for communication-care in autism intervention Persidangan 2015-2020 September , Persatuan Komputer IEEE, 2015, ISSN: 19457898, (dipetik oleh 5). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Arahan Berbantukan Komputer, Penyakit, Pendidikan, Educational Settings, Interaksi Robot Manusia, Robot Humanoid, Belajar, Robotik, Robot, Specific Interaction, Mengajar @ persidangan{Shamsuddin2015822, tajuk = {Robot-Assisted learning for communication-care in autism intervention}, pengarang = {S Shamsuddin and H Yussof and F A Hanapiah and S Mohamed and N F F Jamil and F W Yunus}, penyunting = {Campolo D Braun D. Yu H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84946072425&doi=10.1109%2fICORR.2015.7281304&rakan kongsi = 40&md5=3048519732d8127b2307d17a12e46463}, doi = {10.1109/ICORR.2015.7281304}, terbitan = {19457898}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {IEEE International Conference on Rehabilitation Robotics}, isi padu = {2015-2020 September}, halaman = {822-827}, penerbit = {Persatuan Komputer IEEE}, abstrak = {Robot-based intervention for children with autism is an evolving research niche in human-robot interaction (HR). Recent studies have covered the role of robots in clinical and experimental setting but not much on integrating them in educational setting. Our previous work had shown that interaction with a robot poses no adverse effects and that the robot's specific interaction scenarios were associated with less autistic behavior. Extending this impact on school-going children, interactions that are in-Tune with special education lessons are needed. This study aims to propose the integration of a robot into current learning environment for children with special needs, specifically autism. Six interaction scenarios had been designed based on the existing syllabus to teach communication skills, using the Applied Behavior Analysis (ABA) technique as the framework. Development of the robotic experience for learning also covers the required set-up involving participation from teachers. The actual research conduct involving school children, teachers and robot shall take place in the next phase. © 2015 IEEE.}, nota = {dipetik oleh 5}, kata kunci = {Robot Anthropomorphic, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Arahan Berbantukan Komputer, Penyakit, Pendidikan, Educational Settings, Interaksi Robot Manusia, Robot Humanoid, Belajar, Robotik, Robot, Specific Interaction, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Robot-based intervention for children with autism is an evolving research niche in human-robot interaction (HR). Recent studies have covered the role of robots in clinical and experimental setting but not much on integrating them in educational setting. Our previous work had shown that interaction with a robot poses no adverse effects and that the robot's specific interaction scenarios were associated with less autistic behavior. Extending this impact on school-going children, interactions that are in-Tune with special education lessons are needed. This study aims to propose the integration of a robot into current learning environment for children with special needs, specifically autism. Six interaction scenarios had been designed based on the existing syllabus to teach communication skills, using the Applied Behavior Analysis (ABA) technique as the framework. Development of the robotic experience for learning also covers the required set-up involving participation from teachers. The actual research conduct involving school children, teachers and robot shall take place in the next phase. © 2015 IEEE. |
Azahari, I N N A; Ahmad, W F W; Hashim, A S Preliminary study on social learning using mobile technology among children with autism Artikel Jurnal Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics), 9429 , hlm. 420-431, 2015, ISSN: 03029743, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Autisme, Cognitive Learning, Penyakit, Pendidikan, Pendidikan Kejuruteraan, Sains Maklumat, Teknologi Mudah Alih, Interaksi Sosial, Sains Sosial, Tinjauan, Mengajar, Telecommunication, Telecommunication Equipment, Visual Approach @artikel{Azahari2015420, tajuk = {Preliminary study on social learning using mobile technology among children with autism}, pengarang = {I N N A Azahari and W F W Ahmad and A S Hashim}, penyunting = {Zaman Jaafar Ali Robinson Shih Velastin Velastin Smeaton Zaman Jaafar Ali Robinson H B A N M P T K S S A F H B A N M P Smeaton A.F. Shih T.K.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84950107133&doi=10.1007%2f978-3-319-25939-0_37&rakan kongsi = 40&md5=bd88f141aca1276bee7be8208da907e2}, doi = {10.1007/978-3-319-25939-0_37}, terbitan = {03029743}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics)}, isi padu = {9429}, halaman = {420-431}, penerbit = {Springer Verlag}, abstrak = {Autism is a neurological disorder that influences the growth of the brain, resulting struggles in learning, komunikasi, and social interaction. There is no cure for autism, however excellent educational practices and prompt intervention leads to rapid improvements. One of the excellent approaches is the Visual Approach, which uses pictures or other visual items to communicate with autistic children, as they are visually oriented. Lebih-lebih lagi, the usage of technology is able to build their interest in learning activities. Major impairment of children with autism is their difficulty in social interaction. The objective of this paper is to discuss on the preliminary study of social learning among children with autism. The methodology used to conduct the preliminary study is through questionnaires to parents and teachers of children with autism, which the questions are to verify the literature reviews. The result of testing discovers that the real life conditions of the children are similar with the finding from the literature reviews. © Springer International Publishing Switzerland 2015.}, nota = {dipetik oleh 0}, kata kunci = {Autisme, Cognitive Learning, Penyakit, Pendidikan, Pendidikan Kejuruteraan, Sains Maklumat, Teknologi Mudah Alih, Interaksi Sosial, Sains Sosial, Tinjauan, Mengajar, Telecommunication, Telecommunication Equipment, Visual Approach}, pubstate = {diterbitkan}, tppubtype = {artikel} } Autism is a neurological disorder that influences the growth of the brain, resulting struggles in learning, komunikasi, and social interaction. There is no cure for autism, however excellent educational practices and prompt intervention leads to rapid improvements. One of the excellent approaches is the Visual Approach, which uses pictures or other visual items to communicate with autistic children, as they are visually oriented. Lebih-lebih lagi, the usage of technology is able to build their interest in learning activities. Major impairment of children with autism is their difficulty in social interaction. The objective of this paper is to discuss on the preliminary study of social learning among children with autism. The methodology used to conduct the preliminary study is through questionnaires to parents and teachers of children with autism, which the questions are to verify the literature reviews. The result of testing discovers that the real life conditions of the children are similar with the finding from the literature reviews. © Springer International Publishing Switzerland 2015. |
Salleh, M H K; Yussof, H; Ainuddin, H A; Muda, M Z; Shamsuddin, S; Miskam, M A; Omar, A R Experimental Framework for the Categorization of Special Education Programs of ASKNAO Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 4). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, ASKNAO, Autisme, Penyakit, Pendidikan, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Robotik Pemulihan, Robotik, Sensor Pintar, Pendidikan Khas @ persidangan{Salleh2015480, tajuk = {Experimental Framework for the Categorization of Special Education Programs of ASKNAO}, pengarang = {M H K Salleh and H Yussof and H A Ainuddin and M Z Muda and S Shamsuddin and M A Miskam and A R Omar}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962839161&doi=10.1016%2fj.procs.2015.12.321&rakan kongsi = 40&md5=b1ef50969d7f20b587f124ebebc3a9bc}, doi = {10.1016/j.procs.2015.12.321}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {480-487}, penerbit = {Elsevier B.V.}, abstrak = {This paper presents the methods for categorizing a special education apps known as Autism Solution for Kids using NAO (ASKNAO) into the three subscales of autism which is Communication, Social Skills and Repetitive Behavior. The ASKNAO programs contains special education apps that is aimed for autism rehabilitation. As the apps have yet to be categorized, an experimental framework is proposed as to create a method of organizing the apps. With the usage of a 24 behavioral score sheet based on GARS-2, the reactions of the autistic children when interacting with the NAO robot during the experimental sessions can help classify the apps accordingly. There is however a few criteria needs to be met for the experimental data can be considered as reliable.}, nota = {dipetik oleh 4}, kata kunci = {Robot Anthropomorphic, ASKNAO, Autisme, Penyakit, Pendidikan, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Robotik Pemulihan, Robotik, Sensor Pintar, Pendidikan Khas}, pubstate = {diterbitkan}, tppubtype = {persidangan} } This paper presents the methods for categorizing a special education apps known as Autism Solution for Kids using NAO (ASKNAO) into the three subscales of autism which is Communication, Social Skills and Repetitive Behavior. The ASKNAO programs contains special education apps that is aimed for autism rehabilitation. As the apps have yet to be categorized, an experimental framework is proposed as to create a method of organizing the apps. With the usage of a 24 behavioral score sheet based on GARS-2, the reactions of the autistic children when interacting with the NAO robot during the experimental sessions can help classify the apps accordingly. There is however a few criteria needs to be met for the experimental data can be considered as reliable. |
Aziz, A A; Moghanan, F F M; Mokhsin, M; Ismail, A; Lokman, Seorang M Humanoid-robot intervention for children with autism: A conceptual model on FBM Artikel Jurnal Komunikasi dalam Sains Komputer dan Maklumat, 545 , hlm. 231-241, 2015, ISSN: 18650929, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Autisme, Penyelidikan Tingkah Laku, Penyakit, Pendidikan, Ethical Module, Robot Humanoid, Kansei, Machinery, Motivasi, Robotik, Robot, Pengkomputeran Lembut, Spiritual Module, Mengajar @artikel{Aziz2015231, tajuk = {Humanoid-robot intervention for children with autism: A conceptual model on FBM}, pengarang = {A A Aziz and F F M Moghanan and M Mokhsin and A Ismail and A M Lokman}, penyunting = {Wah Y B Berry M.W. Mohamed A.H.J.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84946024415&doi=10.1007%2f978-981-287-936-3_22&rakan kongsi = 40&md5=5a7b46c83aa2e5292e10e0cbb670c18f}, doi = {10.1007/978-981-287-936-3_22}, terbitan = {18650929}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Komunikasi dalam Sains Komputer dan Maklumat}, isi padu = {545}, halaman = {231-241}, penerbit = {Springer Verlag}, abstrak = {Autism is a lifelong disability that affects children development in terms of social interaction, komunikasi, and imagination. Children with autism often are not able to communicate in a meaningful way with their surroundings and could not relate to the real world. Encompassing humanoid-robot during the therapy session is said as being one of the most beneficial therapies towards these children since autistic children are reported to be keener in engaging in machinery and gadgets. Due to the limited studies in the perspective of the children’s emotions and feelings, this study adopts Kansei assessment to investigate the emotions and feelings of the autistic children while engaging with the robot. Kansei assessment was done by the teacher which interpreted the emotional responses given by the autistic children. Two autistic children were involved in the study where both of the subjects are having mild autism. The data were then analyzed and translated to Fogg’s Behavioral Model to represent the children’s learning motivation. The developed Modified Fogg’s Behavioral Model successfully shows the inter-relation between the three components of ability, trigger and motivation for the autistic children while they interact with the humanoid-robot. The final model provides some evidence that despite having limited ability, given the right intervention, the children with autism will exhibit the same level of motivation with normal children. © Springer Science+Business Media Singapore 2015.}, nota = {dipetik oleh 3}, kata kunci = {Robot Anthropomorphic, Autisme, Penyelidikan Tingkah Laku, Penyakit, Pendidikan, Ethical Module, Robot Humanoid, Kansei, Machinery, Motivasi, Robotik, Robot, Pengkomputeran Lembut, Spiritual Module, Mengajar}, pubstate = {diterbitkan}, tppubtype = {artikel} } Autism is a lifelong disability that affects children development in terms of social interaction, komunikasi, and imagination. Children with autism often are not able to communicate in a meaningful way with their surroundings and could not relate to the real world. Encompassing humanoid-robot during the therapy session is said as being one of the most beneficial therapies towards these children since autistic children are reported to be keener in engaging in machinery and gadgets. Due to the limited studies in the perspective of the children’s emotions and feelings, this study adopts Kansei assessment to investigate the emotions and feelings of the autistic children while engaging with the robot. Kansei assessment was done by the teacher which interpreted the emotional responses given by the autistic children. Two autistic children were involved in the study where both of the subjects are having mild autism. The data were then analyzed and translated to Fogg’s Behavioral Model to represent the children’s learning motivation. The developed Modified Fogg’s Behavioral Model successfully shows the inter-relation between the three components of ability, trigger and motivation for the autistic children while they interact with the humanoid-robot. The final model provides some evidence that despite having limited ability, given the right intervention, the children with autism will exhibit the same level of motivation with normal children. © Springer Science+Business Media Singapore 2015. |
Aziz, A A; moganan, F F M; Ismail, A; Lokman, Seorang M Autistic Children's Kansei Responses Towards Humanoid-Robot as Teaching Mediator Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 6). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Emotion Extractions, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Modul Interaksi, Kansei Engineering, Robotik, Robot, Sensor Pintar, Komunikasi Sosial @ persidangan{Aziz2015488, tajuk = {Autistic Children's Kansei Responses Towards Humanoid-Robot as Teaching Mediator}, pengarang = {A A Aziz and F F M Moganan and A Ismail and A M Lokman}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962865419&doi=10.1016%2fj.procs.2015.12.322&rakan kongsi = 40&md5=2406a6eb6d803f72684751a8aab37868}, doi = {10.1016/j.procs.2015.12.322}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {488-493}, penerbit = {Elsevier B.V.}, abstrak = {Autism is often being associated with the deficits in social communication, interaction as well as imagination. Autistic patients may experience the impairment in social interaction usually being related to their inability to interpret others' emotion and even to express their own feelings. Akibatnya, children with autism are often been labeled as lacking the ability to express their emotion. The main objective of this paper is to present a pilot study in studying the autistic children's' emotions and feelings upon being triggered by the humanoid-robot, NAO. Kansei Engineering, which is a powerful emotion extraction mechanism is adopted in the study to assess the children's' emotion. The experiment involved two autistic children and one normal child who were given four interaction modules in separate intervention session. The experiment conducted is to observe how robot triggers the emotion of these children. The result shows that different types of modules which would trigger different emotional reactions. This result provides a basis for further investigation of the assessment of autistic children's feeling and emotion. The result will ultimately contribute to finding best possible therapy for autistic children towards the used of humanoid-robot.}, nota = {dipetik oleh 6}, kata kunci = {Robot Anthropomorphic, Gangguan Spektrum Autisme, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Emosi, Emotion Extractions, Robot Humanoid, Humanoid Robot NAO, Kawalan Pintar, Modul Interaksi, Kansei Engineering, Robotik, Robot, Sensor Pintar, Komunikasi Sosial}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Autism is often being associated with the deficits in social communication, interaction as well as imagination. Autistic patients may experience the impairment in social interaction usually being related to their inability to interpret others' emotion and even to express their own feelings. Akibatnya, children with autism are often been labeled as lacking the ability to express their emotion. The main objective of this paper is to present a pilot study in studying the autistic children's' emotions and feelings upon being triggered by the humanoid-robot, NAO. Kansei Engineering, which is a powerful emotion extraction mechanism is adopted in the study to assess the children's' emotion. The experiment involved two autistic children and one normal child who were given four interaction modules in separate intervention session. The experiment conducted is to observe how robot triggers the emotion of these children. The result shows that different types of modules which would trigger different emotional reactions. This result provides a basis for further investigation of the assessment of autistic children's feeling and emotion. The result will ultimately contribute to finding best possible therapy for autistic children towards the used of humanoid-robot. |
Siah, P -C; Tan, S -H Sense of coherence and WHOQoL among parents of children with ASD in Malaysia Artikel Jurnal International Journal on Disability and Human Development, 14 (1), hlm. 59-66, 2015, ISSN: 21911231, (dipetik oleh 2). Abstrak | Pautan | BibTeX | Tag: Dewasa, umur, Artikel, Autisme, Anak-anak, Kefahaman, Pendidikan, Pekerjaan, Faktor Persekitaran, Perempuan, Jantina, Han Chinese, Health, Housewife, Manusia, Income, Orang India, Kajian Klinikal Utama, Malay, Malaysia, Lelaki, Marriage, Kesihatan mental, Sikap Ibu Bapa, Pensioner, Aspek Psikologi, Kualiti hidup, Religion, Sampling, Sense of Coherence, Interaksi Sosial @artikel{Siah201559, tajuk = {Sense of coherence and WHOQoL among parents of children with ASD in Malaysia}, pengarang = {P -C Siah and S -H Tan}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84922567900&doi=10.1515%2fijdhd-2013-0039&rakan kongsi = 40&md5=a909c24c26550aebe2c8922063d70001}, doi = {10.1515/ijdhd-2013-0039}, terbitan = {21911231}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {International Journal on Disability and Human Development}, isi padu = {14}, nombor = {1}, halaman = {59-66}, penerbit = {Walter de Gruyter GmbH}, abstrak = {Studies have shown that most parents of children with autism spectrum disorder (ASD) face more stress and have a poorer quality of life (QoL) than other parents. Walaupun begitu, there are still some parents of children with ASD who are able to maintain or even improve their QoL. This study is aimed to explore the relationship between SoC and WHOQoL among parents of children with ASD. Kaedah: Sejumlah 96 parents of children with ASD were invited to participate using a purposive sampling method. Keputusan: The results suggested that participants in the high SoC group had better QoL in the four domains than those in the low SoC group. More importantly, not all types of SoC were relevant to QoL. Comprehensibility was relevant to all the four QoL domains and manageability was relevant to physical and psychological health, while meaningfulness was not relevant to any of the QoL domains. Kesimpulannya: NGOs may improve the QoL of these parents by providing trainings to improve their SOC, especially in comprehensibility and manageability. © 2015 by De Gruyter.}, nota = {dipetik oleh 2}, kata kunci = {Dewasa, umur, Artikel, Autisme, Anak-anak, Kefahaman, Pendidikan, Pekerjaan, Faktor Persekitaran, Perempuan, Jantina, Han Chinese, Health, Housewife, Manusia, Income, Orang India, Kajian Klinikal Utama, Malay, Malaysia, Lelaki, Marriage, Kesihatan mental, Sikap Ibu Bapa, Pensioner, Aspek Psikologi, Kualiti hidup, Religion, Sampling, Sense of Coherence, Interaksi Sosial}, pubstate = {diterbitkan}, tppubtype = {artikel} } Studies have shown that most parents of children with autism spectrum disorder (ASD) face more stress and have a poorer quality of life (QoL) than other parents. Walaupun begitu, there are still some parents of children with ASD who are able to maintain or even improve their QoL. This study is aimed to explore the relationship between SoC and WHOQoL among parents of children with ASD. Kaedah: Sejumlah 96 parents of children with ASD were invited to participate using a purposive sampling method. Keputusan: The results suggested that participants in the high SoC group had better QoL in the four domains than those in the low SoC group. More importantly, not all types of SoC were relevant to QoL. Comprehensibility was relevant to all the four QoL domains and manageability was relevant to physical and psychological health, while meaningfulness was not relevant to any of the QoL domains. Kesimpulannya: NGOs may improve the QoL of these parents by providing trainings to improve their SOC, especially in comprehensibility and manageability. © 2015 by De Gruyter. |
Hashim, R; Mahamood, S F; Yussof, H; Aziz, A F Using Assistive Technology for Spiritual Enhancement of Brain-Impaired Children Persidangan 76 , Elsevier B.V., 2015, ISSN: 18770509, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Teknologi Bantuan, Pendidikan, Kawalan Pintar, Islam, Pedagogy, Qualitative Approach, Repetitive Motions, Robotik, Semi Structured Interviews, Sensor Pintar, Pendidikan Khas, Spirituality, Mengajar @ persidangan{Hashim2015355, tajuk = {Using Assistive Technology for Spiritual Enhancement of Brain-Impaired Children}, pengarang = {R Hashim and S F Mahamood and H Yussof and A F Aziz}, penyunting = {Miskon M F Yussof H.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84962844527&doi=10.1016%2fj.procs.2015.12.308&rakan kongsi = 40&md5=b3b24fba9a4aa4b03baa93853ad99bfd}, doi = {10.1016/j.procs.2015.12.308}, terbitan = {18770509}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Sains Komputer Procedia}, isi padu = {76}, halaman = {355-359}, penerbit = {Elsevier B.V.}, abstrak = {The purpose of this paper is to evaluate the feasibility of using assistive technology for spiritual enhancement of brain-impaired children. The assistive technology in this case is the humanoid robot. A qualitative approach was employed where the sample size was twenty teachers based at a special education primary school in Shah Alam, Selangor, Malaysia. Data were collected through interviews using a semi-structured interview guideline. From the analyses of the interview transcripts, the findings suggested that the teachers are optimistic on the use of humanoids to enhance the children's spiritual or religious knowledge, in particular, the repetitive motions in praying and memorizing the verses from the Quran. It is important to note that the teachers and school children are all of the Islamic faith. Although the study suggests a positive influence of humanoids for spiritual enhancement, more research is needed in this area to provide empirical evidence on assistive technology for brain-impaired children, especially those suffering from autism.}, nota = {dipetik oleh 3}, kata kunci = {Robot Anthropomorphic, Teknologi Bantuan, Pendidikan, Kawalan Pintar, Islam, Pedagogy, Qualitative Approach, Repetitive Motions, Robotik, Semi Structured Interviews, Sensor Pintar, Pendidikan Khas, Spirituality, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The purpose of this paper is to evaluate the feasibility of using assistive technology for spiritual enhancement of brain-impaired children. The assistive technology in this case is the humanoid robot. A qualitative approach was employed where the sample size was twenty teachers based at a special education primary school in Shah Alam, Selangor, Malaysia. Data were collected through interviews using a semi-structured interview guideline. From the analyses of the interview transcripts, the findings suggested that the teachers are optimistic on the use of humanoids to enhance the children's spiritual or religious knowledge, in particular, the repetitive motions in praying and memorizing the verses from the Quran. It is important to note that the teachers and school children are all of the Islamic faith. Although the study suggests a positive influence of humanoids for spiritual enhancement, more research is needed in this area to provide empirical evidence on assistive technology for brain-impaired children, especially those suffering from autism. |
Kamaruzaman, N N; Jomhari, N Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2015, ISBN: 9781479928231, (dipetik oleh 4). Abstrak | Pautan | BibTeX | Tag: Al-Quran, Best Model, Digital Game-Based Learning, Penyakit, E-pembelajaran, Pendidikan, Pengkomputeran Pendidikan, Belajar, Low-Functioning Autism, Process of Learning, Permainan yang serius @ persidangan{Kamaruzaman2015184, tajuk = {Digital Game-Based Learning for Low Functioning Autism Children in Learning Al-Quran}, pengarang = {N N Kamaruzaman and N Jomhari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84964950093&doi=10.1109%2fNOORIC.2013.46&rakan kongsi = 40&md5=f7d5517e2d29058cb7b6e571fb0191f3}, doi = {10.1109/NOORIC.2013.46}, isbn = {9781479928231}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Prosiding - 2013 Taibah University International Conference on Advances in Information Technology for the Holy Quran and Its Sciences, NOORIC 2013}, halaman = {184-189}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE.}, nota = {dipetik oleh 4}, kata kunci = {Al-Quran, Best Model, Digital Game-Based Learning, Penyakit, E-pembelajaran, Pendidikan, Pengkomputeran Pendidikan, Belajar, Low-Functioning Autism, Process of Learning, Permainan yang serius}, pubstate = {diterbitkan}, tppubtype = {persidangan} } The objective of the study is to propose several prototypes of digital game-based learning (DGBL) for the education of low functioning autism (LFA) children specifically in learning Al-Quran. Study on several models of the serious game has been conducted and the best model was selected to be applied in designing the prototypes. Experiment on fifteen LFA children, age within five to ten years old will be conducted in order to evaluate the effectiveness of the game in helping the process of learning Al-Quran. The evaluation will emphasize on the usability element on its user. The expectation of this study is that the game could engage the LFA children during the learning process and make them active in learning Al-Quran. Therefore with the creation of the game, it is hoped that it will provide the LFA children with opportunities to study Al-Quran like other normal Muslim children. © 2015 IEEE. |
Pelik, B; Jomhari, N; Ahmad, R Visual Hybrid Development Learning System (VHDLS) Framework for Children with Autism Artikel Jurnal Jurnal Autisme dan Gangguan Perkembangan, 45 (10), hlm. 3069-3084, 2015, ISSN: 01623257, (dipetik oleh 7). Abstrak | Pautan | BibTeX | Tag: Artikel, Perhatian, Autisme, Gangguan Spektrum Autisme, Anak-anak, Computer Interface, Pendidikan, Education of Intellectually Disabled, Educational Model, Feedback System, Perempuan, Manusia, Belajar, Lelaki, Models, Occupational Therapist, Prasekolah, Kanak-kanak Prasekolah, Jurnal Keutamaan, Prosedur, Psikologi, Kualiti hidup, Treatment Duration, Antara Muka Pengguna, Visual Hybrid Development Learning System, Visual Stimulation @artikel{Banire20153069, tajuk = {Visual Hybrid Development Learning System (VHDLS) Framework for Children with Autism}, pengarang = {B Banire and N Jomhari and R Ahmad}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84941942795&doi=10.1007%2fs10803-015-2469-7&rakan kongsi = 40&md5=3c5ecc776725aea4e585e17a1ae805c7}, doi = {10.1007/s10803-015-2469-7}, terbitan = {01623257}, tahun = {2015}, tarikh = {2015-01-01}, jurnal = {Jurnal Autisme dan Gangguan Perkembangan}, isi padu = {45}, nombor = {10}, halaman = {3069-3084}, penerbit = {Springer New York LLC}, abstrak = {The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. Dalam kajian ini, we proposed a Visual Hybrid Development Learning System (VHDLS) framework that is based on an instructional design model, multimedia cognitive learning theory, and learning style in order to guide software developers in developing learning systems for children with autism. The results from this study showed that the attention of children with autism increased more with the proposed VHDLS framework. © 2015, Springer Science + Business Media New York.}, nota = {dipetik oleh 7}, kata kunci = {Artikel, Perhatian, Autisme, Gangguan Spektrum Autisme, Anak-anak, Computer Interface, Pendidikan, Education of Intellectually Disabled, Educational Model, Feedback System, Perempuan, Manusia, Belajar, Lelaki, Models, Occupational Therapist, Prasekolah, Kanak-kanak Prasekolah, Jurnal Keutamaan, Prosedur, Psikologi, Kualiti hidup, Treatment Duration, Antara Muka Pengguna, Visual Hybrid Development Learning System, Visual Stimulation}, pubstate = {diterbitkan}, tppubtype = {artikel} } The effect of education on children with autism serves as a relative cure for their deficits. As a result of this, they require special techniques to gain their attention and interest in learning as compared to typical children. Several studies have shown that these children are visual learners. Dalam kajian ini, we proposed a Visual Hybrid Development Learning System (VHDLS) framework that is based on an instructional design model, multimedia cognitive learning theory, and learning style in order to guide software developers in developing learning systems for children with autism. The results from this study showed that the attention of children with autism increased more with the proposed VHDLS framework. © 2015, Springer Science + Business Media New York. |
2014 |
Adly, Helmi M N; Faaizah, S; Naim, C P Serious game for autism children: Conceptual framework Persidangan 58 VOL I , WITPress, 2014, ISSN: 17433517, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual @ persidangan{HelmiAdly20141125, tajuk = {Serious game for autism children: Conceptual framework}, pengarang = {M N Helmi Adly and S Faaizah and C P Naim}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84903171670&doi=10.2495%2fICTE131392&rakan kongsi = 40&md5=ce514b70cd03f5ce4a27685992a45b17}, doi = {10.2495/ICTE131392}, terbitan = {17433517}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {WIT Transactions on Information and Communication Technologies}, isi padu = {58 VOL I}, halaman = {1125-1132}, penerbit = {WITPress}, abstrak = {An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press.}, nota = {dipetik oleh 1}, kata kunci = {Autisme, Communication Systems, Computer Games, Kerangka Konseptual, Diagnosis, Digital Games, Penyakit, Pendidikan, Teknologi maklumat, Prototype Development, Penyelidikan, Software Prototyping, Technical Solutions, Penglihatan, Persepsi Visual}, pubstate = {diterbitkan}, tppubtype = {persidangan} } An organized conceptual framework is an important component to acquired better understanding of prototype development. At this time, a systematic diagnose has been developed to assess visual perception problem for autism children. Walau bagaimanapun, the method for diagnosing is still conducted manually and hands-on technique. Dalam kertas ini, we present a conceptual framework to diagnose and assessing visual perception problem for autism children by using serious digital game. It will be used as a reference to construct a prototype using Adobe Flash software. This framework will be a technical solution from intervention to improve visual perception skills among autism children. The outcome from this research framework can be used for educational area and medical field. © 2014 WIT Press. |
Miskam, M A; Shamsuddin, S; Sama, M R A; Yussof, H; saya sudah makan, H A; Omar, A R Humanoid robot NAO as a teaching tool of emotion recognition for children with autism using the Android app Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2014, ISBN: 9781479966790, (dipetik oleh 10). Abstrak | Pautan | BibTeX | Tag: Android (Operating System), Robot Anthropomorphic, Autisme, Interaksi Anak-Robot, Kanak-kanak dengan Autisme, Interaksi Kognitif, Penyakit, Pendidikan, Emosi, Gerakan Emosi, Emotion Recognition, Robot Humanoid, Humanoid Robot NAO @ persidangan{Miskam2014b, tajuk = {Humanoid robot NAO as a teaching tool of emotion recognition for children with autism using the Android app}, pengarang = {M A Miskam and S Shamsuddin and M R A Samat and H Yussof and H A Ainudin and A R Omar}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84922121642&doi=10.1109%2fMHS.2014.7006084&rakan kongsi = 40&md5=012601803f19ab36eff7a41362d7db4d}, doi = {10.1109/MHS.2014.7006084}, isbn = {9781479966790}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {2014 Simposium Antarabangsa mengenai Mikro-Nano Mikronik dan Sains Manusia, MHS 2014}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Dalam kertas ini, kami menggunakan robot humanoid untuk menunjukkan pose emosi secara fizikal dan melakukan permainan meneka dengan kanak-kanak. Sembilan emosi yang berbeza menggunakan pose badan robot telah dikembangkan menggunakan Choregraphe. A pre-test was carried out with a normal developing 6-year old boy. We report some qualitative findings that we found during the child-robot interaction. We aim to develop an Android app as a simple tool that can be used on smartphones. This serves as a fundamental step to empower non-technical persons in using robots to interact with children with autism for learning and therapeutic purposes. © 2014 IEEE.}, nota = {dipetik oleh 10}, kata kunci = {Android (Operating System), Robot Anthropomorphic, Autisme, Interaksi Anak-Robot, Kanak-kanak dengan Autisme, Interaksi Kognitif, Penyakit, Pendidikan, Emosi, Gerakan Emosi, Emotion Recognition, Robot Humanoid, Humanoid Robot NAO}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Dalam kertas ini, kami menggunakan robot humanoid untuk menunjukkan pose emosi secara fizikal dan melakukan permainan meneka dengan kanak-kanak. Sembilan emosi yang berbeza menggunakan pose badan robot telah dikembangkan menggunakan Choregraphe. A pre-test was carried out with a normal developing 6-year old boy. We report some qualitative findings that we found during the child-robot interaction. We aim to develop an Android app as a simple tool that can be used on smartphones. This serves as a fundamental step to empower non-technical persons in using robots to interact with children with autism for learning and therapeutic purposes. © 2014 IEEE. |
Kamaruzaman, M F; Azahari, M H H Borang kajian pembangunan reka bentuk tentang aplikasi pembelajaran kemahiran mengira autistik Persidangan Institut Jurutera Elektrik dan Elektronik Inc., 2014, ISBN: 9781479945559, (dipetik oleh 10). Abstrak | Pautan | BibTeX | Tag: Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Kemahiran Mengira, Proses Reka Bentuk, Penyakit, Pendidikan, Teknologi Terbenam, Pendidikan Kejuruteraan, Belajar, Kerangka teori, Skrin sentuh @ persidangan{Kamaruzaman201470, tajuk = {Borang kajian pembangunan reka bentuk tentang aplikasi pembelajaran kemahiran mengira autistik}, pengarang = {M F Kamaruzaman dan M H H Azahari}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84925947367&doi = 10.1109% 2fI4CT.2014.6914148&rakan kongsi = 40&md5=60cc4a83e2af10b36fafacd86d05c6c3}, doi = {10.1109/I4CT.2014.6914148}, isbn = {9781479945559}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {I4CT 2014 - 1st Persidangan Antarabangsa mengenai Komputer, Komunikasi, dan Teknologi Kawalan, Prosiding}, halaman = {70-74}, penerbit = {Institut Jurutera Elektrik dan Elektronik Inc.}, abstrak = {Kanak-kanak autisme mempunyai set kecacatan mereka sendiri yang menjejaskan perkembangan mereka. Oleh itu, peluang untuk mencapai penentuan nasib sendiri mungkin kritikal bagi kebanyakan jika tidak semua kanak-kanak autistik. Walau bagaimanapun, adalah penting bagi mereka untuk mendapatkan sistem kemahiran penting untuk mencapai tahap tertentu berdikari. Oleh itu, adalah perlu bagi setiap kanak-kanak autistik untuk memperoleh kemahiran asas mengira untuk meningkatkan penentuan nasib sendiri. Dengan kemunculan teknologi pembelajaran bantuan seperti Telefon Pintar, PDA, tablet dan komputer riba dengan kemudahan skrin sentuh, terdapat cara baru tertentu untuk memperkayakan kualiti hidup bagi individu yang mempunyai autisme. Kajian ini bertujuan untuk meneroka kemahiran mengira asas visual dinamik untuk kanak-kanak autisme yang mungkin dapat membantu ibu bapa., pendidik dan fasilitator dalam pembangunan alat pembelajaran bantuan digital untuk memenuhi keperluan persekitaran pembelajaran kanak-kanak autistik. Daripada kerangka teori yang dicadangkan, sebuah aplikasi telah direka bentuk dan diuji pada beberapa pengguna autistik. Berdasarkan pemerhatian eksperimen, pengguna menunjukkan sikap positif terhadap hasil aplikasi. © 2014 IEEE.}, nota = {dipetik oleh 10}, kata kunci = {Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Arahan Berbantukan Komputer, Kemahiran Mengira, Proses Reka Bentuk, Penyakit, Pendidikan, Teknologi Terbenam, Pendidikan Kejuruteraan, Belajar, Kerangka teori, Skrin sentuh}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Kanak-kanak autisme mempunyai set kecacatan mereka sendiri yang menjejaskan perkembangan mereka. Oleh itu, peluang untuk mencapai penentuan nasib sendiri mungkin kritikal bagi kebanyakan jika tidak semua kanak-kanak autistik. Walau bagaimanapun, adalah penting bagi mereka untuk mendapatkan sistem kemahiran penting untuk mencapai tahap tertentu berdikari. Oleh itu, adalah perlu bagi setiap kanak-kanak autistik untuk memperoleh kemahiran asas mengira untuk meningkatkan penentuan nasib sendiri. Dengan kemunculan teknologi pembelajaran bantuan seperti Telefon Pintar, PDA, tablet dan komputer riba dengan kemudahan skrin sentuh, terdapat cara baru tertentu untuk memperkayakan kualiti hidup bagi individu yang mempunyai autisme. Kajian ini bertujuan untuk meneroka kemahiran mengira asas visual dinamik untuk kanak-kanak autisme yang mungkin dapat membantu ibu bapa., pendidik dan fasilitator dalam pembangunan alat pembelajaran bantuan digital untuk memenuhi keperluan persekitaran pembelajaran kanak-kanak autistik. Daripada kerangka teori yang dicadangkan, sebuah aplikasi telah direka bentuk dan diuji pada beberapa pengguna autistik. Berdasarkan pemerhatian eksperimen, pengguna menunjukkan sikap positif terhadap hasil aplikasi. © 2014 IEEE. |
Shobana, M; Saravanan, C Comparative study on attitudes and psychological problems of mothers towards their children with developmental disability Artikel Jurnal East Asian Archives of Psychiatry, 24 (1), hlm. 16-22, 2014, ISSN: 20789947, (dipetik oleh 6). Abstrak | Pautan | BibTeX | Tag: Dewasa, Keresahan, Artikel, Attitude, Autisme, Gangguan Spektrum Autisme, Anak-anak, Kajian Perbandingan, Kemurungan, Ketidakupayaan Perkembangan, Gangguan Perkembangan, Sindrom Down, Pendidikan, Perempuan, General Health Questionnaire 28, Home Care, Hostility, Manusia, Kecacatan Intelektual, Kemerosotan Intelektual, Kajian Klinikal Utama, Malaysia, Lelaki, Gangguan Mental, Mother Child Relation, Mothers, Named Inventories, Sikap Ibu Bapa, Parental Attitude Scale, Kelaziman, Psychological Well Being, Soal selidik, Skala penilaian, Budak sekolah, Social Disability @artikel{Shobana201416, tajuk = {Comparative study on attitudes and psychological problems of mothers towards their children with developmental disability}, pengarang = {M Shobana and C Saravanan}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84898619897&rakan kongsi = 40&md5=e877e03b868d1a11ed8f859a33057d5d}, terbitan = {20789947}, tahun = {2014}, tarikh = {2014-01-01}, jurnal = {East Asian Archives of Psychiatry}, isi padu = {24}, nombor = {1}, halaman = {16-22}, penerbit = {Hong Kong Academy of Medicine Press}, abstrak = {Objektif: Parents' positive attitudes and psychological wellbeing play an important role in the development of the children with developmental disability. This study aimed to measure the prevalence of psychological problems among mothers of children with autism disorder, intellectual disability, and Down syndrome. The second aim was to assess the differences in mothers' attitudes and psychological problems among their children with intellectual disability, autism disorder, and Down syndrome. The third aim was to identify whether negative attitude was a predictor of psychological problems in these mothers. Kaedah: Dalam kajian ini, 112 mothers of children having mild and moderate levels of autism disorder, Sindrom Down, and intellectual disability were assessed using the Parental Attitude Scale and General Health Questionnaire-28. Keputusan: Secara keseluruhan, mothers of children with intellectual disability were found to have the most negative attitude towards their child. Mothers of children with autism disorder exhibited higher scores on somatic symptoms, kegelisahan, and social dysfunction when compared with their counterparts with Down syndrome and intellectual disability. Negative attitude was a significant predictor of psychological problems. Kesimpulannya: Parental attitudes and psychological problems would vary among mothers of children with different types of developmental disability. © 2014 Hong Kong College of Psychiatrists.}, nota = {dipetik oleh 6}, kata kunci = {Dewasa, Keresahan, Artikel, Attitude, Autisme, Gangguan Spektrum Autisme, Anak-anak, Kajian Perbandingan, Kemurungan, Ketidakupayaan Perkembangan, Gangguan Perkembangan, Sindrom Down, Pendidikan, Perempuan, General Health Questionnaire 28, Home Care, Hostility, Manusia, Kecacatan Intelektual, Kemerosotan Intelektual, Kajian Klinikal Utama, Malaysia, Lelaki, Gangguan Mental, Mother Child Relation, Mothers, Named Inventories, Sikap Ibu Bapa, Parental Attitude Scale, Kelaziman, Psychological Well Being, Soal selidik, Skala penilaian, Budak sekolah, Social Disability}, pubstate = {diterbitkan}, tppubtype = {artikel} } Objektif: Parents' positive attitudes and psychological wellbeing play an important role in the development of the children with developmental disability. This study aimed to measure the prevalence of psychological problems among mothers of children with autism disorder, intellectual disability, and Down syndrome. The second aim was to assess the differences in mothers' attitudes and psychological problems among their children with intellectual disability, autism disorder, and Down syndrome. The third aim was to identify whether negative attitude was a predictor of psychological problems in these mothers. Kaedah: Dalam kajian ini, 112 mothers of children having mild and moderate levels of autism disorder, Sindrom Down, and intellectual disability were assessed using the Parental Attitude Scale and General Health Questionnaire-28. Keputusan: Secara keseluruhan, mothers of children with intellectual disability were found to have the most negative attitude towards their child. Mothers of children with autism disorder exhibited higher scores on somatic symptoms, kegelisahan, and social dysfunction when compared with their counterparts with Down syndrome and intellectual disability. Negative attitude was a significant predictor of psychological problems. Kesimpulannya: Parental attitudes and psychological problems would vary among mothers of children with different types of developmental disability. © 2014 Hong Kong College of Psychiatrists. |
2013 |
Malik, N A; Shamsuddin, S; Yussof, H; Miskam, M A; Hamid, A C Feasibility of using a humanoid robot to elicit communicational response in children with mild autism Persidangan 53 (1), 2013, ISSN: 17578981, (dipetik oleh 5). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Experiments, Robot Humanoid, Humanoid Robot NAO, Pemulihan Pesakit, Pilot Studies, Real Time, Two-Way Communications @ persidangan{Malik2013, tajuk = {Feasibility of using a humanoid robot to elicit communicational response in children with mild autism}, pengarang = {N A Malik and S Shamsuddin and H Yussof and M A Miskam and A C Hamid}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84893647308&doi=10.1088%2f1757-899X%2f53%2f1%2f012077&rakan kongsi = 40&md5=c051904f309ab9556d90458decb88f21}, doi = {10.1088/1757-899X/53/1/012077}, terbitan = {17578981}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Siri Persidangan IOP: Sains dan Kejuruteraan Bahan}, isi padu = {53}, nombor = {1}, abstrak = {Research evidences are accumulating with regards to the potential use of robots for the rehabilitation of children with autism. The purpose of this paper is to elaborate on the results of communicational response in two children with autism during interaction with the humanoid robot NAO. Both autistic subjects in this study have been diagnosed with mild autism. Following the outcome from our first pilot study; the aim of this current experiment is to explore the application of NAO robot to engage with a child and further teach about emotions through a game-centered and song-based approach. The experiment procedure involved interaction between humanoid robot NAO with each child through a series of four different modules. The observation items are based on ten items selected and referenced to GARS-2 (Gilliam Autism Rating Scale-second edition) and also input from clinicians and therapists. The results clearly indicated that both of the children showed optimistic response through the interaction. Negative responses such as feeling scared or shying away from the robot were not detected. Two-way communication between the child and robot in real time significantly gives positive impact in the responses towards the robot. To conclude, it is feasible to include robot-based interaction specifically to elicit communicational response as a part of the rehabilitation intervention of children with autism. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd.}, nota = {dipetik oleh 5}, kata kunci = {Robot Anthropomorphic, Kanak-kanak dengan Autisme, Penyakit, Pendidikan, Experiments, Robot Humanoid, Humanoid Robot NAO, Pemulihan Pesakit, Pilot Studies, Real Time, Two-Way Communications}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Research evidences are accumulating with regards to the potential use of robots for the rehabilitation of children with autism. The purpose of this paper is to elaborate on the results of communicational response in two children with autism during interaction with the humanoid robot NAO. Both autistic subjects in this study have been diagnosed with mild autism. Following the outcome from our first pilot study; the aim of this current experiment is to explore the application of NAO robot to engage with a child and further teach about emotions through a game-centered and song-based approach. The experiment procedure involved interaction between humanoid robot NAO with each child through a series of four different modules. The observation items are based on ten items selected and referenced to GARS-2 (Gilliam Autism Rating Scale-second edition) and also input from clinicians and therapists. The results clearly indicated that both of the children showed optimistic response through the interaction. Negative responses such as feeling scared or shying away from the robot were not detected. Two-way communication between the child and robot in real time significantly gives positive impact in the responses towards the robot. To conclude, it is feasible to include robot-based interaction specifically to elicit communicational response as a part of the rehabilitation intervention of children with autism. © Diterbitkan di bawah lesen oleh IOP Publishing Ltd. |
Mandasari, V; Theng, L B Enhancing the acquisitionof social skills through the interactivity of multimedia Tempah IGI Global, 2013, ISBN: 9781466646247; 1466646233; 9781466646230, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar @ buku{Mandasari201395, tajuk = {Enhancing the acquisitionof social skills through the interactivity of multimedia}, pengarang = {V Mandasari and L B Theng}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84944882717&doi=10.4018%2f978-1-4666-4623-0.ch005&rakan kongsi = 40&md5=c37aba1d085474c73c684dda79ba7da3}, doi = {10.4018/978-1-4666-4623-0.ch005}, isbn = {9781466646247; 1466646233; 9781466646230}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Emerging Research and Trends in Interactivity and the Human-Computer Interface}, halaman = {95-126}, penerbit = {IGI Global}, abstrak = {Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2014 oleh IGI Global. Hak cipta terpelihara.}, nota = {dipetik oleh 1}, kata kunci = {Gangguan Spektrum Autisme, Brain Abnormalities, Gangguan Perkembangan, Pendidikan, Effective Tool, Interactivity, Pedagogical Tools, Kelakuan Sosial, Kemahiran sosial, Mengajar}, pubstate = {diterbitkan}, tppubtype = {buku} } Gangguan Spektrum Autisme (ASD) are a group of neuro-developmental disorders caused by brain abnormalities which result in impaired social story. Research on treatment in helping children with ASD to improve social story is growing as the cases of children diagnosed with ASD are on the rise. Social story is one of the proven methods of treatment in helping children with ASD to acquire social story through scenarios written in the form of stories. Walau bagaimanapun, the current approaches to present the social story lack interactivity, consuming more intensive efforts to acquire the social story. Learning is most effectual when motivated; thus, the purpose of this study is to discover a learning tool that children with ASD will be motivated to learn independently, and it is achievable by combining elements that they are interested in. This research utilizes the interactivity of multimedia as a medium to present an interactive pedagogical tool for children with ASD to acquire social story. This combination is anticipated to be an effective tool in teaching social story to children with ASD, as they are naturally drawn to computers and visual cues, combined with the fact that Social Story™ has been effective in changing the social behavior of children with ASD. Oleh itu, this study has contributed to the emergent research of treatment for children with ASD in social story acquisition. The result of this study is important as it presents a novel assistance that can be used effectively in assisting children with ASD to improve their main deficit, social story. © 2014 oleh IGI Global. Hak cipta terpelihara. |
Hamid, A C; Miskam, M A; Yussof, H; Shamsuddin, S; Hashim, H; Ismail, L Human-robot interaction (HR) for children with autism to augment communication skills Artikel Jurnal Applied Mechanics and Materials, 393 , hlm. 598-603, 2013, ISSN: 16609336, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Autisme, Kanak-kanak dengan Autisme, Komunikasi, Kemahiran komunikasi, Penyakit, Pendidikan, Interaksi Robot Manusia, Robot Humanoid, Humanoid Robot NAO, Intervention Programs, Belajar, Sistem Mesin Manusia, Mechanical Engineering, Mengajar, Two-Way Communications @artikel{Hamid2013598, tajuk = {Human-robot interaction (HR) for children with autism to augment communication skills}, pengarang = {A C Hamid and M A Miskam and H Yussof and S Shamsuddin and H Hashim and L Ismail}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84886245343&doi=10.4028%2fwww.scientific.net%2fAMM.393.598&rakan kongsi = 40&md5=a580bbcbd654ebb6c19b75fa27bdf75e}, doi = {10.4028/www.scientific.net/AMM.393.598}, terbitan = {16609336}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Applied Mechanics and Materials}, isi padu = {393}, halaman = {598-603}, abstrak = {This paper presents a case study of robot-based intervention program for children with autism. The study focuses on two-way communication between children with autism and a humanoid robot NAO. The aim of this study is to develop a set of teaching and learning modules on communication through question type conversation and song-based approach. Module developed in this study is programmed using NAO's choregraphe, being imbedded later on and perform action. Both children participating in this study can communicate verbally and have been diagnosed with mild autism. Response from this exposure shows that the human toddler-like robot can be used as a platform to augment and facilitate communication effectively with children with autism. © (2013) Trans Tech Publications, Switzerland.}, nota = {dipetik oleh 1}, kata kunci = {Robot Anthropomorphic, Autisme, Kanak-kanak dengan Autisme, Komunikasi, Kemahiran komunikasi, Penyakit, Pendidikan, Interaksi Robot Manusia, Robot Humanoid, Humanoid Robot NAO, Intervention Programs, Belajar, Sistem Mesin Manusia, Mechanical Engineering, Mengajar, Two-Way Communications}, pubstate = {diterbitkan}, tppubtype = {artikel} } This paper presents a case study of robot-based intervention program for children with autism. The study focuses on two-way communication between children with autism and a humanoid robot NAO. The aim of this study is to develop a set of teaching and learning modules on communication through question type conversation and song-based approach. Module developed in this study is programmed using NAO's choregraphe, being imbedded later on and perform action. Both children participating in this study can communicate verbally and have been diagnosed with mild autism. Response from this exposure shows that the human toddler-like robot can be used as a platform to augment and facilitate communication effectively with children with autism. © (2013) Trans Tech Publications, Switzerland. |
Miskam, M A; Hamid, MAC; Yussof, H; Shamsuddin, S; Malik, N A; Basir, S N Study on social interaction between children with autism and humanoid robot NAO Artikel Jurnal Applied Mechanics and Materials, 393 , hlm. 573-578, 2013, ISSN: 16609336, (dipetik oleh 10). Abstrak | Pautan | BibTeX | Tag: Robot Anthropomorphic, Autisme, Kanak-kanak dengan Autisme, Komunikasi, Gangguan Perkembangan, Penyakit, Pendidikan, Educational Intervention, Interaksi Robot Manusia, Robot Humanoid, Humanoid Robot NAO, Mechanical Engineering, Pemulihan Pesakit, Interaksi Sosial, Sains Sosial, Two-Way Communications @artikel{Miskam2013573, tajuk = {Study on social interaction between children with autism and humanoid robot NAO}, pengarang = {M A Miskam and M A C Hamid and H Yussof and S Shamsuddin and N A Malik and S N Basir}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84886245367&doi=10.4028%2fwww.scientific.net%2fAMM.393.573&rakan kongsi = 40&md5=95d6cec2dc5888c99213397d5b94b003}, doi = {10.4028/www.scientific.net/AMM.393.573}, terbitan = {16609336}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {Applied Mechanics and Materials}, isi padu = {393}, halaman = {573-578}, abstrak = {Autism cannot run away from their triangle deficits: sosial, communication and stereotyped behaviour. There is no cure for autism or any definitive treatment to treat the core symptoms of this developmental disorder. Walau bagaimanapun, the deficits can be minimized by maximize their learning through behavioural therapy and educational intervention. Pada masa kini, the methods in the rehabilitation of autism have been upgraded by the innovation of humanoid robots, in particular the humanoid robot NAO. Dalam kajian ini, NAO has being programmed using Choregraphe as programming tool to develop lesson modules for children with autism to practice their social interaction skill. This paper focuses specifically on social interaction subscale to observe the behaviour of the autistic children during interaction with the humanoid robot NAO. The observation is based on six items referenced from the Gilliam Autism Rating Scale-second edition (GUYS-2). The use of humanoid robot NAO in the rehabilitation of autistic children is expected to help them to interact and practice their social traits just like normal children. The results evidently showed that children with autism are positively affected by NAO by giving encouraging responses in social interaction when interacting with the robot. Two-way communication between the child and robot in real time significantly give positive impact in the responses towards the robot. © (2013) Trans Tech Publications, Switzerland.}, nota = {dipetik oleh 10}, kata kunci = {Robot Anthropomorphic, Autisme, Kanak-kanak dengan Autisme, Komunikasi, Gangguan Perkembangan, Penyakit, Pendidikan, Educational Intervention, Interaksi Robot Manusia, Robot Humanoid, Humanoid Robot NAO, Mechanical Engineering, Pemulihan Pesakit, Interaksi Sosial, Sains Sosial, Two-Way Communications}, pubstate = {diterbitkan}, tppubtype = {artikel} } Autism cannot run away from their triangle deficits: sosial, communication and stereotyped behaviour. There is no cure for autism or any definitive treatment to treat the core symptoms of this developmental disorder. Walau bagaimanapun, the deficits can be minimized by maximize their learning through behavioural therapy and educational intervention. Pada masa kini, the methods in the rehabilitation of autism have been upgraded by the innovation of humanoid robots, in particular the humanoid robot NAO. Dalam kajian ini, NAO has being programmed using Choregraphe as programming tool to develop lesson modules for children with autism to practice their social interaction skill. This paper focuses specifically on social interaction subscale to observe the behaviour of the autistic children during interaction with the humanoid robot NAO. The observation is based on six items referenced from the Gilliam Autism Rating Scale-second edition (GUYS-2). The use of humanoid robot NAO in the rehabilitation of autistic children is expected to help them to interact and practice their social traits just like normal children. The results evidently showed that children with autism are positively affected by NAO by giving encouraging responses in social interaction when interacting with the robot. Two-way communication between the child and robot in real time significantly give positive impact in the responses towards the robot. © (2013) Trans Tech Publications, Switzerland. |
Manap, A A; Dehkordi, S R; Rias, R M; Sardan, N A Atlantis Press, 2013, ISBN: 9789462520028, (dipetik oleh 0). Abstrak | Pautan | BibTeX | Tag: Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar @ persidangan{Manap201326, tajuk = {Computer game approach focusing on social communication skills for children with Autism Spectrum Disorder: An initial study}, pengarang = {A A Manap and S R Dehkordi and R M Rias and N A Sardan}, penyunting = {Soewito Bououdina B M Chen M.-S. Gaol F.L.}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-84937138693&rakan kongsi = 40&md5=0a35258c8d4d2f61296da695c5ef765f}, isbn = {9789462520028}, tahun = {2013}, tarikh = {2013-01-01}, jurnal = {2013 International Conference on Computer Graphics, Visualization, Computer Vision, and Game Technology, VisioGame 2013}, halaman = {26-31}, penerbit = {Atlantis Press}, abstrak = {Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press.}, nota = {dipetik oleh 0}, kata kunci = {Gangguan Spektrum Autisme, Brain Development, Kanak-kanak dengan Autisme, Complex Disorder, Computer Games, Computer Graphics, Computer Vision, Penyakit, Pendidikan, Permainan, Semi Structured Interviews, Komunikasi Sosial, Kemahiran sosial, Tinjauan, Mengajar}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Gangguan Spektrum Autisme (ASD) and autism are both general terms for a group of complex disorders of brain development. ASD is characterized by difficulties with communication, social deficits, stereotyped or repetitive behaviours and interests. One of the major reasons behind the push to use technology and multimedia to assist interaction with children diagnosed with ASD is that they have shown a preference for, as well as a fascination with, "visual stimuli" such as computer applications, games, and videos. Primordial purpose of this study is to synthesize a survey regarding social problems and situations faced by children with autism. A number of questionnaires for parents and teachers with a semi-structured interview for five doctors and eleven therapists were conducted to identify basic problems of children with Autism and psychological methods for each problem. © 2014. The authors - Published by Atlantis Press. |
2011 |
Iradah, Laman web I; Rabiah, Seorang K EduTism: An assistive educational system for the treatment of autism children with intelligent approach Artikel Jurnal Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics), 7067 LNCS (PART 2), hlm. 193-204, 2011, ISSN: 03029743, (dipetik oleh 3). Abstrak | Pautan | BibTeX | Tag: Algoritma, Membantu, Campur Tangan Autisme, Pengumpulan data, Penyakit, E-pembelajaran, Pendidikan, Perisian Pendidikan, Educational Systems, High-Functioning Autism, Sains Maklumat, Intelligent Approach, Malaysia, Multimedia Systems, Rule Based, Software Testing, Prestasi Pelajar, Pelajar @artikel{SitiIradah2011193, tajuk = {EduTism: An assistive educational system for the treatment of autism children with intelligent approach}, pengarang = {I Siti Iradah and A K Rabiah}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-81255214646&doi=10.1007%2f978-3-642-25200-6_19&rakan kongsi = 40&md5=85447136ace048f4543c86a103c8a786}, doi = {10.1007/978-3-642-25200-6_19}, terbitan = {03029743}, tahun = {2011}, tarikh = {2011-01-01}, jurnal = {Nota Kuliah dalam Sains Komputer (termasuk subseries Nota Kuliah dalam Artificial Intelligence dan Lecture Notes dalam Bioinformatics)}, isi padu = {7067 LNCS}, nombor = {PART 2}, halaman = {193-204}, abstrak = {This paper presents the development of an assistive educational system with intelligent approach which can be a basic electronic training and treatment tool to assist children with high-functioning autism. The plan is to bring these changes through the use of rules based algorithm as an approach to decide which level difficulty of the system should go according to the autism student performance based on the percentage of score. By applying this approach, the system will be able to monitor and analyze the performance of intelligent of autism student's capabilities. The system is capable to control the particular level of the autism students should play. It is capable to replace the teacher's responsibilities in terms of monitoring the student's progress and performance. Testing was conducted in Autism Intervention Programme of The National Autism Society of Malaysia (NASOM) at Malacca branch. Results and findings from this testing support the idea that educational software may be one of an effective and practical tool for teaching academic skills to autism children. Having programssuch asEduTism can improve effectiveness and efficiency of data collection tracking and reporting for the teachers and parents. © 2011 Springer-Verlag.}, nota = {dipetik oleh 3}, kata kunci = {Algoritma, Membantu, Campur Tangan Autisme, Pengumpulan data, Penyakit, E-pembelajaran, Pendidikan, Perisian Pendidikan, Educational Systems, High-Functioning Autism, Sains Maklumat, Intelligent Approach, Malaysia, Multimedia Systems, Rule Based, Software Testing, Prestasi Pelajar, Pelajar}, pubstate = {diterbitkan}, tppubtype = {artikel} } This paper presents the development of an assistive educational system with intelligent approach which can be a basic electronic training and treatment tool to assist children with high-functioning autism. The plan is to bring these changes through the use of rules based algorithm as an approach to decide which level difficulty of the system should go according to the autism student performance based on the percentage of score. By applying this approach, the system will be able to monitor and analyze the performance of intelligent of autism student's capabilities. The system is capable to control the particular level of the autism students should play. It is capable to replace the teacher's responsibilities in terms of monitoring the student's progress and performance. Testing was conducted in Autism Intervention Programme of The National Autism Society of Malaysia (NASOM) at Malacca branch. Results and findings from this testing support the idea that educational software may be one of an effective and practical tool for teaching academic skills to autism children. Having programssuch asEduTism can improve effectiveness and efficiency of data collection tracking and reporting for the teachers and parents. © 2011 Springer-Verlag. |
2010 |
Jiar, Y K; Supriyanto, E; Kesatria, H; Kuan, T M; Mempunyai, Dan E Interactive cognitive assessment and training support system for special children Persidangan 2010, ISBN: 9789549260021, (dipetik oleh 1). Abstrak | Pautan | BibTeX | Tag: Assessment and Training, Cognitive Ability, Cryptography, Membuat keputusan, Campur Tangan Awal, Pendidikan, Antara Muka Pengguna Grafik, Sains Maklumat, Radio Frequency Identification (RFID), Skala penilaian, RFID, Reka Bentuk Perisian, Special Children, Support System, Telecommunication @ persidangan{Jiar2010171, tajuk = {Interactive cognitive assessment and training support system for special children}, pengarang = {Y K Jiar and E Supriyanto and H Satria and T M Kuan and Y E Han}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-79952650975&rakan kongsi = 40&md5=a524a921e3cd51ca76ef2d1d2dc818db}, isbn = {9789549260021}, tahun = {2010}, tarikh = {2010-01-01}, jurnal = {9th WSEAS International Conference on Telecommunications and Informatics, TELE-INFO '10}, halaman = {171-175}, abstrak = {Special children are children who experience learning difficulties. Special children include those under Down syndrome, autisme, global delay, epilepsy and slow learner. Dalam kajian ini, the special children are referring to children with Down syndrome. Early intervention program is a systematic program with therapy, exercises, and activities which designed to help special children. Cognitive development is the construction of thought processes, including thinking, problem solving, concept understanding, and decision-making, from childhood through adolescence to adulthood. It is one of the most important skills that have to be developed for Down syndrome children. This study is focused mainly on development of the cognitive ability support system. The aim is to help them improving their logical thinking and memory skills. In brief, this study is about the development of software system for the cognitive ability. This includes the implementation of the radio frequency identification (RFID) reader and graphical user interface. The complete system is then test to ensure the accuracy of result, user acceptability and reliability of the system. The results show that the system can generate result in graphical form and training for improving the cognitive ability of the children. Kesimpulannya, the system can be used in order to help trainers or parents to improve the cognitive ability of children with Down syndrome.}, nota = {dipetik oleh 1}, kata kunci = {Assessment and Training, Cognitive Ability, Cryptography, Membuat keputusan, Campur Tangan Awal, Pendidikan, Antara Muka Pengguna Grafik, Sains Maklumat, Radio Frequency Identification (RFID), Skala penilaian, RFID, Reka Bentuk Perisian, Special Children, Support System, Telecommunication}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Special children are children who experience learning difficulties. Special children include those under Down syndrome, autisme, global delay, epilepsy and slow learner. Dalam kajian ini, the special children are referring to children with Down syndrome. Early intervention program is a systematic program with therapy, exercises, and activities which designed to help special children. Cognitive development is the construction of thought processes, including thinking, problem solving, concept understanding, and decision-making, from childhood through adolescence to adulthood. It is one of the most important skills that have to be developed for Down syndrome children. This study is focused mainly on development of the cognitive ability support system. The aim is to help them improving their logical thinking and memory skills. In brief, this study is about the development of software system for the cognitive ability. This includes the implementation of the radio frequency identification (RFID) reader and graphical user interface. The complete system is then test to ensure the accuracy of result, user acceptability and reliability of the system. The results show that the system can generate result in graphical form and training for improving the cognitive ability of the children. Kesimpulannya, the system can be used in order to help trainers or parents to improve the cognitive ability of children with Down syndrome. |
2009 |
Ismail, A; Omar, N; Frasa kerja, Seorang M 1 , 2009, ISBN: 9781424449132, (dipetik oleh 12). Abstrak | Pautan | BibTeX | Tag: Perisian Aplikasi, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Perisian komputer, Pendekatan Pembangunan, Pendidikan, Perisian Pendidikan, Kejuruteraan Elektrik, Pengguna terakhir, Orang Kurang Upaya, Belajar, Gangguan Pembelajaran, Pemperibadian, Reka Bentuk Perisian, Pembangunan perisian, Kaedah Pembangunan Perisian @ persidangan{Ismail2009299, tajuk = {Membangunkan perisian pembelajaran untuk kanak-kanak kurang upaya pembelajaran melalui pendekatan pembangunan berasaskan blok}, pengarang = {A Ismail dan N Omar dan AM Zin}, url = {https://www.scopus.com/inward/record.uri?eid=2-s2.0-7044973050&doi = 10.1109% 2fICEEI.2009.5254772&rakan kongsi = 40&md5=20affae3e6e2e65aeb077b0827ec63f1}, doi = {10.1109/ICEEI.2009.5254772}, isbn = {9781424449132}, tahun = {2009}, tarikh = {2009-01-01}, jurnal = {Prosiding 2009 Persidangan Antarabangsa Kejuruteraan Elektrik dan Informatik, ICEEI 2009}, isi padu = {1}, halaman = {299-303}, abstrak = {Kanak-kanak bermasalah pembelajaran seperti autisme yang mengalami masalah sosial yang serius, beremosi, dan kemahiran komunikasi memerlukan tahap peribadi yang tinggi dalam menggunakan perisian pendidikan yang dibangunkan untuk mereka. Matlamat kertas kerja ini adalah untuk mencadangkan kaedah dan pendekatan Pembangunan Perisian Berasaskan Blok yang membolehkan pengguna akhir (seperti ibu bapa dan guru) untuk membina perisian aplikasi untuk memenuhi keperluan yang berbeza bagi kanak-kanak autisme. Penyelidikan ini diharapkan dapat menghasilkan perisian pembelajaran yang boleh disesuaikan yang berguna untuk membantu mendidik kanak-kanak autisme. © 2009 IEEE.}, nota = {dipetik oleh 12}, kata kunci = {Perisian Aplikasi, Kanak-kanak Autistik, Kanak-kanak dengan Autisme, Kemahiran komunikasi, Perisian komputer, Pendekatan Pembangunan, Pendidikan, Perisian Pendidikan, Kejuruteraan Elektrik, Pengguna terakhir, Orang Kurang Upaya, Belajar, Gangguan Pembelajaran, Pemperibadian, Reka Bentuk Perisian, Pembangunan perisian, Kaedah Pembangunan Perisian}, pubstate = {diterbitkan}, tppubtype = {persidangan} } Kanak-kanak bermasalah pembelajaran seperti autisme yang mengalami masalah sosial yang serius, beremosi, dan kemahiran komunikasi memerlukan tahap peribadi yang tinggi dalam menggunakan perisian pendidikan yang dibangunkan untuk mereka. Matlamat kertas kerja ini adalah untuk mencadangkan kaedah dan pendekatan Pembangunan Perisian Berasaskan Blok yang membolehkan pengguna akhir (seperti ibu bapa dan guru) untuk membina perisian aplikasi untuk memenuhi keperluan yang berbeza bagi kanak-kanak autisme. Penyelidikan ini diharapkan dapat menghasilkan perisian pembelajaran yang boleh disesuaikan yang berguna untuk membantu mendidik kanak-kanak autisme. © 2009 IEEE. |